Jump to content
Sign in to follow this  
Marccom

I´ll be back - Terminator stuff in ARMA II

Recommended Posts

Hi,

can some body help me with my config for the gatling gun?

Have some entries about Barrelrotation and tracers that dont want to work.

I cant find the mistake.

tracers:

class CfgAmmo

{

class BulletBase;

class MMS_GatlingGunPlasma500: BulletBase

{

hit = 100;

indirectHit = 25;

indirectHitRange = 1.0;

airFriction = -0.001425;

caliber = 0.5;

cost = 1;

model = "\ca\Weapons\Data\bullettracer\tracer_red";

tracerScale = 1;

tracerStartTime = 0.01;

tracerEndTime = 1;

explosive = 0.1;

explosionEffects = "ExploAmmoExplosion";

};

};

rotation:

class CfgSkeletons

{

class MMS_GatlingGun_Skeleton

{

skeletonInherit = "";

skeletonBones[] =

{

"barrels",""

};

};

};

class CfgModels

{

class Weapon;

class MMS_GatlingGun : Weapon

{

sectionsInherit = "";

sections[] =

{

"barrels"

};

skeletonName = "MMS_GatlingGun_Skeleton";

class Animations

{

class barrels

{

type = "rotation";

source = "revolving";

selection = "barrels";

axis = "barrels_axis";

animPeriod = 0,25;

angle0 = 0;

angle1 = rad -360;

};

};

};

};

thats nice...thanks in advance

Share this post


Link to post
Share on other sites

Hello Marcoom :)

can you help me to import my grey alien in A2 ?

you give me the method already but can't find soldier.cfg in my ama2 folder , is it in ca.pbo , characters.pbo or characters2.pdo ?

need help :greetings:

Share this post


Link to post
Share on other sites

wait...i will take a look

it is in characters2.pbo...

take a look in the different folders (BLUFOR,...) there you will find the different soldier.p3d

use the extractmodelcfg-tool to split the soldier.cfg out and open it with the wineditor.

when youre still searching for the skeletonbones for anim use this:

class CfgSkeletons

{

class default;

class Head : default

{

isDiscrete = 1;

skeletonInherit = "";

};

class OFP2_ManSkeleton : default

{

isDiscrete = 1;

skeletonInherit = "Head";

SkeletonBones[]=

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class Flag {};

class FlagCarrier

{

skeletonBones[] = {"stozar","vlajka",};

skeletonInherit = "";

};

};

and this

class CfgModels

{

class default

{

sections[] = {""};

sectionsInherit="";

};

class flag_vojak

{

sections[] = {"latka"};

sectionsInherit="";

};

class Head

{

skeletonName = "Head";

sectionsInherit="";

sections[] = {"swap_hhl","hide_eyewear"};

};

class *modelname*

{

skeletonName = "OFP2_ManSkeleton";

sectionsInherit="Head";

sections[] =

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class OFP2_ManSkeleton: *Modelname*{};

};

Share this post


Link to post
Share on other sites

thank for help I try it now

*modelname* is it my addon .pbo name or the p3d file name ? error message

errv.jpg

Edited by colonel well

Share this post


Link to post
Share on other sites

Hi again,

yes thats the name of the *.pbo (without stars "*")

in my sit it is f.e. "MMS_T800H"

Greets

Marc

Share this post


Link to post
Share on other sites

I try this imediately :619:

testing but game crash afther mission loading in editor , but find my alien in editor , put it on the map , but game crashing afhter mission loading

this is my cw_gray config file :

class CfgPatches

{

class CW_gray

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

};

};

class CfgSkeletons

{

class default;

class Head : default

{

isDiscrete = 1;

skeletonInherit = "";

};

class OFP2_ManSkeleton : default

{

isDiscrete = 1;

skeletonInherit = "Head";

SkeletonBones[]=

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class Flag {};

class FlagCarrier

{

skeletonBones[] = {"stozar","vlajka",};

skeletonInherit = "";

};

};

class CfgModels

{

class default

{

sections[] = {""};

sectionsInherit="";

};

class flag_vojak

{

sections[] = {"latka"};

sectionsInherit="";

};

class Head

{

skeletonName = "Head";

sectionsInherit="";

sections[] = {"swap_hhl","hide_eyewear"};

};

class CW_gray

{

skeletonName = "OFP2_ManSkeleton";

sectionsInherit="Head";

sections[] =

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class OFP2_ManSkeleton:CW_gray{};

};

class CfgSounds

{

access = 1;

class CW_gray_Attack1

{

name = "zombie Attack 1";

sound[] = {"\CW_gray\zombie_attack1.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack2

{

name = "zombie Attack 2";

sound[] = {"\CW_gray\zombie_attack2.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack3

{

name = "zombie Attack 3";

sound[] = {"\CW_gray\zombie_attack3.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack4

