critanda 10 Posted July 5, 2009 (edited) ARMA 2 SP MISSION: MORNING ASSAULT v 1.0 So I have been playing around with the editor for some days (completly new to it), and finally got my first SP mission done. It's pretty simple not much scripting or advanced stuff like that. It's more focused on just combat. I spent alot of the time trying to balance it so it would be fun to play, so I hope I accomplished something decent! Mission info You start out in the woods and together with Bravo you are going to attack the small town to seize control. Just be ready for the counter attack, because the enemy really need this town too... Download here: *UPDATE* Morning Assault on ArmaHolic Morning Assault on MediaFire Feedback for future projects would be much appriciated! :cool: Edited July 6, 2009 by critanda Share this post Link to post Share on other sites
MarkJ112 0 Posted July 6, 2009 Great going to try it out! Share this post Link to post Share on other sites
Alex72 1 Posted July 6, 2009 Hi Critanda, Was a fun small mission. Good work for being the first one. :) Thats the beauty of ARMA though that even simple missions can be very fun. The idea of capture and defend is a good old setup and works good. The location was well picked as well. Keep it up. Alex Share this post Link to post Share on other sites
trickster1982 10 Posted July 6, 2009 Looking forward to giving this a go tonight!! :D Share this post Link to post Share on other sites
AT Soldier 0 Posted July 6, 2009 Is this playable in coop ? //Niklas Share this post Link to post Share on other sites
trickster1982 10 Posted July 6, 2009 Good mission!only thing i couldnt do was finish it,i killed all the enemy & did a sweep of the woods the counter attack came from,then returned to the town but the mission didnt end,have i missed something? Share this post Link to post Share on other sites
marine21 10 Posted July 7, 2009 this mission was excellent i enjoyed every aspect of it, the only problem was the end to the mission because there is no end. i made a sweep through the woods and returned to the town but no mission end. i can help you with this problem if youd like. email me at dcprice21@yahoo.com Share this post Link to post Share on other sites
Alex72 1 Posted July 7, 2009 Yep its hard to finish this mission. I think you need to set it so that even if there is some enemies left (around 5-10) then you win the mission. I dont know how you do that but its doable. I was looking several times after the "last guy" but never found him/them so the mission never ended. Maybe the SURRENDER module works for this? I remember reading that ARMA2 you will never have to look for the last guy and i think this has to do with that module. I will do some tests. About COOP. Im not sure what needs to be added apart from making the other units in your team "PLAYABLE". That could work. Also if you want it COOP and dont want it hardcore without respawn or first aid you have to add that as well. I made another version of this mission with first aid modules plus ACM module to be able to revive eachtother and to get some more random enemies in the area. Alex Share this post Link to post Share on other sites
trickster1982 10 Posted July 7, 2009 It was cool when the counter attack starts & my troops were firing from that hill towards the woods, all the tracer fire in low light :cool: Share this post Link to post Share on other sites
critanda 10 Posted July 7, 2009 Thanks for all the response! Really motivated to learn more about the editor and make more missions! About the ending, I know there is a problem with the enemy AI fleeing from the combat zone. I looked for solutions, but the best I got is to make a timeout, where you win if you are still alive. But on the other hand you could be losing the battle and still get a win if done like that. I would love to get a solution on how to make a trigger recognize "fleeing" enemy so they does not count as alive. Maybe someone knows how to do this? Share this post Link to post Share on other sites
boneboys 0 Posted July 7, 2009 Look :this = no flee. I'm sorry to be so vague but there is a solution out there some where. Downloading... Share this post Link to post Share on other sites
cartier90 0 Posted July 7, 2009 Critanda, you did this in a few days !!! - Im stuggling with the editor since OFP ;) - seriously love this mission, more than the BIS ones....lots of combat, simple goal - cant finish, too hard ....How can I open this mission up in the editor and see how you did it. Share this post Link to post Share on other sites
trickster1982 10 Posted July 7, 2009 Ive just played it again,great mission!Love being able to equip the javelin at the beginning & wipe that truck out as it heads into the town :D Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 7, 2009 Thanks for all the response! Really motivated to learn more about the editor and make more missions! About the ending, I know there is a problem with the enemy AI fleeing from the combat zone. I looked for solutions, but the best I got is to make a timeout, where you win if you are still alive. But on the other hand you could be losing the battle and still get a win if done like that.I would love to get a solution on how to make a trigger recognize "fleeing" enemy so they does not count as alive. Maybe someone knows how to do this? Hi, it's very easy to do. Put a trigger, covering the area, activable by the enemy side, once, and put this in the condition line (replacing "this") {not fleeing _x} count thislist == 0 For better security, replace 0 by 5 so that the mission ends when only 5 non fleeing enemies are there, cause they may hide somewhere. Share this post Link to post Share on other sites
alx 20 Posted July 8, 2009 Thanks, I really liked this mission. Keep it simple I say, although I've not yet been able to survive the counter attack. Share this post Link to post Share on other sites
UbiquitousUK 11 Posted July 9, 2009 Good mission—I had fun. Share this post Link to post Share on other sites
Simpledestruction 10 Posted July 10, 2009 Sounds good Downloading. Share this post Link to post Share on other sites
cadmium77 16 Posted July 11, 2009 (edited) That was great. The counter attack was deadly we got chewed to shreds by the enemy armor. Is there a thread around on how to make missions from the editor...it's kinda opaque to the newb. Edited July 11, 2009 by Cadmium77 Share this post Link to post Share on other sites
mr_centipede 31 Posted July 11, 2009 Really fun simple mission. I enjoy it very much. Thank you. Very straight to the point... still cant survive the counter-attack though. Share this post Link to post Share on other sites
Jugulator 10 Posted July 18, 2009 i get this error when i try to run this mission "no entry 'bin\config.bin/cfgworlds.o[1]'" any ideas? Share this post Link to post Share on other sites
bascule42 10 Posted July 19, 2009 Mate..I just played your mission a few times. Good stuff, good stuff. Looking forward to your next release. Share this post Link to post Share on other sites
Greg 0 Posted July 24, 2009 Thanks for this mission, I just enjoyed playing it. I also had trouble finishing, must be one more hiding out there somewhere. Share this post Link to post Share on other sites
dankurt 10 Posted July 24, 2009 Really enjoyed this one, had a problem with my snipers not wanting to follow move orders until I had a wee chat with them! another bug in the game and nowt to do with your superb mission. By the way does anyone know how to get a full squad to rearm with out having to tell each grunt individually? Share this post Link to post Share on other sites
kremator 1065 Posted July 24, 2009 We need Victor Farbau's scripts for the rearm !! Where are you Victor ? Share this post Link to post Share on other sites
Greg 0 Posted July 25, 2009 ...By the way does anyone know how to get a full squad to rearm with out having to tell each grunt individually? I'd like to know this also. I wanted to 'all - rearm - at truck'. Share this post Link to post Share on other sites