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TechnoTerrorist303

Please can we have a statement from BI

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Look, I'm not trying to have a major whine here but there is clearly an issue affecting players enjoyment of the game and we are after all, customers. Please Bohemia can we have some kind of official word on what the problems might be, what the eta on a fix is or even if you think it's going to take ages to fix.

Personally I think there are 2 serious bugs that manifest themselves with similar symptoms and an analysis of the statements on this forum would tend to support this. From what I have experienced and can gather from posts of other people it goes like this:

First is the nvidia 2XX series problem which makes framerates really low.

Second is the cpu utilization problem caused by either loops in the ai code or something to do with buildings, or both.

I work in problem management for a major IT outsourcing company, if one of our clients was experiencing issues affecting their service then we would be in constant regular communication with them to at least say "we haven't a clue what the cause is but we're working round the clock to fix it".

Please anyone who agrees with me, sign below.

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First is the nvidia 2XX series problem which makes framerates really low.

I get 42 fps on arma2 benchmark mission with all settings on high and AF+AA on normal. I have a asus matrix gtx260 and stock i7 920.

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Signed basically..

These problems need to be addressed. a lot of people i know UPGRADED to 2xx cards for Arma2, and those people seem to be suffering for their dedication.

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I get 42 fps on arma2 benchmark mission with all settings on high and AF+AA on normal. I have a asus matrix gtx260 and stock i7 920.

But what about when you're playing the campaign? If you're getting decent performance please post your settings and setup, it can only help to diagnose the issue quicker.

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Look, I'm not trying to have a major whine here but there is clearly an issue affecting players enjoyment of the game and we are after all, customers. Please Bohemia can we have some kind of official word on what the problems might be, what the eta on a fix is or even if you think it's going to take ages to fix.

Personally I think there are 2 serious bugs that manifest themselves with similar symptoms and an analysis of the statements on this forum would tend to support this. From what I have experienced and can gather from posts of other people it goes like this:

First is the nvidia 2XX series problem which makes framerates really low.

Second is the cpu utilization problem caused by either loops in the ai code or something to do with buildings, or both.

I work in problem management for a major IT outsourcing company, if one of our clients was experiencing issues affecting their service then we would be in constant regular communication with them to at least say "we haven't a clue what the cause is but we're working round the clock to fix it".

Please anyone who agrees with me, sign below.

I hear you, but lost all hope.

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Whine, WHINE !! Post specs don't sit and grumble.

I'm sure that they ARE working around the clock - they are a major IT company after all :) PLEASE don't spout what you don't know.

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I hear you, but lost all hope.

Yet you are still here? All hope can't be lost then. ;)

In any case, consider this signed. A bit more info on the bugfixing progress would be appreciated.

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Whine, WHINE !! Post specs don't sit and grumble.

I'm sure that they ARE working around the clock - they are a major IT company after all :) PLEASE don't spout what you don't know.

errrr lolwhat? Posted specs in several threads several days ago as have many people. This is the point, none of us are being told how the efforts are progressing.

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errrr lolwhat? Posted specs in several threads several days ago as have many people. This is the point, none of us are being told how the efforts are progressing.

i7 975, 3 x 280 GTX etc, all working fine here under XP-64.

Eth

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1 X gtx 280

6 GB Ram

I7 940 OC'd

Horrid performance, and to think OPFP ran so well.

Also as a side note, not sure why OPFP2 keeps getting mentioned, has naff all to do with BI, Codemasters bought the IP to OPFP so OPFP2 is a Codies game and not BI.

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Look, I'm not trying to have a major whine here but there is clearly an issue affecting players enjoyment of the game and we are after all, customers. Please Bohemia can we have some kind of official word on what the problems might be, what the eta on a fix is or even if you think it's going to take ages to fix.

Personally I think there are 2 serious bugs that manifest themselves with similar symptoms and an analysis of the statements on this forum would tend to support this. From what I have experienced and can gather from posts of other people it goes like this:

First is the nvidia 2XX series problem which makes framerates really low.

Second is the cpu utilization problem caused by either loops in the ai code or something to do with buildings, or both.

I work in problem management for a major IT outsourcing company, if one of our clients was experiencing issues affecting their service then we would be in constant regular communication with them to at least say "we haven't a clue what the cause is but we're working round the clock to fix it".

Please anyone who agrees with me, sign below.

Agree, but I think you've overlooked the major ATI 4800 series problems, as seen here; http://forums.bistudio.com/showthread.php?t=73235 which, as it stretches to over 14 pages and is more than a mere performance problem (low fps vs artefacts that render the game unplayablee), is surely worthy of a mention!

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Worst issue with the game is mouselag which should be fixed ASAP.

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Worst issue with the game is mouselag which should be fixed ASAP.

agree 100%

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Whine, WHINE !! Post specs don't sit and grumble.

I'm sure that they ARE working around the clock - they are a major IT company after all :) PLEASE don't spout what you don't know.

