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arma2disapointed

viewdistance and other dissapointments

What do you think BIS should work on. One thing "usually" decrease the other.  

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  1. 1. What do you think BIS should work on. One thing "usually" decrease the other.

    • View and drawing distance. (realism)
    • Increasing units that can be on map simultaniusly (less lag)
    • Graphics improvement (look at this, amazing)
    • Physics improvment (could be penetration values)
    • Add more sliders, settings (able use of very old computers)


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Im dissapointed on the viewdistance, was expecting 15.000-20.000 meters after arma1, now:butbut: it´s about 2000 meters, also it´s still 3(should be 4) crew in M1 tank´s. Pleas dont blame game balance on that, it is possible to balance the game in other ways than unit by unit balance. Turn grass on or off should be able.

Now it´s like 3 games from OFP to arma2 and the newer games is not always better than the first. In OFP i liked the settingsmeny and low grafics ability.

In arma i like the viewdistanse, in arma2 i like the CTI. Not going to buy arma2 until viewdistance and crew count is fixed and realistic.

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You took the time to register, wait for an email and login... to tell us this?

:confused:

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Yes youre right, and also miss the inside view of the tank from OFP1. Main difference is the textures compared to OFP. OFP was 10 years ago:eek:

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Odd, for me the view distances are pretty vast and breathtaking when set to max. IMO it wouldn't be realistic to have that far of a view distance...

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guess you better start learning how to make addons

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Give me the skills, and i would do it better in one day. Just have to read thrue the forum and see what people like and dislike about the game, and try to make it right. Sorry im not going to do any addons, there has been many good addons for OFP that has been "destroyed" and placed in arma. Once there was 4 crew in the abram addon from homer. Tanker game is a joke in arma2 now. Not very professional from BIS i think.

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Give me the skills, and i would do it better in one day. Just have to read thrue the forum and see what people like and dislike about the game, and try to make it right. Sorry im not going to do any addons, there has been many good addons for OFP that has been "destroyed" and placed in arma. Once there was 4 crew in the abram addon from homer. Tanker game is a joke in arma2 now. Not very professional from BIS i think.

Please take your trolling somewhere else.

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You cant do a game bad on purpuse just to make gamers want to do addons,

there has been tousands off addons to OFP and maybe houndreds off them was realy good. Where are those addons now? Think it´s just waste off art made by goodwill gamers. Some part off thouse addons have been modified to arma.

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guess you better start learning how to make addons

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guess you better start learning how to make addons

Think BIS allready have all addons that have been made, why do the same addon 10 times? (some have have been made like 100 times allready, and i don see a reasone to made it 101 times, keep 1 or 2 and throw away the rest)

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guess you better start learning how to import addons

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Im dissapointed on the viewdistance, was expecting 15.000-20.000 meters after arma1, now:butbut: it´s about 2000 meters, also it´s still 3(should be 4) crew in M1 tank´s. Pleas dont blame game balance on that, it is possible to balance the game in other ways than unit by unit balance. Turn grass on or off should be able.

Now it´s like 3 games from OFP to arma2 and the newer games is not always better than the first. In OFP i liked the settingsmeny and low grafics ability.

In arma i like the viewdistanse, in arma2 i like the CTI. Not going to buy arma2 until viewdistance and crew count is fixed and realistic.

You want to able to see 15.000-20.000m and then you would like to have settings to set graphics lower than you can now and also turn grass off... wtf :confused:

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Im dissapointed on the viewdistance, was expecting 15.000-20.000 meters after arma1, now:butbut: it´s about 2000 meters.

Well, I'll be honest with you there, the time it took you to register here you could of easily used to actually open up the options screen and discover the view distance is still 10,000 :rolleyes:

The time you used to write this rant could of been easily used to find out that terrain settings to very low turn off the grass.

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Well, I'll be honest with you there, the time it took you to register here you could of easily used to actually open up the options screen and discover the view distance is still 10,000 :rolleyes:

The time you used to write this rant could of been easily used to find out that terrain settings to very low turn off the grass.

In game is still 2000 m somthing before units start to not be visible any more,

Very low settings do not only turn off the grass..

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You can use the set viewdistance XXXXX command. I was running 25km viewdistance on one (very large and relatively flat) map in ArmA1. Also I see four crewman in the M1 Abrams?

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Very low settings do not only turn off the grass..

Oh really?

nograss.jpg

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It's been mentioned in many threads that this IS a big problem, where setting view distance to 10,000 doesn't really help when it comes to UNIT draw distances, which is what we actually care about gameplay-wise.

Terrain settings turn off the grass, but they also make other stuff ugly as f!#. With the dodgy nature of the current grass implementation, I wish it was a separate option, at least until a fix would be in place.

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Deleted

Edited by EDcase

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Well he's right about the view distance being 2000 meters for units. But that is funny fanboy defense, EDcase.

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So you don't even have the game and you are complaining!?!?!?!

Either you are basing this moan on game videos you have seen or you are using a crack.

I tend to think the latter but either way you are a sad individual.

There is a demo out you know..

Edited by dunedain

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I fully agree and can't await for someone to ceate a 50 mission campaign where I'm the loader in the the tank. I'd love to see a drag and drop interface so I could click on either SABOT or HEAT rounds then the breach depending on what the commander asked for. I could play that for hours and never see anything else.

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I fully agree and can't await for someone to ceate a 50 mission campaign where I'm the loader in the the tank. I'd love to see a drag and drop interface so I could click on either SABOT or HEAT rounds then the breach depending on what the commander asked for. I could play that for hours and never see anything else.

You do realize some people actually do just that, right? :D

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You do realize some people actually do just that, right? :D

As a part of their job.

By the same logic a game consisting of washing up plates all day long should be a bestseller ;)

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The option to be a loader would make realism go upp some more, and also the inside view. To make it more clear, Operation flashpoint´s shortage has never been the graphics. There is some physical improvments in arma and arma2, but also the otherway.

Thing is that computers are not mutch better now then ten years ago, 3Ghz limit was broken a long time ago, so thats why physics has "stand still" more or less last 10 years. So it´s understandable that brics dont fly when the sabbot hit a bric wall.

It has always been talk about penetration values and destructable buildings, bric by bric. And always about the game engines potential, not mutch have been done there.

One thing that would have make sense, is to implement all units and maps from OFP to arma and arma2, that would make it possible to have more units on map at same time, also miss the reflex missile in russian tanks.

Arma2 need heavy patching to be what it could be, so lets hope on that.

As i could see, its like two groups that is going in different directions, one is aiming fore realism, the other for arcade, when its mixed upp, the result is little sad, what have the arcades against the inside view anyway, does it bother them that it is possible to look from the inside? Look down to the left or right in the drivers position in a tank and see speed and fuel, what´s wrong with that?

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