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schnapsdrosel

BlackOps and desert mercs

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Damn! I knew this would be released right after I released a mission featuring your units.

Love your work!

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Awesome Addon!...But got the same problem,not different Talibans with hats and stuff,what im doing wrong?..All guys are those brown civilians and masks on..

Edited by Himmelsfeuer

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No and no. All I see is the gangster units and mercs on the Independants.

Let me have another look. The Chedaki Insurgent list is duplicated 100% sure of that though.

Did you try to change the class from Gangsta to Taliban/Terrorist?

menub.jpg

Damn! I knew this would be released right after I released a mission featuring your units.

Love your work!

This update should still work for your mission since all the classnames are still the same, I just added new ones ;).

I'm glad you like it!

Edited by Schnapsdrosel

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No I didn't see that sorry. I assumed the Taliban would be under OPFOR, and as the Chedaki Insurgent list was duplicated I thought the Taliban were supposed to be there but something might have gone wrong. Congrats on the release, loving your work. :)

Edited by SafetyCatch

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I think the duplicated class error stems from this area of code in cfgvehicles:

class CAManBase : Man {

class TalkTopics; // External class reference

class HitPoints {

class HitHead; // External class reference

class HitBody; // External class reference

};

};

class SoldierGB : CAManBase {

class TalkTopics : TalkTopics {};

};

class SoldierWB : CAManBase {

class TalkTopics : TalkTopics {};

};

Try changing it to:

class CAManBase;

class SoldierGB;

class SoldierWB;

Might work, might not.

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Did you try to change the class from Gangsta to Taliban/Terrorist?

This update should still work for your mission since all the classnames are still the same, I just added new ones ;).

thats what i also did,but if i place talibans i got still only those "usual" guys with masks..

Edited by W0lle
quoted image

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Could you post a screenshot of the menu error? Cause I don't have any errors, everything works fine for me... Some of the units look similar to the Arma2 insurgents since the are just reskins, but they should look like this:

talibani.jpg

Do they look like this or do they look like the default Arma2 models?

I think the duplicated class error stems from this area of code in cfgvehicles:

Try changing it to:

Might work, might not.

I don't have any duplicate class error, could someone post a screen so I know what the problem is?

This code has nothing to do with it...

Edited by Schnapsdrosel

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The menu error is simply that the OPFOR/Insurgents list has been duplicated.

So it looks like:

OPFOR

Insurgents

Insurgents

And then in both of those theres the full unit list of Chedaki Insurgents.

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Ah...Is this supposed to work with CAA1 on Afghani and such?Cause if i start the "Vanilla ArmaII" it works.Before i tried it with CAA1 and Beta Patch on Afghani.

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The menu error is simply that the OPFOR/Insurgents list has been duplicated.

So it looks like:

OPFOR

Insurgents

Insurgents

And then in both of those theres the full unit list of Chedaki Insurgents.

Ok, now I understand, the reason for that is that I gave the class the display name "Insurgents", but I don't know why you don't get the list of the Gangstas/Terrorists/Taliban. They should display at least in one of the Insurgents classes?!

Could you load this mission:

http://rapidshare.com/files/273050303/test_mission.rar.html

put the Taliban.utes folder in your ArmA 2 profile folder \missions load it in the editor

and tell me if you see the talibans, and when you try to edit them what class is displayed?

Edited by Schnapsdrosel

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Really looks like theres a bug with using the units on other Islands[CAA1]...

All Factions,Taliban,Terrorists and Gangsters show up but if u are not the player they all are the brown civilians with masks on.Got a idea Schnapsdrosel?

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Ah...Is this supposed to work with CAA1 on Afghani and such?Cause if i start the "Vanilla ArmaII" it works.Before i tried it with CAA1 and Beta Patch on Afghani.

Should be no problem, but I haven't tested it yet...

---------- Post added at 17:38 ---------- Previous post was at 17:36 ----------

Really looks like theres a bug with using the units on other Islands[CAA1]...

All Factions,Taliban,Terrorists and Gangsters show up but if u are not the player they all are the brown civilians with masks on.Got a idea Schnapsdrosel?

Shit, I will download and test it...

I guess they changed some unit codes for compatibility with arma1, so that might be the reason.

I will release a fix for CAA1 as soon as I find out...

Does this also happen with the merc units?

Edited by Schnapsdrosel

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Sorry mate, not really making myself clear.

