Jump to content

Sign in to follow this  
Archamedes

Red Harvest too short?

Recommended Posts

I don't know if anyone agrees or not but did you find Red Harvest too short and very limited? What I mean is, when operation flashpoint came out it had absolutly tons of missions and you kind of had the best of all roles. For example in flashpoint you played as Soldier, special ops, tank commander, helicopter pilot and even a plane pilot. However in red harvest you are ONLY special ops, and none of your men are allowed to die in order to complete missions. I liked the original idea of having up to 12 men that had different weapon styles and you had more than enough to seperate into teams and flank enemies. If some of your guys died then thats the sacrifice of war. However alough i find arma 2 awesome despite the bugs that need fixing SOON!!!! I find the campaign too short and too limited

Share this post


Link to post
Share on other sites

I've played some of the campaign now and so far it's been average sometimes and crap at other times. On the whole, pretty poor. The voice acting is appalling. :o

Operation Flashpoint and it's official addon packs had excellent campaigns. I played them over and over - they were really good!

I've seen some responses to campaign complaints here saying that people who moan about the campaign are missing the point of the game. That's a shame because the campaign is a key reason for purchasing this game for me - I was expecting it to be better than OFP's campaign due to so much more development having been done since. :eek: I continue to plod through it but am beginning to give up on it in favour of user missions and scenarios.

That's a shame. I think I'd have been happy to pay a little less for the product and have it marketed as a sandbox game with some ready-made scenarios, rather than include the poor campaign.

campaign FAIL.

Share this post


Link to post
Share on other sites

Thats the point i agree with. Flashpoint alough now pretty obsolete as far as graphics go, it still has very powerful replayability to it. I had gigs and gigs of addons, mods extra campaigns (ffur was my absolute favourite mod) and none of it will every get boring or old. I do hope that within time arma 2 will get this way too when all the bugs are fixed and people start working on mods and add ons, but its early days at the moment

Share this post


Link to post
Share on other sites
  Reveal hidden contents
Edited by voodoochile1234

Share this post


Link to post
Share on other sites

Maybe... if it wasnt for bugs slowing me down and hours spent trying to get it to stop lagging (not the games fault, my system is below min specs) I guess it would have been very short.

Expect a slew of expansion packs to rake in more moolah shortly.

The game is very impressive, eventually the kinks will be worked out and I will finally have something to replace flashpoint (which I have been playing for almost half of my life o_O) and once technology moves forward and the modding community go nuts this will keep us happy for years to come.

If it runs slow now just think about 5 years down the track, my old computer had a hemorrhage playing OFP when I first got it as well.

Over all, Big Thankyou to BIS, this game is excellent.

Share this post


Link to post
Share on other sites

Its really short, and you don't get to use much of the equipment form the boot camp missions. Could campaign have been alot better. The game has great potential though!

Share this post


Link to post
Share on other sites
  emergency_pants said:

Operation Flashpoint and it's official addon packs had excellent campaigns.

those addons included red hammer. which was absolute trash.

the problem is that they go from being open ended sandbox missions where ur behind enemy lines to commanding a whole army. i hated those last 2 missions. id rather be blowing up convoys or massacuring patrols than controlling an army.

im getting ofp 2 and ill see how it is.

arma 2 is loaded with potential but the fucking game isnt finished. why they wouldnt wait till the fall i really dont know. someone at BIS must have been on crack.

Share this post


Link to post
Share on other sites

I think my favourite missions in ofp where the night sabotage missions, where you would be a lone soldier who would sneak into an enemy camp leave a load of satchel charges all over the place, then sneak out to a safe high point away from the base detonating them before the enemy had an idea of what was happening, that and a few helicopter and a10 missions

Share this post


Link to post
Share on other sites

I agree, the campaign was way too short, and I very much disliked those two last "warfare"-missions, there should have been about 4-5 more of those large open missions instead.

Share this post


Link to post
Share on other sites
  Ftmch said:
I agree, the campaign was way too short, and I very much disliked those two last "warfare"-missions, there should have been about 4-5 more of those large open missions instead.

the ai isnt trustable enough to tell them to attack the village and i have to mirco 3 squads...

Share this post


Link to post
Share on other sites

I couldn't even fathom out how to play the Warfare missions!!! The manual that comes with the game is pathetic.

Where did you find info on how to play them?

Share this post


Link to post
Share on other sites
  Zombie_Mod said:
I couldn't even fathom out how to play the Warfare missions!!! The manual that comes with the game is pathetic.

Where did you find info on how to play them?

Just do the high command tutorial mission.

I also disliked Warfare. I was very happy that in Dogs of War I could let the AI handle the insane micromanagement of other AI squads. Hell, you can't even call this micromanagement, in this game, it's more like babysitting. "No, don't go there, go over there instead!" "Don't walk, RUN!" "Didn't you see those enemies?! Stop running and go to combat mode!" "Why don't you use some common sense and complete the objective on your own, you freaking worthless squad leader!!"

Share this post


Link to post
Share on other sites

Very short indeed, the first four missions where really good, they needed more missions like Razor two, it required you to go all over the island and use Civilian intelligence to your advantage. I had so much fun playing Razor two, Manhattan was good as well.

I have no idea why they put warfare missions into the campaign, more missions like Razor two and Manhattan would have been great!.

Also, on the back of the box it says :

"Command your troops through a branching campaign full of twists and surprises, talk to soldiers and civilians with the dynamic conversation system"

Branching Campaign - What branching campaign?! The only time you had a proper decision to make was when you had to choose between CDF and NAPA after the chopper crash.

Talk to soldiers and civilians - In Razor two and Manhattan, there were plenty of troops and civilians, but you could only talk to about 1 in 20 of them!! If every single civilian had that "Target, Location and Weather", then that would be really good.

Share this post


Link to post
Share on other sites

I'm only up to Razor-Two and as a novice to the ArmA series I'm confused as all hell.

However, the Editor is peerless in how I can create my own scenario and online co-op is what I always wanted Project Reality to be... epic.

Share this post


Link to post
Share on other sites
  DarkMellie said:
I'm only up to Razor-Two and as a novice to the ArmA series I'm confused as all hell.

However, the Editor is peerless in how I can create my own scenario and online co-op is what I always wanted Project Reality to be... epic.

Yes I agree.

The main asset is the Editor.

You can quickly create fantastic scenarios !

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×