Jump to content
Sign in to follow this  
noamles

GMJ Sight Adjustment for ArmA2

Recommended Posts

Has anyone had any issues with this working on respawn and other situation where the player is spawned somewhere? When i first start a game it seems to work fine, but after a respawn or HALO drop where the player is spawned somewhere it seems to stop working...

Share this post


Link to post
Share on other sites
The range card appears so small, I can't read it. Any fix? I play at 1680x1050.

Double click it .... it will return to normal size. Same applies to the watch and GPS.

Double click again to reduce its size.

Share this post


Link to post
Share on other sites
Has anyone had any issues with this working on respawn and other situation where the player is spawned somewhere? When i first start a game it seems to work fine, but after a respawn or HALO drop where the player is spawned somewhere it seems to stop working...

i have this same problem

Share this post


Link to post
Share on other sites
DMR Range Card

200m = -3

250m = -1

300m = 0

350m = 1

400m = 3

450m = 5

500m = 7

550m = 9

600m = 11

650m = 13

700m = 15

750m = 18.5

800m = 20.5

850m = 24

900m = 27.5

950m = 30.5

1000m = 35

Took a while, should be accurate. Tested against human targets using space bar for range - so should work perfectly.

Mucho thanks.

Share this post


Link to post
Share on other sites

Mk12 SPR Range Card

200m = -1

250m = 0

300m = 1

350m = 2.5

400m = 5

450m = 6.5

500m = 9.5

550m = 12

600m = 15

650m = 18.25

700m = 22

750m = 27.25

800m = 31.5

850m = 37

900m = 43.25

950m = 49

1000m = 57.25

http://nces.ed.gov/nceskids/createagraph/graphwrite.asp?ID=61ea033cbafb40dba30c8d2a24189ac9&file=png

This one was MUCH harder to make. That 5.56 was falling out of the sky a lot more than the DMR's round and past 700m it was getting VERY iffy' to land consistent head shots.

Share this post


Link to post
Share on other sites

Im so confused... I put the DMR range card in with ur ranges i.e 200m = -3 But ingame my range card under DMR tab says 200m = -180MOA. So i must be stuffing something up. my rangecard looks like this

"DMR", "B_762x51_noTracer", 200, -3, 250, -1, 300, 0, 350, 1, 400, 3, 450, 5, 500, 7, 550, 9, 600, 11, 650, 13, 700, 15, 750, 18.5, 800, 20.5, 850, 24, 900, 27.5, 950, 30.5, 1000, 35

Share this post


Link to post
Share on other sites

M107 Rangecard [Hopefully correct or I've wasted my first post being an idiot!]

200m = -6

250m = -4.75

300m = -3.25

350m = -1.75

400m = 0

450m = 0.75

500m = 1

550m = 3.25

600m = 4.75

650m = 6.5

700m = 9

750m = 10.5

800m = 12.5

850m = 14.75

900m = 17

950m = 18.75

1000m = 22

Let me know if you get different values.

Here's what to copy and paste into the rangecard-M107.txt file:

"m107", "B_127x99_Ball_noTracer", 200, -0.1, 250, -0.0791667, 300, -0.0541667, 350, -0.0291667, 400, 0, 450, 0.0125, 500, 0.0166667, 550, 0.0541667, 600, 0.0791667, 650, 0.108333, 700, 0.15, 750, 0.175, 800, 0.208333, 850, 0.245833, 900, 0.283333, 950, 0.3125, 1000, 0.366667

I also got an error message saying: "Variable '_disp' does not support serialization. Call 'disableSerialization' in the current script (maybe 'GMJ_SightAdjustment\scripts\SightAdjustmentRC_MoveBookmarks.sqf') if you need to use it"

This appeared when trying to change range-cards [using the arrows to scroll through the options] but if you add "disableserialization;" to the "sightadjustment_rcselectbookmarktext" script and re-pbo, it solves the problem.

@OrdeaL

Try this mate

"DMR", "B_762x51_noTracer", 200, -0.05, 250, -0.0166667, 300, 0, 350, 0.0166667, 400, 0.05, 450, 0.0833334, 500, 0.116667, 550, 0.15, 600, 0.183333, 650, 0.216667, 700, 0.25, 750, 0.308333, 800, 0.341667, 850, 0.4, 900, 0.458333, 950, 0.508333, 1000, 0.583333

When you add the values for a new weapon to the rangecard in-game, it'll have a box at the bottom with the values, just highlight that, then copy and paste into the rangecard-xxx.txt and voila.