The problem with seeing the units in the list has been solved, didn't notice them as a seperate class.

The problem now is that the OPFOR Insurgent list is duplicated, so I'm getting two lists with the same content. Like so:

error.gif

Hope this helps mate. I think it's because you've named the faction your units are under "Insurgents" so the game duplicates the lists with the BIS content as well.

Edited by SafetyCatch

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Sorry mate, not really making myself clear.

The problem with seeing the units in the list has been solved, didn't notice them as a seperate class.

The problem now is that the OPFOR Insurgent list is duplicated, so I'm getting two lists with the same content. Like so:

Hope this helps mate. I think it's because you've named the faction your units are under "Insurgents" so the game duplicates the lists with the BIS content as well.

Ok, I guess this can be fixed by simply renaming the class.

Do you have any other errors when using the units in the editor?

This just happend because I have the german version and my insurgents class is called Widerstandskämpfer...

Thanks for your help!

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No worries mate. No other problems, but I hope you can sort the issues with CAA1, though it may be their problem more than yours I don't know.

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No worries mate. No other problems, but I hope you can sort the issues with CAA1, though it may be their problem more than yours I don't know.

I'm downloading it now, guess I'll have to take a deeper look in to the CAA1 config to fix this issue...

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can you make old iraqi army? olive uniforms, head scarfs based on red star rebels?

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can you make old iraqi army? olive uniforms, head scarfs based on red star rebels?

Maybe as a seperate addon in the far future...

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I'm downloading the file as I'm typing this. There's a couple of questions though.

1. Is it uncommon for mercs to carry AKs? If not, maybe in the next update you could add mercs with AKs like the OPFOR MVD teams' weapons?

2. Any AT units?

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Sooo so nice, i was waiting for some terrorist entering the game..

Are there future ideas for, insurgents groups, armed with RKG grenades? :D

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Very nice units, definitely a keeper.

Have the same "problem" as Safetycatch (2 Insurgent classes).

Another thing I have in the rpt since the addon is installed:

No speaker given for Jacob Campbell
No speaker given, patched to Male01EN
No speaker given, patched to Male01EN
No speaker given for Jacob Campbell
No speaker given, patched to Male01EN
No speaker given, patched to Male01EN
No speaker given for Jacob Campbell
No speaker given, patched to Male01EN
No speaker given, patched to Male01EN
No speaker given for Jacob Campbell
No speaker given, patched to Male01EN
No speaker given, patched to Male01EN
No speaker given for Jacob Campbell
No speaker given, patched to Male01EN
No speaker given, patched to Male01EN
No speaker given for Miguel Allen
No speaker given, patched to Male01EN
No speaker given for Mike Bruning
No speaker given, patched to Male01EN

Can't think of any other reason as I haven't seen these before. No big problem though but while you're working on the config... :whistle:

Oh yes and pistols in the holsters would be nice, too.

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I would suggest putting the terrorist and Taliban ones together. I'm basically saying that because not every single Talibany wears a turban.. and all the terrorist guys have Middle Eastern faces.. which doesn't seem right.

Also there is a cloned insurgent list on the opfor side.

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Very nice units, definitely a keeper.

Have the same "problem" as Safetycatch (2 Insurgent classes).

Another thing I have in the rpt since the addon is installed:

Can't think of any other reason as I haven't seen these before. No big problem though but while you're working on the config... :whistle:

Oh yes and pistols in the holsters would be nice, too.

Yes, I know about that error, it's the only one that I wasn't able to fix.

But it's an error I have even noticed without using any external addons,

so I guess it must be an Arma2 error. If anyone knows how to fix this,

please let me know. As for the pistol holsters, I don't know if this can

be solved by scripts only, but I think I would at least need the

unbinarized mlods to add pistol proxies to the holsters...

I would suggest putting the terrorist and

Taliban ones together. I'm basically saying that because not every single

Talibany wears a turban.. and all the terrorist guys have Middle Eastern

faces.. which doesn't seem right.

Also there is a cloned insurgent list on the opfor side.

But not all Middle Eastern Terrorists are Taliban, so as a compromise I

renamed the "Terrorists" to "Middle Eastern Terrorists" just for you ;)

Download the fixed version (which is also CAA1 compatible) here:

merc_units_fixed

specialforce.jpg

Please let me know if the duplicated class bug is now gone, cause I couldn't test it with my german version

Edited by Schnapsdrosel

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