*tcf*jackal 10 Posted July 6, 2009 Just tried the mod out. Absolutely top class work TangoRomeo. You can almost smell the diesel! Its safe to say that the bar has been raised on the sound front. Couple this with RH's helo mod and we are already two giant steps forward to the soundscape from heaven :) Thanks again! Share this post Link to post Share on other sites
TangoRomeo 10 Posted July 6, 2009 Thanks all, but if i had not come up with it, someone else would have. Just browsing through the mods section, makes me positive on that. :cool: @kju of coarse i am, it's just that i´m not very good with the scripting thing. This was a real time-thief. I just realized that it's one thing having release-quality samples, and actually making them sound "ok" ingame. :D Share this post Link to post Share on other sites
Steelhawk 10 Posted July 6, 2009 Realy great work. Best Tank Sound Mod i have ever heard. Hope you will continue working on the wheeled vehicles. One note: I think the Extern Turbine Engine Sound for the M1A1(2) is a bit too loud ?! Also if i compare it to the t72 or t90. (which is the right numer for changing the volume in the *.cpp?) Share this post Link to post Share on other sites
Sgt.Elias 10 Posted July 6, 2009 nice work TangoRomeo, but i found a little but, the engine off sound oudside the T72 dont work. in my soundmod @eliassound i add a new sound in the tracked confic. class EngineOut { sound[] = {"\eliassound\vehicle\misc\kettensound.wss", 2.50, 0.90, 300}; frequency = "(randomizer*0.05+0.8)*rpm"; volume = "engineOn*camPos*(rpm factor[0.4, 0.9])"; }; (macht richtig schönes ketten quitschen und vor allem ketten klopfen) have a look at my config. when you whant, you can take the soundfile frome this folder eliassound\vehicle\misc\kettensound.wss. when its good enough fore you. (ansonnsten tipp topp) nice work. Sgt.Elias Share this post Link to post Share on other sites
Steelhawk 10 Posted July 7, 2009 The Problem with the T72 Engine off sound is the missing ".ogg"-ending in the config :) Share this post Link to post Share on other sites
Flarmapoint 2 10 Posted July 7, 2009 The Problem with the T72 Engine off sound is the missing ".ogg"-ending in the config :) Thanks for telling us Steelhawk, typo amended :) Share this post Link to post Share on other sites
.kju 3244 Posted July 9, 2009 Here is a fixed config: http://dump.no/files/2d875320982c/TRSM_c_Tracked_Vehicles_config.7z ToDo: 1) Put this config in a folder called TRSM_c_Tracked_Vehicles. 2) Pack to PBO. 3) Rename TRSM_Tracked_Vehicles to TRSM_s_Tracked_Vehicles. 4) Unpack TRSM_s_Tracked_Vehicles. 5) Remove the config. 6) Repack TRSM_s_Tracked_Vehicles. TangoRomeo - Do you intend to make modular config addons for the sounds you gather and tweak or allow others to? PS: Sound test missions for tanks, helos and planes available. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 9, 2009 (edited) modular (sound files standalone pbo to config files) would be welcome for easy updating (small size), also considering the need for signed addons to keep servers 'safe' please sign Your addons and include public server key with all future releases Edited July 9, 2009 by Dwarden Share this post Link to post Share on other sites
TangoRomeo 10 Posted July 9, 2009 Do you intend to make modular config addons for the sounds you gather and tweak or allow others to? You mean modular in terms of Dwardens description? Yes. Since atm i lack extended knowledge in the config editing department, i don't see a point in disallowing others to improve it config-wise. @Dwarden, please sign Your addons and include public server key with all future releases Where can i find a tutorial on how to do this? Share this post Link to post Share on other sites
vo.2 0 Posted July 9, 2009 ........Where can i find a tutorial on how to do this? http://community.bistudio.com/wiki/ArmA:_Addon_Signatures Share this post Link to post Share on other sites
Dwarden 1125 Posted July 9, 2009 ^x2 he was faster :) eagery awaiting your signed modular ready addon and updated with fixes :) just be sure you don't publish your private signing key ;) - that one must stay locked in your treasure chest Share this post Link to post Share on other sites
Orton 0 Posted July 11, 2009 Yes i am waiting for the key Share this post Link to post Share on other sites
.kju 3244 Posted July 12, 2009 Latest config: http://dump.no/files/a31d81bc9176/config.cpp Can't get these to disappear. Dont get why.. Updating base class Turrets->Turrets, by TRSM_c_Tracked_Vehicles\config.cpp/CfgVehicles/BMP2_Base/Turrets/ Updating base class MainTurret->MainTurret, by TRSM_c_Tracked_Vehicles\config.cpp/CfgVehicles/BMP2_Base/Turrets/MainTurret/ Updating base class MainTurret->MainTurret, by TRSM_c_Tracked_Vehicles\config.cpp/CfgVehicles/AAV/Turrets/MainTurret/ Share this post Link to post Share on other sites
Steelhawk 10 Posted July 12, 2009 (edited) One Question. (i already asked ) How can i adjust the volume for the sounds? Or wich is the right number in the cfg to change. For examble the ext engine sound for the M1A1/2. We often play with Teamspeak and especially the M1 is a bit to loud outside. OThers are ok :) Thx Edited July 12, 2009 by Steelhawk Share this post Link to post Share on other sites
TangoRomeo 10 Posted July 12, 2009 Steelhawk, for exterior sound; class Sounds : Sounds { class Engine : Engine { sound[] = {"\TRSM_Tracked_Vehicles\Antrieb\MBT-Turbine-Ext-Engine.ogg", 2, 1.0, 1000}; frequency = "0.80+(0.20*rpm)"; volume = "1.5*engineOn*camPos*(rpm factor[0.3, 1.5])"; cone[] = {1.2, 2.8, 1.8, 1.3}; }; Either try changing 1.5 to a lower value, or delete it. If it's still too loud for your taste you can also try decreasing the max range the sound is audible at. Share this post Link to post Share on other sites
.kju 3244 Posted July 12, 2009 Unless A2 changed, volume is set by source sound file. Cannot be changed via config (PS for non class sound ones). Share this post Link to post Share on other sites
Flarmapoint 2 10 Posted July 12, 2009 Tango, is there anyway to stop the distorted sound of t72 and t90 when driving around? Share this post Link to post Share on other sites
cole 0 Posted July 12, 2009 Latest config: http://dump.no/files/a31d81bc9176/config.cpp Just doublechecked it to be sure, the config you're linking to is the RH heli sound one. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 12, 2009 Just doublechecked it to be sure, the config you're linking to is the RH heli sound one. i was just looking on it :) lol Share this post Link to post Share on other sites
.kju 3244 Posted July 12, 2009 .. sorry http://dump.no/files/c259a909dfd0/config.cpp Share this post Link to post Share on other sites
thr0tt 12 Posted July 14, 2009 So, to use this mod do I need to upack it, repack it, add config files and modify bits or is the download ok just to use ? Share this post Link to post Share on other sites
camus25555 10 Posted July 14, 2009 awesome mod thank you, are you going to make a key for server? Share this post Link to post Share on other sites
Linelor 10 Posted July 15, 2009 I want to say good job on the mod. I like it, but I'm severely disappointed by the lack of a server key. Share this post Link to post Share on other sites
bearbison 10 Posted July 15, 2009 I want to say good job on the mod. I like it, but I'm severely disappointed by the lack of a server key. +1, means I can only use it when testing/making missions on my local server as we have enforced signatures on all of our servers. Share this post Link to post Share on other sites