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neofit

BRDM-2 crew

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Hi,

Both the Wikipedia and the Official Site state that the BRDM-2 has a crew of 4: driver, co-driver, commander and gunner. However I cannot get my team of four Razors into one, it only accepts 3. Bug or am I doing something wrong?

I seem to recall this being the case in Arma1 too', but since in the last months I have played Domination Co-30 West exclusively, and since the BRDMs rarely eject their crews, I haven't been in one for ages.

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I think this is a case of "What realism? Gameplay" just like how most M1 Abrams only have a crew of 3 in the game.

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I've gotten four people into a BRDM (most worthless piece of crap ever to wear armor plating). Is there a BRDM1 with larger capacity?

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The BRDM-2 in Arma 2 has a Driver, Gunner and 3 Cargo seats (5 total). The BRDM 2 ATGM and HQ variant only has capacity for 2 (Driver and Gunner).

Realistically speaking the driver sits front left with the commander sitting to his right riding shotgun. The 2 seats at the back are for the co-driver (until he switches with the driver on long road moves) and the gunner (when he is not sitting in the gunner seat).

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Yes pleas make these tings right, it cant bee so hard.

---------- Post added at 06:36 PM ---------- Previous post was at 04:50 PM ----------

(most worthless piece of crap ever to wear armor plating).

Why is that so worthless?

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(most worthless piece of crap ever to wear armor plating).

Its cannon is deadly in the hands of a good gunner, the a.i. sure love to tear me apart with it :mad: .

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I think the intention about it being worthless is mostly how easy it is to blow one up. Like just about any non-MBT armored vehicle. Of course it's worthless against tanks and soldiers properly equipped with decent AT weapons, against random riflemen it's more than great ;) that is IRL-wise, in-game the ones with ATGMs are actually quite effective against tanks because it's all based on a hit point system rather than an actual damage system where a good tank crew wouldn't let you hit them from behind, which means they blow you up even if you hit them first, and you won't even do any real damage unlike in-game where you do take out 1/3 of its HP minimum every time.

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The damage should depend on what ATGM is mounted. The thing i dont like is when the wheels is flat it just stop and cant move, it should be able to move even if the rubber on the wheel is shoot of:butbut: with couple of riffle shots:butbut:

30-40 km/h with no rubber is still realistic depend on what vihicle it is, weight to HP count. Just need to wrestle with the steering wheels.

---------- Post added at 07:20 AM ---------- Previous post was at 07:17 AM ----------

T-80 could take hits from 3-5 RPG´s, depend on where they hit. Dont really now why it is one hit one kill with everything now.

The HP thing destroy the realism very good, maybe it should bee lucky and unluckey hit´s in some areas.

Edited by arma2disapointed

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It should simply be a LOT more dependent on where you hit rather than being based on a hit point system.

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It was a very good armor system back in OFP, think it was CAV´s armor values somthing that did it very seriusly, and it vas very realistic to , they serched for real tank data and made it all from there, armor thicness in different part of the tank, different ammo and everything else. Worked with penetration values. What i heard and tried of it was amazing, almost unbeliveble that it´s gone somwhere and bis never used it in arma.

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I've gotten four people into a BRDM (most worthless piece of crap ever to wear armor plating). Is there a BRDM1 with larger capacity?

Nope its not, its far better than a humv or any car in it sice,

Brdm is scout vehicle its amphibious, on wheals what make it more silence faster than tracks and the weapon is only for self-defence against infantry/support for stronger units.

the ATGM version shoots hull down, so if there wear a tank he can´t do anything because he wood see only the upper rocket part locking over a hill/wall and if then only a flash and when you see the flash its to late.

Only the ai and player/mission makers what do not know how to use it, that make it useless, dont charge tanks with scout car´s frontal, when you see one run like hell.

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the ATGM version shoots hull down, so if there wear a tank he can´t do anything because he wood see only the upper rocket part locking over a hill/wall and if then only a flash and when you see the flash its to late.

Not nescessarily too late, considering the range and slow speed, if you're in a hull down position yourself like you should be IRL ordering your driver to reverse ASAP can often save your ass. Of course this is much harder to do in game than IRL.

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It was a very good armor system back in OFP, think it was CAV´s armor values somthing that did it very seriusly, and it vas very realistic to , they serched for real tank data and made it all from there, armor thicness in different part of the tank, different ammo and everything else. Worked with penetration values. What i heard and tried of it was amazing, almost unbeliveble that it´s gone somwhere and bis never used it in arma.

CAVS wasn't realistic either. It was still based on the same hitpoint-system. However it did the best possible out of the existing hitpoints-system. That much I can agree on.

Essentially BIS need to make a completely new system for armour penetration and vehicle damage though. Can only hope it gets into ArmA3, because this current one is ooold.

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CAVS wasn't realistic either. It was still based on the same hitpoint-system. However it did the best possible out of the existing hitpoints-system. That much I can agree on.

Essentially BIS need to make a completely new system for armour penetration and vehicle damage though. Can only hope it gets into ArmA3, because this current one is ooold.

:DArma3??:D

I dont even want to see that shit, the way the evolution is going.

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:DArma3??:D

I dont even want to see that shit, the way the evolution is going.

Join a clan, find some friend etc.

Public will play evo...

Oh and you forgot...

OH MY GOD THERES STILL NO LOADER IN THE ABRAMS!!!!!1111oneoneone

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Join a clan, find some friend etc.

Public will play evo...

Oh and you forgot...

OH MY GOD THERES STILL NO LOADER IN THE ABRAMS!!!!!1111oneoneone

Thanks for the edvice. Hope i could be a loader in that clan.:yay:

Now how different is Arma2 from the other FPS?

Was it really nessesary to made it just like every other game, or was there to few of the others out there?

What are you trying to say onoonoono?

And what did i forgot......

What is ........ suposed to be?

Edited by arma2disapointed

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Thanks for the edvice. Hope i could be a loader in that clan.:yay:

Now how different is Arma2 from the other FPS?

Was it really nessesary to made it just like every other game, or was there to few of the others out there?

Sure its just like CoD, by crouching you heal, you take 5241249124924028309 round before dying, Javelins go straight up into space and then back down, you can go all john rambo on people and spam nades from one side of chernogorsk to the other. Cobras go down to 2 meters to rocket a building and the US army uses helos for cannon fodder sending them into a heavily defended city etc.

Ye, that sound just like ArmA2

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Anyone heard anything about this going to be fixed?

And what is it with chaplain DMK?

Nobody is going to force you to play on that position, so what´s the problem? Let the bot´s do the job.

Edited by arma2disapointed

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It´s not hard to do somthing about, and would add some extra realism feling to the game.

To just remember bot´s need to be even in multiplayer.

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