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Takko

Israeli Weapons Part 2

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Hi,

galilarmabuz4.jpg

galilarma2gp2f.jpg

I'm glad to announce the release 2.0 of my Galil Package for ArmA II.

It contains 2 new weapons, new to this version, the Galil Mount, and Galil

Short (Kinda like an AK74 SU)

The changes and fixes to version 1 are as following:

Recoil changed

2 new weapons added

Animated Slide

Classnames changed

The classnames are

Galil Short

This addweapon "GalilCK"; this addmagazine "GalilCKRound";

Galil Mount

This addweapon "GalilCM;this addmagazine "GalilCMRound"

Download Link:

http://rapidshare.com/files/270571277/Galil_Package_2009.7z.html

http://www.armaholic.com/page.php?id=5975

Have fun!

Edited by Takko

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Where's the Tavor and MARS (for both Tavor and M4A1)? :D

Oh well, it's not like lasers work :(

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Where's the Tavor and MARS (for both Tavor and M4A1)? :D

Oh well, it's not like lasers work :(

Yet :)

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Would love to see a proper made Spike atgm addon, but I can only dream... :satisfied:

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My mod (the Lost Brothers) had a working Spike ATGM in ArmA 1 and we will soon begin the process of converting stuff to ArmA2.

Chris G.

aka-Miles Teg<GD>

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Can you make proper holding anims for the gun?:pray:

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how you mean, whats wrong with them? Is the gun floating?

Edited by Takko

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Uhh, only one? Which one? And whats the error message mate?

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hi, i cant even test them cant find crate for them and if i put "this addweap... " in init it says error missing config or something, did i install it wrong or...:confused: (installed with modfolder)

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hi, i cant even test them cant find crate for them and if i put "this addweap... " in init it says error missing config or something, did i install it wrong or...:confused: (installed with modfolder)

I don't think there's a crate. Please post your entire code line, not just "this addweap...", but the rest as well so we can see if there maybe a small error. And what was the error message? That would help us identify the issue. You should be able to find it again in the .rpt file near the end, as long as it's one of the last things you tried in game.

If it's the message I'm thinking of, I get that when I have a wrong class name in the addweapon line.

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For crates it would be like

this addweaponcargo ["GalilCM",2]; this addmagazinecargo ["GalilCMRound",20];

for example.

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I don't think there's a crate. Please post your entire code line, not just "this addweap...", but the rest as well so we can see if there maybe a small error. And what was the error message? That would help us identify the issue. You should be able to find it again in the .rpt file near the end, as long as it's one of the last things you tried in game.

If it's the message I'm thinking of, I get that when I have a wrong class name in the addweapon line.

This is what i did, i placed soldier in editor in his init i wrote " this addweapon "GaliLC";this addmagazine "GaliLCRounD"; " and than pressed ok and than preview and than it gave error " no entry ´bin\config.bin/cfgweapons.galilLC.´ " :(:confused:

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