Hehe, first they are NOT a major IT company, they are rather a tiny game developer with a brilliant idea more then 10 years ago.

And to the "I'm sure that they ARE working around the clock" versus "PLEASE don't spout what you don't know." - I mean it is pure speculation from your side ;) I do not want BIS to work 24/7, I would love if they would implement a more structured testing in the development process.

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Agree, but I think you've overlooked the major ATI 4800 series problems, as seen here; http://forums.bistudio.com/showthread.php?t=73235 which, as it stretches to over 14 pages and is more than a mere performance problem (low fps vs artefacts that render the game unplayablee), is surely worthy of a mention!

Yep apologies there not being an ATI user I hadn't really been paying attention to that one:) That's 3 serious issues to address!

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Yeh this stinks of EA releasing Battlefield too early with lots of bugs. How can something be released as Version 1 with so many bugs. Ever heard of testing? I know there is lots to test that's the whole point .....you dont get Airbus releasing a plane without testing the millions of components and lines of software used first....no one would buy them if they didn't.

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Hmm wonder if this thread is gonna get locked on a technicality cause Placebo the despot doesn't like it's content. Time will tell.

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He's right. This is a troubleshooting forum. If you have an issue then place it here and people will attempt to help. If you have a gripe then goto the suggestion forum and place a useful suggestion.

Now, anything you need help with? if so, just ask and I'll see if I can help figure it out, if not, hopefully the next patch will help you

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Hmm wonder if this thread is gonna get locked on a technicality cause Placebo the despot doesn't like it's content. Time will tell.

Excuse me?

I lock threads that either don't have a valid point or that break forum rules. If you have an issue with an action of mine then I'd suggest you grow some balls and contact me about it directly rather than taking little snide digs at me.

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Excuse me?

I lock threads that either don't have a valid point or that break forum rules. If you have an issue with an action of mine then I'd suggest you grow some balls and contact me about it directly rather than taking little snide digs at me.

I'd say that this thread; http://forums.bistudio.com/showthread.php?t=77270, raises an entirely valid point. Highlighting the difficulties encountered whilst attempting to resolve the bugs and suggesting a multilateral strategy of targetting video card developers and appealing to BIS so as to get the bugs fixed surely counts as troubleshooting. Troubleshooting is using whatever means possible to resolve a problem, be they purely technical fixes suggested by other users or appeals to the powers that be to resolve the matter. When the former has been exhausted as is the case with those posting within the thread, then what can one do aside from resort to the latter?

I took issue with you closing the thread as it appeared to me as though you did so because you found the content unpaletable, rather than that it did not fall within the parameters of this forum. But i'll relent since I've been warned for my troubles and knowing BIS i'll no doubt need to retain my ability to post as a result of the many new bugs that I am all but certain to encounter in the future.

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It was closed because it didn't appear to be a specific troubleshooting thread, it appeared to be a general rant/whinge/bitch/moan/complain thread, which is fine in itself if done in the appropriate place (example the pinned impressions thread in General), it's not fine in Troubleshooting where people should be posting problems and solutions, anything else simply gets in the way of the core point of the Troubleshooting forum.

Reason this thread is still open for example is because I see 2 specific troubleshooting issues slap bang in the middle of the thread starters post.

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It was closed because it didn't appear to be a specific troubleshooting thread, it appeared to be a general rant/whinge/bitch/moan/complain thread, which is fine in itself if done in the appropriate place (example the pinned impressions thread in General), it's not fine in Troubleshooting where people should be posting problems and solutions, anything else simply gets in the way of the core point of the Troubleshooting forum.

Reason this thread is still open for example is because I see 2 specific troubleshooting issues slap bang in the middle of the thread starters post.

Ok well perhaps you can advise me where it would be best to raise the issue ATI 4800 series users are experiencing? (Seen here: http://forums.bistudio.com/showthread.php?t=73235&page=14)

It doesn't appear possible for the issue to be overcome via user suggested technical work-arounds. As such, it would seem the troubleshooting forum is the wrong place for the problem as it really needs to be resolved from above. Where would be the best place to bring it to the attention of the developers?

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As it seems a very specific problem we should try to gather everyone together into one specific thread, we're taking this thread off topic but PM me any TS links that are the same issue and I'll merge the threads together for a start with a clear, concise thread title, I have the 4870 myself and have no such problems so it's an intriguing issue.

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To get back into the thread.

1x gtx260

4 x Corsair XMS 1066mhz

q6660 @ 3 GHz

asus p5k wifi -ap

vista 64 ultimate

All drivers up to date as of 29/06/09

Terrible fps on some of the SP missions. Can take upto 4 seconds for textures to refresh, some of the faces are white. This is when settings are on normal. I have to make do with lamer textures to get a decent fps (I would expect to have to do this with a card lesser than a 260). I checked on mem and its accessing 830MB. Haven't checked CPU util times yet.

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