Sudden Death 0 Posted November 5, 2009 Sorry folks, but at the moment I don´t have enough free time to spend 1 hour or more and continue the work for BIS games. A CBA version of the addon wont be released in 2009. Maybe in Q1 or Q2 of 2010 the situation is changing. If there is anybody out there, who want to (and can) make a CBA version "on the fly", you have the unrestricted permission to do so. Kind regards S.D. Share this post Link to post Share on other sites
Robalo 465 Posted November 5, 2009 (edited) CBA version: below this post :) Edited November 5, 2009 by Robalo_AS Share this post Link to post Share on other sites
.kju 3245 Posted November 5, 2009 There you go: http://www.filefactory.com/file/a09g08f/n/sdp_mcannon_fix_pbo Changes: Based on XEH (CBA required) Both scripts get pre-compiled at game init. Scripts get spawned instead of execVM (I think its better). Added private definition for local vars in the scripts. Improved coding a bit in the scripts. Improved formatting of the scripts. Untested. Please provide the rpt if its not working. Once confirmed working, a signed version will be out. ---------- Post added at 21:00 ---------- Previous post was at 20:52 ---------- @ Robalo_AS You may not name the vars the same (3x ZSU_CDF_fired). This will cause XEH to malfunction. Share this post Link to post Share on other sites
puppi22 10 Posted November 6, 2009 (edited) ----- Edited December 31, 2009 by puppi22 Share this post Link to post Share on other sites
cole 0 Posted November 8, 2009 kju: It's impossible to download from filefactory for me (bastards can't free up a slot), could you please rehost it to another web? Filefront/Megaupload/Rapidshare/Mediafire/ifile.it ... Thank you. Share this post Link to post Share on other sites
.kju 3245 Posted November 8, 2009 (edited) sdp_mcannon_fix.pbo In return tell me if it works. Functionally. In addition a FPS comparison would be great (old vs new). Place like hundred or more AAA units at the same firing on some air units. @ puppi22 Yes. Edited November 8, 2009 by kju Share this post Link to post Share on other sites
cole 0 Posted November 8, 2009 Doesn't seem to be working. There's a single impact point (judging by the impact effect on ground), single line of tracers, and it takes a longer time to empty all the ammo (approx 6 seconds longer) then with the original version. And the .rpt is FULL of this: Error Zero divisor File SDP_mcannon_fix\SDP_tu_mg.sqf, line 6 Error in expression < _this select 0;_ammo = _u ammo (_this select 1);_b = nearestObject [_u,_this > Error position: <select 1);_b = nearestObject [_u,_this > Share this post Link to post Share on other sites
Bellum Eternus 10 Posted November 8, 2009 sdp_mcannon_fix.pboIn return tell me if it works. Functionally. In addition a FPS comparison would be great (old vs new). Place like hundred or more AAA units at the same firing on some air units. @ puppi22 Yes. I installed it and for some reason it doesn't work. I just get the stock single fire from the left, on both vehicles. Same with missiles. I triple checked by removing all other addons etc. and made sure I had XEH running with the new version. Help? Share this post Link to post Share on other sites
.kju 3245 Posted November 8, 2009 Thanks for testing and sorry for the trouble. Fixed version available at the same link. Appears to work fine here now. A mass scale FPS comparison would be still nice. :) Share this post Link to post Share on other sites
cole 0 Posted November 8, 2009 Thanks, this seems to be working alright. Unfortunately, my PC isn't strong enough to handle 100 AAA vehicles + air enemies (not even on Utes). FPS rarely goes above 10. Share this post Link to post Share on other sites
.kju 3245 Posted November 8, 2009 What about the former version? Or both the same? Share this post Link to post Share on other sites
cole 0 Posted November 8, 2009 Yep, it's the same with both versions. It's not depending on any addons, without any mods (beta 59928) I get just like 3-4 fps more. Too much AI for my machine to handle at the same time I guess. Share this post Link to post Share on other sites
puppi22 10 Posted November 8, 2009 (edited) ----- Edited December 31, 2009 by puppi22 Share this post Link to post Share on other sites
larsiano 12 Posted February 25, 2010 Great little mod :D Does anybody stil use this? I tested it today and the Tunguska does not seem to fire with both launchers anymore. The weapon smoke and other stuf works fine but not the launcher mod. Maybe its because we are at patch 1.05? hope someone can me help out with this! Share this post Link to post Share on other sites
kroky 1 Posted February 25, 2010 I would be interested if this addon has been included in ACE2? Share this post Link to post Share on other sites