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schnapsdrosel

BlackOps and desert mercs

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I tried it also with CAA1 , I only see 1 insurgents so think thats solved :)

Suggestion

The location for the units could be more unified (A2 style). Its a minor detail tho.

BlueFor/USMC/Men (Desert) - with a squad of preconfigured classes and the base classes (personaly i liked the one with the brown vest the best).

BlueFor/USMC/Men (Woodland)

BlueFor/USMC/Blackop

Bluefor/USMC/Men (Pilots) - realy liked those jet pilots

OpFor/Terrorist/Men (Ganstas) - etc

Also i loved the gun the taliban boss had bling bling ;)

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I tried it also with CAA1 , I only see 1 insurgents so think thats solved :)

Suggestion

The location for the units could be more unified (A2 style). Its a minor detail tho.

BlueFor/USMC/Men (Desert) - with a squad of preconfigured classes and the base classes (personaly i liked the one with the brown vest the best).

BlueFor/USMC/Men (Woodland)

BlueFor/USMC/Blackop

Bluefor/USMC/Men (Pilots) - realy liked those jet pilots

OpFor/Terrorist/Men (Ganstas) - etc

Also i loved the gun the taliban boss had bling bling ;)

Sound like a good idea, maybe for the next update...

Is there any setidentity commands for gasmask 2?
this setIdentity"gasmask_2" ?? maybe:)

;) this setIdentity "gasmask2"; to be correct, but all the setIdentity commands can be found in the readme, just read :p!

thanks!

Edited by Schnapsdrosel

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Thanks Schnapsdrosel for the quick fix and the amazing units!

Can you please explain roughly what the problem was?

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Nice work as always! :thumb_down:

Mirror @ armed-assault.de

PS: Anyone who wants the new kickass pilot with visor & mask instead of vanilla, check here: clicky

Next up: finding a way to include kickass gasmaskred into a whole faction without looking stupid :D - edit:done

Edited by Mr Burns

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Some thoughts:

* Please separate model from textures from config. Makes updating less huge.

* Please separate the different model types to various addons (pbos).

Details: Good design - separate an addon in multiple PBOs

For people interested to make a replacement.

The available models: http://pastebin.jonasscholz.de/144

The standard a2 infantry classes: http://pastebin.jonasscholz.de/145

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But not all Middle Eastern Terrorists are Taliban, so as a compromise I

renamed the "Terrorists" to "Middle Eastern Terrorists" just for you ;)

Very well done, have a cookie. =)

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Yaii thanks for the quik fix man.

They fit WAYYYYY beter in Avgani.

Edit: Wish there where unarmed Taliban/Insurgents soldiers, maybe for next update? :D

Edited by redrumNL

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Thanks Schnapsdrosel for the quick fix and the amazing units!

Can you please explain roughly what the problem was?

Well, the problem was, that CAA1 overwrites the SoldierGB preferences.

Not only for Arma2 but also for my addon...

I had the Taliban/Gangstas attached to SoldierGB,

I changed it to SoldierWB and the problem was resolved.

Some thoughts:

* Please separate model from textures from config. Makes updating less huge.

* Please separate the different model types to various addons (pbos).

Details: Good design - separate an addon in multiple PBOs

For people interested to make a replacement.

The available models: http://pastebin.jonasscholz.de/144

The standard a2 infantry classes: http://pastebin.jonasscholz.de/145

I thought about spliting the addon, but that would have ment a lot of more work for me.

All the player models are hex edited which is really an unpleasant work.

Separating stuff would have ment to do a lot of more hexediting...

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Thanks for the info Schnapsdrosel!

You are using the hex editor to repath the texture path right?

I recommend you to look into moveObject from mikero.

It makes repathing a child's play. :)

moveObject "path\to\p3d" "old\path" "new\path"

moveObject "path\to\folder" "old\path" "new\path" // replace all files in a folder with the given mapping

moveObject "path\to\folder" "path\to\replacement\file" // replace all files in a folder with the list of replacements

path\to\replacement\file:

"old\path1" "new\path1"

"old\path2" "new\path2"

More infos:

http://dev-heaven.net/news/show/134

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Hi i played it i dont see ani gas mask(on the gas mask soldiers) and i dont see the balaclavas :'( its just the face nothing more :(

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Hey shnap one thing for the next update change the US soldier with the ACU's helmet to the ACH that the designated marksman wears US army doesn't use the k-pot or the PASGT helmet anymore. Actually I would love to see this made (I would make it but I have no skill in modelling(yet))

helmet_mask.jpg

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@Schnapsdrosel

I have added the latest update but it seems the black-ops soldier with the gas mask is missing his mask. The same goes for the pilot with the visor, missing.

Is there something I'm missing? Thanks.

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Thanks for the info Schnapsdrosel!

You are using the hex editor to repath the texture path right?

I recommend you to look into moveObject from mikero.

It makes repathing a child's play. :)

moveObject "path\to\p3d" "old\path" "new\path"

moveObject "path\to\folder" "old\path" "new\path" // replace all files in a folder with the given mapping

moveObject "path\to\folder" "path\to\replacement\file" // replace all files in a folder with the list of replacements

path\to\replacement\file:

"old\path1" "new\path1"

"old\path2" "new\path2"

More infos:

http://dev-heaven.net/news/show/134

Thanks for the info I will try that out...

Hey shnap one thing for the next update change the US soldier with the ACU's helmet to the ACH that the designated marksman wears US army doesn't use the k-pot or the PASGT helmet anymore. Actually I would love to see this made (I would make it but I have no skill in modelling(yet))

helmet_mask.jpg

Looks cool, but also like a lot of work...

Thanks Schnapsdrosel :smile_o:

ArmA2Base.de Mirror updated:

BlackOps and desert mercs v3 fixed by Schnapsdrosel

Kind regards

Miller

Thanks for updating...

Hi i played it i dont see ani gas mask(on the gas mask soldiers) and i dont see the balaclavas :'( its just the face nothing more :(
@Schnapsdrosel

I have added the latest update but it seems the black-ops soldier with the gas mask is missing his mask. The same goes for the pilot with the visor, missing.

Is there something I'm missing? Thanks.

If you want the gas mask/visor for your own player you have to select

it in the profile where you choose the glasses for your player.

You will also find the balaclavas there in you face selection.

For more informations read the readme ;)

Edited by Schnapsdrosel

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yeah forgot about the readme but thats not right :( i mean like i dont want to be the only one with that :( it was better the old way

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yeah forgot about the readme but thats not right :( i mean like i dont want to be the only one with that :( it was better the old way

Could you describe exactly what you mean or post a screenshot of the problem? Are you using any other addons with my addon?

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Can't wait for your civilians when you start making them. This time you won't need to make females by scratch.

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sorry Schnapsdrosel its nothing lol i figuered i was trying only with me and not with other AI but iff i trie with other AI they appear with the masks etc its really cool good job :)

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Can't wait for your civilians when you start making them. This time you won't need to make females by scratch.

Yes, but I guess I'll have to wait until they release all the mlods...

sorry Schnapsdrosel its nothing lol i figuered i was trying only with me and not with other AI but iff i trie with other AI they appear with the masks etc its really cool good job :)

Thanks! :bounce3:

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