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*CAA1* Seize zones Afghan (SP)

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sz_afghan_usmc.jpg

sz_afghan_rfa.jpg

*** This ArmA 2 mission is supported by the following project. ***

CAA1 - BI addons in ArmA II

http://forums.bistudio.com/showthread.php?t=84782

*** The following add-on is indispensable to this ArmA 2 mission. ***

Opteryx Avgani Iraq & Afghan Village

http://www.armaholic.com/page.php?id=3525

You can enjoy the battlefield in Afghan with ArmA 2.

The unit prepared by this version is USMC and RFA.

The Taliban unit etc. will be added in the future.

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FEATURES and RELEASE

******************

V0.1 (Beta)

- initial release

About Difficulty

This mission recommends play with veteran mode or expert mode.

Some markers are not displayed in other modes.

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SEIZE ZONES

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The enemy seizes the building of neutral zone and tries the suppression of the entire area.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

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WIN CONDITION

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-Seize all bunkers of enemy side.

-Exclude all enemies who seize the buildings.

-Exclude all enemy outposts.

*The seizure of enemy's base isn't needed.

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LOSE CONDITION

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1)When some buildings are destroyed with the bomb by the enemy.

2)When some buildings are seized at the same time by the enemy.

3)When some outposts are constructed at the same time by the enemy.

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HOW TO SEIZE

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1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

*The marker of the bunker is changed into a solid color in map.

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REQUEST BY ACTION MENU

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The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.

2) Construction of bunker: The bunker can be freely constructed at the position of vantage.

3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.

4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.

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DETAILS IN BUNKER

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A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

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FORTRESS

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The tanks and the soldiers are disposed to the fortress.

The possibility that the enemy can destroy the supplying point is extremely low.

Process

1) Construct the tent.

2) Secure the regulated time state.

3) The fortress is completed at the position of the tent.

4) Dispatching soldiers from the fortress begins.

* The fortress doesn't function when destroyed.(Construct it from the tent again)

* The enemy is also the same.

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REBUILDING OUTPOST

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After enemy's outpost is neutralized, player can request to rebuild the outpost.

If the player requests a lot of rebuilding, victory will be obtained.

Process

1) neutralization of enemy outpost

2) Player goes to the ruins.

3) Select "Rebuilding this outpost" in action menu.

4) Soldiers are sent for rebuilding.

* When the regulation time is passed, the enemy rebuilds it.

* Ruins are marks of the map. (Actual ruins are not seen)

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HOW TO DEACTIVATING BOMB

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1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

-The building where the seizure was completed is shown by the exclamation mark.

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COMMANDER MAP

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When the concentration force that requests it arrives, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

******************

CREDITS & THANKS

******************

- BIS/BIA for their great simulators.

- Trench Generator / Script generator by Benoist

- All add-on authors

Download (2MB/ZIP)

---------------------------------------------------

Thanks

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I just came here looking for this mission, I had a premonition it was going to be ready!

Thanks a lot Stiff! Arigato

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Thanks stiff. :)

Added in to the OAC mission list.

Hope to find the time to play the afghan version this weekend. :)

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Hey thanks a lot for this its really awesome great work, but please is there a way I can play this Co-op with my buddy? currently there's only 1 slot available when we try a LAN game.

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It says, 'Download removed as requested by the author'.

That's never a good sign. I was hoping Opteryx had been working on getting Avgani officially over to ArmA2. :(

Hey thanks a lot for this its really awesome great work, but please is there a way I can play this Co-op with my buddy? currently there's only 1 slot available when we try a LAN game.

See title (SP=single play) so it looks like it was designed with only the one slot.

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He made a MP version of Seize Zones Kammeny, addon free. Try that.

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I just came here looking for this mission, I had a premonition it was going to be ready!

Thanks a lot Stiff! Arigato

It is proper Japanese! :ok:

I seem to have to wait for the update though I want to add the Taliban pack. :(

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I cant get it run. The readme in the OPX addon said you " put the addons in your desired addon folder". So i put the stuff from the opx.7z under @opx/addon but the mission does not start cos of the addon. Can somebody give me a helping hand? Erm, do I need CAA1, too?

Edited by Zothen

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yep. and caa1 configs for opx

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yep. and caa1 configs for opx

I see! Seems I got distracted by the "The following add-on is indispensable" line! Thx kju!

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The download link has been removed! How can i get hold of it now?

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Im going to bump this for its awesomeness.

Really is an awesome mission. The AI is handing the map alot better now with the beta patches. This is the most fun Ive had in Arma2!!!

Link on 1st page still works.

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Nazul can you do a quick writeup of what all needs to be installed/activated for this mod to work with ArmA 2?

I have CAA1 and Avagani installed from the OP but when I try to start ArmA 2 it says that ca plants is needed or something like that and once i try to start the mission the game just crashes.

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Hi! This is very good mission. However, view distance is too small for me. I prefer about 5-6 km rather then 500-1000m. Is it any good way how I can increase view distance by editing pbo file? Thx.

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