Edited by DJH
Additions

Share this post


Link to post
Share on other sites

Will an updated version with range cards, etc. be released?

Share this post


Link to post
Share on other sites
yay \o/

but should use displayADDeventhandler instead of set, which overwrites any previous key assignments, and put remove and add in the loop so it works over savegames

or wait for CBA's keyhandler framework which would solve this more elegantly

Are you speaking of how to easily change the keyboard assignments for this (cursor keys), or speaking of something more internal to code? I'd really like to keep the bisign intact and yet change the assignments so I may use this wonderful addon (nice touch with the displayed MOA, BTW.)

Thank you for bringing this one over.

Share this post


Link to post
Share on other sites

Can't get a download of Q1184's wind deflection mod ... anyone got another link ?

Share this post


Link to post
Share on other sites

sorry for neglecting this, but real life is getting in the way (as always :))

i will try to release a fixed SightAdjustmentRC_MoveBookmarks.sqf (thanks DJH) and more range cards by the end of the week.

if you guys made a good quality range card and willing to share please PM to me so i can include it in the fixed release.

Share this post


Link to post
Share on other sites

The.Yield Any chance of a new m24 card? with 50m spacings like your DMR

Thanks in advance if you get around to it!

Share this post


Link to post
Share on other sites

OrdeaL, you can make them yourself.

It's not difficult. Use spacebar to find distance to an object, shoot and adjust up or down. Then write it directly into the card found in the map.

Share this post


Link to post
Share on other sites
The.Yield Any chance of a new m24 card? with 50m spacings like your DMR

Thanks in advance if you get around to it!

Yes I'm working on a m24 today. Also peeps, if your making your own range cards with spacebar for range, make sure you're using real people as targets (I spawn a civilian squad at the end of the airport runway, lol). :D

Share this post


Link to post
Share on other sites

I plonk invincible, immobile civilians at 50m intervals down the runway.

Poor little guys take a lot of abuse, but apart from occasionally having a little lie down, they take it very well to be fair!

Share this post


Link to post
Share on other sites
I plonk invincible, immobile civilians at 50m intervals down the runway.

Poor little guys take a lot of abuse, but apart from occasionally having a little lie down, they take it very well to be fair!

how do you make them invincible and immobile?

Share this post


Link to post
Share on other sites

In the init, add the bold text:

Invincible this addeventhandler ["handledamage",{false}]

Immobile this disableai "MOVE"

If the invincible doesn't work, try putting 2 M's in damage, BI play fast and loose with how they spell it!

Obviously you can just copy and paste the units to create a line of scarecrow targets, just don't line them up one after the other or you won't be able to see past the first one...

Share this post


Link to post
Share on other sites

M24 - M40A3 Range Card

200m = 0

250m = 1

300m = 2

350m = 3

400m = 5

450m = 7

500m = 9

550m = 11

600m = 13

650m = 15

700m = 17

750m = 20

800m = 23

850m = 26

900m = 29

950m = 33

1000m = 37

Btw I don't even use this mods built in range card text file system. I have a PDA phone with a text editor software, and I have them all in there lol.

Share this post


Link to post
Share on other sites

What other addons do I need for this? I think I may of missed something because itm getting a mission addon error when I start it up...

Share this post


Link to post
Share on other sites

Could you save us heaps of time The.Yield by pasting what the range card txt would be

i.e. "M24/M40", "B_762x51_noTracer", 100, 0, 200, 0, 300, 0.0333334, 400, 0.0833334,

instead of :

200m = 0

250m = 1

300m = 2

350m = 3

Am i lazy or what! Thanks heaps tho Yield

Share this post


Link to post
Share on other sites
Can't get a download of Q1184's wind deflection mod ... anyone got another link ?

Try here...

http://www.armedassault.info/index.php?game=0&cat=news&id=487

I'm not 100% sure this is the latest version available but thats the version I used in ArmA I for quite some time. Btw, is Q1184 still around?

Please let us know if you manage to get it working in ArmA II!

/KC

Edited by KeyCat

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×