Doolittle 0 Posted August 28, 2009 Oh yeah.. heh :D Share this post Link to post Share on other sites
cole 0 Posted August 28, 2009 1.0 released! Check the first post for download and new info :) Share this post Link to post Share on other sites
Guest Posted August 28, 2009 New version frontpaged at the Armaholic homepage. Vapor Trails v1.0Community Base addons Share this post Link to post Share on other sites
cole 0 Posted August 28, 2009 *edit*Oh, by the way. Any problems if you run this addon with a "VaporTrail-enabled" plane (script's running twice on a plane)? MfG, Medicus Sorry for the late reply, I just tested that and it seems to work fine, no visible problems ingame. btw, did you used to play San Andreas Multiplayer by any chance? I think I saw your nick over there a few times back when I used to play it. But maybe my memory just fails hard.. :j: Foxhound: Thanks for the updated mirror! :) Share this post Link to post Share on other sites
Cionara 10 Posted August 28, 2009 Doesn't work with RKSL, hm ? =( Share this post Link to post Share on other sites
Inkompetent 0 Posted August 28, 2009 Doesn't work with RKSL, hm ? =( 1.0 should work with all addons with XEH-support. Share this post Link to post Share on other sites
cole 0 Posted August 28, 2009 Doesn't work with RKSL, hm ? =( Tested that before releasing 1.0, worked with no probs. Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2009 I'm not seeing the full trails when I am on the ground and I view aircraft in the air. I see the wingtips and main body trail only under the harshest turning of the aircraft. Is there a way to make the full trials more viewable on the ground ? For info there is no problem when I'm actually INSIDE the aircraft, I see the trails at the slightest movement. Only using CBA and vapour trials 1.0 under 1.03 patch (not beta) Share this post Link to post Share on other sites
cole 0 Posted August 28, 2009 I'm not seeing the full trails when I am on the ground and I view aircraft in the air. I see the wingtips and main body trail only under the harshest turning of the aircraft.Is there a way to make the full trials more viewable on the ground ? For info there is no problem when I'm actually INSIDE the aircraft, I see the trails at the slightest movement. Only using CBA and vapour trials 1.0 under 1.03 patch (not beta) It probably is possible, but it would cause a bigger performance drop if you had more planes flying around. Maybe Maddmatt could answer this? :) I'm not going to touch the script though, as I don't know ANYTHING about scripting. Share this post Link to post Share on other sites
Cionara 10 Posted August 28, 2009 (edited) Vaportrails ain't working for me. My Addons: VOP 2.1 RH Heli Sounds Tracked Vehicle Sounds MAP- Reduced Voice RKSL F35B Skins LandTex MH53E CBA INKO Disposable Launchers Little Birds Works with only Vop2.1, Tracked Vehicle Sounds and RH Heli sounds enabled. Edited August 28, 2009 by Cionara Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2009 Just tested with 1.03 beta and its the same fault. I haven't seen any performance drop at all with this mod. How would one go about enabling it to be seen from the ground ? Share this post Link to post Share on other sites
cole 0 Posted August 28, 2009 Vaportrails ain't working for me. Wait, are you using the temporary fix for RKSL Countermeasures? Original RKSL release isn't XEH compatible... yet. Download that and put it to the same folder as the RKSL countermeasures, then it should hopefully work. Share this post Link to post Share on other sites
Cionara 10 Posted August 28, 2009 Ah ok thank you, where do I have to put this updated .pbo ? In the RKSL Addons Folder ? greetz Cionara Share this post Link to post Share on other sites
cole 0 Posted August 28, 2009 Ah ok thank you, where do I have to put this updated .pbo ? In the RKSL Addons Folder ?greetz Cionara Yeah, just like I said in my previous message: Download that and put it to the same folder as the RKSL countermeasures.:bounce3: Share this post Link to post Share on other sites
Cionara 10 Posted August 28, 2009 :D thank ya again. Share this post Link to post Share on other sites
miller 49 Posted August 28, 2009 Thanks Cole ArmA2Base.de Mirror: VaporTrails by Cole v1.0 Kind regards Miller Share this post Link to post Share on other sites
sobrek 0 Posted August 30, 2009 I wonder if anybody could explain, why, when you load the RKSL Flare stuff, this addon here never comes into effect. Share this post Link to post Share on other sites
Inkompetent 0 Posted August 31, 2009 I wonder if anybody could explain, why, when you load the RKSL Flare stuff, this addon here never comes into effect. Because of the way eventhandlers works in ArmA. The two addons both alter the aircrafts' eventhandlers, and as they do that they overwrite eachother. To get both to work at once with the default eventhandlers one has to have one and the same addon adding the eventhandlers for both simultanously. Since this isn't workable there's something called Extended EventHandlers in the CBA addon, that houses a workaround to get several addons to work together. That's one reason why it is VERY important that any and all addons are made XEH (Extended EventHandlers)-compatible, since otherwise this kind of poo with conflicting eventhandler-assignment will keep popping up. Since 1.0 of this addon comes with XEH-support, it's just important to get XEH-compatible config for the flares, and the CBA addon, to get the stuff to work together. Share this post Link to post Share on other sites
manzilla 1 Posted August 31, 2009 I wonder if anybody could explain, why, when you load the RKSL Flare stuff, this addon here never comes into effect. Check the RKSL flares thread. There's a link to a temporary XEH fix for the countermeasures that someone posted. It's not officially from RKSL so keep that in mind if you have any problems with it but I've been using it with the v1.0 vapor trails release and it works well. Share this post Link to post Share on other sites
cole 0 Posted August 31, 2009 RKSL Countermeasures temporary XEH fix by Robalo_AS :bounce3: I wonder why RKSL team didn't update the countermeasures with xeh support anyways.. :386: Share this post Link to post Share on other sites
DevilBass 0 Posted December 17, 2009 Hello, i try this on arma 2 excellent job my friend, but it is posible to make this on Arma 1 to? thanks to reply.:bounce3: Share this post Link to post Share on other sites
larsiano 12 Posted December 18, 2009 (edited) Im wondering if you still need the temporary XEH fix for the countermeasures to work together ? Edited December 22, 2009 by larsiano Share this post Link to post Share on other sites