{

name = "zombie Attack 4";

sound[] = {"\CW_gray\zombie_attack4.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack5

{

name = "gray Attack 5";

sound[] = {"\CW_gray\zombie_attack5.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit1

{

name = "Human Hit 1";

sound[] = {"\CW_gray\human_hit1.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit2

{

name = "Human Hit 2";

sound[] = {"\CW_gray\human_hit2.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit3

{

name = "Human Hit 3";

sound[] = {"\CW_gray\human_hit3.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit4

{

name = "Human Hit 4";

sound[] = {"\CW_gray\human_hit4.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit5

{

name = "Human Hit 5";

sound[] = {"\CW_gray\human_hit5.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit6

{

name = "Human Hit 6";

sound[] = {"\CW_gray\human_hit6.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Dead

{

name = "Dead";

sound[] = {"\CW_gray\gray_dead.ogg",db+30,1};

titles[] = {};

};

};

class CfgVehicles

{

access = 1;

class All;

class Thing;

/*extern*/ class RU_Soldier;

class CW_gray_alien_zombie: RU_Soldier

{

vehicleClass = "Colonel_well";

moves = "cfgMovesMaleSdr"

faction="RU"

model = "\CW_gray\gray.p3d";

weapons[] = {};

magazines[] = {};

displayName = "Alien_Gris";

armor = 15;

};

};

class eventhandlers

{

init = "_this exec ""\CW_gray\zombieinit.sqs""";

};

};

Hi again,

yes thats the name of the *.pbo (without stars "*")

in my sit it is f.e. "MMS_T800H"

Greets

Marc

Edited by colonel well

Share this post


Link to post
Share on other sites

OK,

i see some failures, but maybe you should start an own thread, because this is getting some confusing, i guess.

i cant get a solution for my weaponsconfig, too.

tracers and anims dont want to work, though i copied the lines from original config.bins.

Dont know what should be the failure.

i am making some improvements on my skeleton, textures and rvmats now.

Maybe some pics later or tomorrow.

Share this post


Link to post
Share on other sites

ok starting a new topic ;) and good lucke for your weaponsconfig;)

and you are welcome in Rahmadi :f:

ramm.jpg

converting island is possible , very cool:yay:

Edited by colonel well

Share this post


Link to post
Share on other sites

God damn it, Col. Well, what in fucking hell does that have to do with terminator?

Share this post


Link to post
Share on other sites

ok...this time something that have to do with my Terminators ;-)

please dont be sour that here come only less news and progress.

I am experimenting with the improvements of the model, rvmats, textures and supershaders. That takes much time.

i made the textures all new and try to complete the 6 btw 7 stages in the rvmat do activate supershaders.

Further i am experimenting with new shadows. but just like at A1 here are the possibilities very limited,too.

I am trying to make aczeptable nice shadows without coming with vertices, points and faces too high...not easy.

Hope i can make some updates with pics soon.

Greets

Marc

Share this post


Link to post
Share on other sites

Yeah, I don't envy your task to make a shadow volume with all of those hydraulics and stuff in there.

Share this post


Link to post
Share on other sites

will you be doing HK's as well, and the transport ships?

Share this post


Link to post
Share on other sites
will you be doing HK's as well, and the transport ships?

WOW:yay: transport ships will be amazing!!!

Share this post


Link to post
Share on other sites

naw, this should focus on combat vehicles for now, and once those are done and working fine, then perhaps do additional stuff like the transport ships

Share this post


Link to post
Share on other sites

Hi,

i am very sorry that i wasnt here a long time.

i was on an military education journey for two weeks and came back today.

before i left i made some tests in different manners and decide to use the old models from the beginning and to make some heavy changes at the model and the textures.

please be a little pacient because i wont have so much time to work on this project.

Greets

Marc

Share this post


Link to post
Share on other sites

171 kb

155 kb

Edited by W0lle
quoted image / image > 100kb

Share this post


Link to post
Share on other sites

well, i'm going to subscribe to this thread LOL

Share this post


Link to post
Share on other sites

125 kb

So time for some info. I did these models a while back for a mod that never took off. It was from before the film came out so they're based on the trailers. I sent them to an internet buddy of mine to texture them and he did an okay-ish job. I have no knowledge of making a bone structure that matches Arma's soldier class and animating them. I posted a topic asking for tutorials and help ages ago but no one's responded.

Are there any modders here who want to see if they can do a quick and dirty model swap of the HK with the Osprey? Or with one of the motorbikes?

Edited by W0lle

Share this post


Link to post
Share on other sites

Hi,

wow...nice things are going on here.

Sorry that i have no time at the moment to go forward with my modplannings.

I restarted to make a new better t800 model, but i have too less time at the moment.

i actually have too much points and faces (70.000) and have to find a way to reduce them.

Are this pics over there from bulldozer? whats about the data?...points, faces, memory?

thats all looking hot.

Greets

Marc

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×