Takko 10 Posted August 23, 2009 (edited) Hi, I'm glad to announce the release 2.0 of my Galil Package for ArmA II. It contains 2 new weapons, new to this version, the Galil Mount, and Galil Short (Kinda like an AK74 SU) The changes and fixes to version 1 are as following: Recoil changed2 new weapons added Animated Slide Classnames changed The classnames are Galil ShortThis addweapon "GalilCK"; this addmagazine "GalilCKRound"; Galil Mount This addweapon "GalilCM;this addmagazine "GalilCMRound" Download Link: http://rapidshare.com/files/270571277/Galil_Package_2009.7z.html http://www.armaholic.com/page.php?id=5975 Have fun! Edited August 24, 2009 by Takko Share this post Link to post Share on other sites
Guest Posted August 23, 2009 (edited) Do you have another mirror to download the file from? This one is no longer available. [edit] Release frontpaged at the Armaholic homepage. Galil Package v2.0 Edited August 24, 2009 by Guest Share this post Link to post Share on other sites
Takko 10 Posted August 23, 2009 Oh, now 2nd mirror integrated http://www.megaupload.com/?d=WB0NS2FB Share this post Link to post Share on other sites
galzohar 31 Posted August 23, 2009 Where's the Tavor and MARS (for both Tavor and M4A1)? :D Oh well, it's not like lasers work :( Share this post Link to post Share on other sites
eble 3 Posted August 24, 2009 Where's the Tavor and MARS (for both Tavor and M4A1)? :DOh well, it's not like lasers work :( Yet :) Share this post Link to post Share on other sites
Mike84 1 Posted August 24, 2009 Would love to see a proper made Spike atgm addon, but I can only dream... Share this post Link to post Share on other sites
miles teg 1 Posted August 24, 2009 My mod (the Lost Brothers) had a working Spike ATGM in ArmA 1 and we will soon begin the process of converting stuff to ArmA2. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
ziiip 1 Posted August 24, 2009 Can you make proper holding anims for the gun?:pray: Share this post Link to post Share on other sites
Takko 10 Posted August 24, 2009 (edited) how you mean, whats wrong with them? Is the gun floating? Edited August 24, 2009 by Takko Share this post Link to post Share on other sites
Hicks15 10 Posted August 25, 2009 Pretty good, but only one weapon works. Share this post Link to post Share on other sites
Takko 10 Posted August 25, 2009 Uhh, only one? Which one? And whats the error message mate? Share this post Link to post Share on other sites
wardogest 10 Posted November 25, 2009 hi, i cant even test them cant find crate for them and if i put "this addweap... " in init it says error missing config or something, did i install it wrong or...:confused: (installed with modfolder) Share this post Link to post Share on other sites
manzilla 1 Posted November 25, 2009 hi, i cant even test them cant find crate for them and if i put "this addweap... " in init it says error missing config or something, did i install it wrong or...:confused: (installed with modfolder) I don't think there's a crate. Please post your entire code line, not just "this addweap...", but the rest as well so we can see if there maybe a small error. And what was the error message? That would help us identify the issue. You should be able to find it again in the .rpt file near the end, as long as it's one of the last things you tried in game. If it's the message I'm thinking of, I get that when I have a wrong class name in the addweapon line. Share this post Link to post Share on other sites
Takko 10 Posted November 25, 2009 For crates it would be like this addweaponcargo ["GalilCM",2]; this addmagazinecargo ["GalilCMRound",20]; for example. Share this post Link to post Share on other sites
wardogest 10 Posted November 25, 2009 I don't think there's a crate. Please post your entire code line, not just "this addweap...", but the rest as well so we can see if there maybe a small error. And what was the error message? That would help us identify the issue. You should be able to find it again in the .rpt file near the end, as long as it's one of the last things you tried in game.If it's the message I'm thinking of, I get that when I have a wrong class name in the addweapon line. This is what i did, i placed soldier in editor in his init i wrote " this addweapon "GaliLC";this addmagazine "GaliLCRounD"; " and than pressed ok and than preview and than it gave error " no entry ´bin\config.bin/cfgweapons.galilLC.´ " :(:confused: Share this post Link to post Share on other sites
SWT_Janowich 10 Posted November 25, 2009 Try it with CM instead of C or CK Share this post Link to post Share on other sites