SyNcRoNiCzZ 0 Posted September 1, 2009 I've been waiting for something like that. Just a Very Vary Good Addon Binkowski. Keep it up. ;) Share this post Link to post Share on other sites
pauliesss 2 Posted September 1, 2009 Thanks again, precise work! ;) Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 1, 2009 (edited) Binkowski in to Version 1.1 hav this Units a Hand Bug. See Screenshot. http://www.bilderkiste.org/show/original/8ca67696aafab9a1dce29659b0a68b26/1.jpg Edited September 1, 2009 by SyNcRoNiCzZ Share this post Link to post Share on other sites
HELLFREEZA 0 Posted September 1, 2009 maybe a stupid question, but do these units have ArmA1 faces? Share this post Link to post Share on other sites
Binkowski 26 Posted September 1, 2009 maybe a stupid question, but do these units have ArmA1 faces? At the moment. Yes. Next release get the new faces and heads etc. Share this post Link to post Share on other sites
HELLFREEZA 0 Posted September 1, 2009 (edited) great news! Are you going to create a replacement config for this units? i think ACU uniforms look much better than marpat. ;) Edited September 1, 2009 by HELLFREEZA Share this post Link to post Share on other sites
Binkowski 26 Posted September 1, 2009 great news! Are you going to create a replacement config for this units? i think ACU uniforms look much better than marpat. ;) Check the front page! The replacement pack was NOT made by me, it was made entirely by Demon Cleaner. All credit is his on that! Mirrors appreciated by the way. Also, I have the new heads & faces from ArmA2, next patch will have these. Not sure when that will be. Stay tuned! Share this post Link to post Share on other sites
Fudgeblood 10 Posted September 1, 2009 Can't wait for the new version, this mod is amazing. Share this post Link to post Share on other sites
demon cleaner 1 Posted September 1, 2009 Check the front page! The replacement pack was NOT made by me, it was made entirely by Demon Cleaner. All credit is his on that! Mirrors appreciated by the way. Also, I have the new heads & faces from ArmA2, next patch will have these. Not sure when that will be. Stay tuned! Yeah and in this case also takes the blame for making them talk russian ... Sorry for that, fixed version sent to Binkowski. Should be available shortly. Cheers ! DC Share this post Link to post Share on other sites
Halochief89 0 Posted September 2, 2009 Heres a video of your units :D Share this post Link to post Share on other sites
nikita320106 0 Posted September 2, 2009 first thanx alot for you hard job) well long awaiting addon) 1q is shadows on model preconfigured by models.cfg or something??? ingame yours units shows all shadows on all models parts// to much// is this can be reduced??? Share this post Link to post Share on other sites
clawhammer 10 Posted September 2, 2009 first thanx alot for you hard job)well long awaiting addon) 1q is shadows on model preconfigured by models.cfg or something??? ingame yours units shows all shadows on all models parts// to much// is this can be reduced??? No, when you build up your addon you create a secound low poly model (LOD) from wich arma2 calculate the shodow. Share this post Link to post Share on other sites
yakavetta 0 Posted September 2, 2009 Great addon Binkowski! They look sharp! Share this post Link to post Share on other sites
nikita320106 0 Posted September 2, 2009 Binkowski whether probably to reduce shadow effect a little?? Share this post Link to post Share on other sites
STALKERGB 6 Posted September 2, 2009 (edited) Binkowskiwhether probably to reduce shadow effect a little?? The shadow is generated from the Shadow LODs on the model, in this you AFAIK cant change the intensity of the shadow itself. Do you mean the shading on the model or the casting of the shadow onto the ground? Edited September 2, 2009 by STALKERGB Share this post Link to post Share on other sites
nikita320106 0 Posted September 2, 2009 (edited) Do you mean the shading on the model or the casting of the shadow? ......... sorry ma engliz) I spoke about shadow on model// not about shadows on ground// I think it will be easier understand me if I shall do some screens)) I undestand I cant't change any models parts// then it's like next release' feature request)) screens later) sorry) Edited September 2, 2009 by nikita320106 Share this post Link to post Share on other sites
STALKERGB 6 Posted September 2, 2009 ......... sorry ma engliz)I spoke about shadow on model// not about shadows on ground// I think it will be easier understand me if I shall do some screens)) I undestand I cant't change any models parts// then it's like next release' feature request)) screens later) sorry) ah ok, i think then, that will be more to do with the RVMAT files and shaders then but by all means post some pics :) Share this post Link to post Share on other sites
Binkowski 26 Posted September 2, 2009 Yeah I'll try to do that on the next release. Fixing the RVMATS is one of my biggest issues right now. I'll make sure to get that done! As well as fix the handbug on the AR, adding the new ArmA2 heads (already done). Not sure when I'll release this new update though. Share this post Link to post Share on other sites
TimeDeatH 10 Posted September 2, 2009 The thing is, I think BIS had a reason for using multicam: http://www.defensetech.org/archives/004919.html . Great mod though, if they do change the camo though, it will be like looking in the past. Share this post Link to post Share on other sites
suhsjake 1 Posted September 2, 2009 (edited) We are in no way shifting to Multicam pattern for the main stream US Army. Rangers and SpecOps have the choice of buying Multicam for deployment. Even if Congress decided to order the switch, we just don't have the money to do it and it takes time to switch. In the future (like 4+ years out), we will be switching camo pattern, that is true, becuase ARPAT doesn't work anywhere and it was a flop, but the Army has too much invested in ARPAT equipment. Edited September 2, 2009 by suhsjake Share this post Link to post Share on other sites
TimeDeatH 10 Posted September 2, 2009 We are in no way shifting to Multicam pattern for the main stream US Army. Rangers and SpecOps have the choice of buying Multicam for deployment. Even if Congress decided to order the switch, we just don't have the money to do it and it takes time to switch. In the future (like 4+ years out), we will be switching camo pattern, that is true, becuase ARPAT doesn't work anywhere and it was a flop, but the Army has too much invested in Multicam. :oh: Oh, I see. Share this post Link to post Share on other sites
Binkowski 26 Posted September 2, 2009 Also, I'm not a fan of multicam (God forbid.) but, that's just me. It'll take awhile for me to get used to this new pattern, I MAY make my rangers in multicam, but I am doubtful. I'm not even sure if I will continue with them. Share this post Link to post Share on other sites
Radioactive 10 Posted September 3, 2009 Are the units supposed to have gloves? Because none of mine are wearing any sort of hand protection. Share this post Link to post Share on other sites
Binkowski 26 Posted September 3, 2009 Are the units supposed to have gloves? Because none of mine are wearing any sort of hand protection. No they are not. I removed all the gloves and replaced them with the new ArmA2 hands, however on the Automatic Rifleman there is a known handbug if you look at his hands in first person. This has been fixed and will be released soon. Share this post Link to post Share on other sites
Raj 0 Posted September 3, 2009 Nice units..Binkowski...they are awesome...had been waiting for those//:yay: can you please change the backpacks of the gunner and the medic with the those of arma2 please...in your next release coz arma1 backpacks are really null.. thks. Share this post Link to post Share on other sites