luki 53 Posted August 17, 2009 Install the new tools :) then you see wehre, same like with a1 tools. Share this post Link to post Share on other sites
icebreakr 3159 Posted August 17, 2009 Tnx, missed that. Will check it out and probably start with a new island soon ;) Share this post Link to post Share on other sites
el76 0 Posted August 17, 2009 Its out and the problems I have with the ArmA2 plants is still present. To get the plants working in visitor you have to create a directory PLANTS2 in your CA directory. into this directory you have depbo all the plants pbo`s. and remove the plants2_ from the name. So that it looks like this CA\plants2\clutter CA\plants2\plants CA\plants2\trees etc... Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 18, 2009 cool tip thanks el76 Share this post Link to post Share on other sites
cbfasi 4 Posted August 18, 2009 (edited) Yippee, thanks el76!! But boo, no summer tress they all autumn/fall :( Edited August 18, 2009 by CBFASI Share this post Link to post Share on other sites
icebreakr 3159 Posted August 18, 2009 Shit, they are all useless boring autumn plants? What are we supposed to do now, wait for a 3rd party addon or use a 450mb file from A1? :o Share this post Link to post Share on other sites
cbfasi 4 Posted August 18, 2009 Or wait for spring/summer at BiS Share this post Link to post Share on other sites
luki 53 Posted August 18, 2009 You can recolor them :) I hope someone will do a replacement for them, like it was with arma1 autumn plants. Share this post Link to post Share on other sites
Waterman 0 Posted August 18, 2009 (edited) Yay it works: Thats from trees folder. Anyone found the forest sections or worked out how to do them? Edited August 18, 2009 by Waterman Share this post Link to post Share on other sites
icebreakr 3159 Posted August 18, 2009 (edited) Waterman: afaik BIS dropped out forests with ArmA, you have to "plant" them yourself, copy&paste might help, not to mention great tool(script) named RandomObjectPlacer_V1.1.1.vis ;) p.s. new autumn trees look like cowshit, I'm postponing the conversion of my island until/if BIS fixes: 1. new hut_old02 (hangar) shadow is bugged, thus making this great A1 object useless, I have a lot of 'em on my map 2. bunch of stuff they removed like: hospoda_mesto (A1 pub/inn) and all army huts(!) 3. bunch of rocks objects missing 4. plants like palms that are cruical for island conversions 5. guide for new clutter configs etc,etc. :/ Edited August 18, 2009 by IceBreakr Share this post Link to post Share on other sites
Waterman 0 Posted August 19, 2009 Ok, so I make them myself. One question I have though is if your placing lots of individual trees next to each other how do you get it to show as a forest on the map (block of green) like on here: Map of Chernarus Share this post Link to post Share on other sites
prowler.wolf 0 Posted August 19, 2009 Yes how very annoying, why could they not just release the arma1 content for arma2? </hint> Share this post Link to post Share on other sites
.kju 3245 Posted August 19, 2009 Done automatically: a) as long as you place objects with Named_Properties 'tree' b) have enough vegetation next to each other Configuration in config: minTreesInForestSquare = 5; minRocksInRockSquare = 4; Share this post Link to post Share on other sites
eenter 0 Posted November 5, 2009 Any way to name groups of already placed trees? A script maybe? Or do i have to replace all of them with named ones :o Share this post Link to post Share on other sites
El Mariachi 0 Posted November 5, 2009 You can create forests in Visitor 3. The only problem is that they're perfectly square (a tree is at same place in every row/column) and kill the heck outta your framerate in buldozer. no randomization at all. Share this post Link to post Share on other sites
bushlurker 46 Posted November 5, 2009 Hmmm.... thats handy to know... a lot of Scottish forests are actually managed by the Forestry Commission and ARE planted in neat, regular rows... I'll have to experiment with that..... :) B Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 7, 2009 Use the random placer script, works well enough Share this post Link to post Share on other sites