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Muecke

CRcti@Angry@sge "MOD"

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News_CTI_ANGSG_08.jpg

The v08 is final!

That was alot of work but is done now.Prices and balancing is very good so far.

Yes this is a running process and we will keep the work up.

Some changins since then:

-Airfactory Hangar

-CTI Walls (DVD)

-95% working JIP (small things left)

-grass on/off button

-Command Center range

-Scanranges,Armour,Vehiclespeed in smooth balance....

-and much more balancing and vehicle fixes done

old changings

-Viewdistance reduced for Aircrafts and AA vehicles

-New Marker ( removed those Bricks and circles crap)

-Gunship on East (UTKA)

-F16 for West (Myke)

-AH 6 and MH6 for West (Cyborg11)

-CH47 Chinhook for West (Smiley Nick)

-MV22 for East (25 pers trans)

-Shilka for East

-added Animals (10%)

-activated Civilians (penalty for kill/no more frag town from far)

-removed Teamswitch (bullshit)

-added Beam tents (spawn like in MFCTI(OFP/Mike Melvin) )

-No more chopper raping over the hole map (scanrange reduced to 2,5km)

-changed starweapons (better ones so keep your $ )

-added Support BMP at startpoint

-and everything that i forgot now ;)

-added BISIGNS

-redesigned some markers

-added grass on/off while in game (optionsmenue)

-build more Comcenters bigup your radarrange

-and all what i forgot now ;)

here some screens:

#1#2#3#4#5#6#7#8

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Downloads:Version v0.8 Final 04.12.2009

- MODFOLDER

- Mission

- Server Bikeys

Stay tuned for further updates and visit us on Angryinsects and S.G.E servers or Websites.

How to make a Modfolder

credits: Mike Melvin (MFCTI),Cleanrock (SWEC),DVD (Hotshots),Jack Hammersmith,DR.Eyeball,Squeeze (OGN) and the whole CTI Comm from OFP,A1 and A2 and all Addonmakers....

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Edited by Muecke
weird guy

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i'm downloading it right now, is this a SP or MP mission?

question: are we suppose to download both files and put them both in the Arma2/@CRcti/Addons? and what to do with config file?

Edited by InFireBaptize

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Wow... Great job, I look forward to playing this on LAN.

:edit:

Edited by CrazyAce

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its MP but you can play it SP if you play it online on your machine !

SP: goto MP --->NEW--->choose mission--->close your server---->choose dificulty from low to hig--->play

you can save your mission and continue playing when ever you want to.

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I just noticed from the map view that the towns Cherno and Elektro needs to be added as an essential role into the mission, they also have to be the most heavily populated towns by the enemy AI on the map.

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I just noticed from the map view that the towns Cherno and Elektro needs to be added as an essential role into the mission, they also have to be the most heavily populated towns by the enemy AI on the map.

sure but atm this two towns causes lag for all !

we wait for next patch and will see then....

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ok or perhaps you can advise me on what to do to make this work on my personal LAN game?

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first post updated!!!!

Edited by Muecke
weird guy

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UPDATES:

01.08.2009

fixed Transport duty/fixed Jetsspawn on east/added Grass on/off ingame/changed towns(cherno)/fixed some markers.

Thanx Muecke I'll give it a test try.

:edit:

I wonder if there is an unflip vehicle script that can be added to this mission. The problem I am having at least in the last 2 games I started, the support BMP, MHQ and the 5ton truck will flip over onto their side. So far I have only noticed this problem when the game starts spawned on the north side of the map.

Edited by CrazyAce
update

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-added Animals (10%)

-activated Civilians (penalty for kill/no more frag town from far)

mmm... For LAN games these items are not that bad, but I played on MP just a few minutes ago and noticed that the animals are killing my FPS, I'm not too sure about the Civilians yet, I only see like 1 or maybe 2 at the most in any given town.

Edited by CrazyAce

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Anth;1391782']Broken links

thx for info !

link fixed !:)

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updated first post !!! version v0.4 out now !!!

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Sounds good!

Is it really heavy so it'll need a dedicated server - or is it good to host and play?

I'd really like to be able to save in this one. Does the save function work alright?

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Sounds good!

Is it really heavy so it'll need a dedicated server - or is it good to host and play?

I'd really like to be able to save in this one. Does the save function work alright?

this is MP in first line !

but you can play it as host in MP and save will work !

at least it will be hard to win vs AI....:eek:

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Yeah I know it's MP, so the save works good with this mission? That great!

Is there any chance you will be implementing Norrins revive script?

Still looking for a CTI that's using it. If you play with a squad of 3 or 4 friends it's really tedious having to ship out in the field all the time. Revive also forces teamplay a bit more...

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Shooting enemies with captured enemy vehicles scores kills as "friendly fire" thus resulting in a negative score.

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Shooting enemies with captured enemy vehicles scores kills as "friendly fire" thus resulting in a negative score.

That's a game engine bug.. it's on BIS side.

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I don't know if this is a problem on my side or the CTI mission itself, but everytime I die and respawn, the normal amount of time displayed..."20+" seconds or so are taking about 10 seconds per 1 second shown. Another words, it's taking like 3 minutes for the timer to countdown before I get control of my player again. This happens everytime. Any help pls? Thx

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do you play it online or offline ? in MP or in SP ?

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do you play it online or offline ? in MP or in SP ?

I'm playing it MP on a private server....sadly, all by myself, but still with all the AI slots open to play.

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I'm playing it MP on a private server....sadly, all by myself, but still with all the AI slots open to play.

never saw this !

i think could only be that the server is to lazy or your pc...not sure...:(

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ROFL, have you personally met my PC??? It's like you've known it for years. Yeah, it's prpbably on my side. Thx for the quick replies. I still love the mission, no matter what happens. It's the only version of Warfare I play now.

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try to connect on S.G.E server and play with us....

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