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Majormauser

Enemy Accuracy way to good.

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I hope BIS sorts the hax AI out, it can get really annoying in games (not just theres, anyones). Though I don't want retarded bots who cant hit shit, I also dont want to see superhuman perception...I don't have it so bots certainly shouldnt. I hate being sniped in the 2inchs of boot you have showing around a rock, maybe occasionally but not every time...and yeah it seems everything is harder to spot in this game (esp compared to Dragon Rising) which is awesome...unless of course you cant spot shit and the bots are all bionic men with thermal goggles on...

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I don't have a problem with AI accuracy or that they can see through grass (I've just turned it off). Their being able to see in the dark is a real immersion breaker though.

The AI also makes assumptions about your movement. If it sees you run behind a house it will assume you continue running for a short time. Turn your HUD elements on and you can see it when your squad mates call out the enemy. It doesn't track, though - it will often continue the assumed path even when the enemy just goes behind cover then stops. As has been said, if you run into a house, the AI will clear that house. If it sees you and you are standing still without cover you will die. The AI has terrain detail set very low and view distance very high, its aim and movement tweaked and comfortable in the engine (I'm very much still getting use to the handling of my character model and the weapons and adjusting my mouse). One of them will watch constantly where it expects you to pop up or crawl out while others move to flank you. And unless you've got an airgun it can see you shooting, too. It thinks, and people are not use to it.

It is quite good, though I wish I could set a random accuracy, to simulate some people being a good shot, others average, others terrible. They all seem to be the same good shots.

So basically Don't rely on hiding in the grass because its not really there to the AI. So the AI can spot you, but because of Graphics we cannot see our Target. You also have stated that you had to turn off a feature of the game in order to play it. This is pretty poor if you ask me. Players like Cellus should not even think of having to do this. ArmA 2's improved graphics were the reason I purchased the application.

Edited by Majormauser

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Shooting beyond 400 meters with an M16 in ArmA is really just a matter of practice.

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@mr.g-c: Although I'm unable to check for myself, I'm pretty confident that the camoflage value in the configs for the ghillied sniper is different from a regular grunt. Problem with most game 'snipers' is they think they can just lay prone and pick off targets until it is time to refill ammo. Big no, camoed or not.

They might know where you are, but unless they have a sniper themselves I don't think they should be able to hit you very well from 700m. If they have a sniper that engages you, consider him well trained in countersniping and able to estimate your position quickly and return fire. While the rest engages you, maybe under supressive or covering fire.

One shot, one kill. There is a reason that a sniper will relocate often - if you miss three times, get out of there. How often do you see that in Arma?. Have the escape route preplanned. There is a reason a sniper works closely with a spotter for close protection.

For this time, I won't even go into the other tasks he have, which are rarely played in games. USMC Scout Snipers.

Nice to hear they are worse shooters now compared to ArmA. But I'm slightly worried about the ammo system. Is it still as bad? I mean, is it still the ammo that controls everything, and the gun (i.e. barrel lenght) means nothing?

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People should differentiate between AI (pure intelligence and tactical skill), accuracy from AI (you can edit it easily in the profile file) and "accuracy and strength" from AI senses (hearing and visual recognition skills).

It's the last one the thing it gives so many problems and perceptions that it cheats. AI can see through the grass and you can't, AI doesn't have a problem with colours (brown camo uniform in brown landscape should be hard to see, etc), AI can see a enemy showing only their head the same than a enemy showing their full body, and AI seems to pinpoint easily your location with only sound (while a human only can know the general direction thanks to the sounds).

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I don't care if AI cheats... I got all ai skills etc. on 1 (max). Maybe because I want the opponents to be hard or something. This way I have easily learned to use cover effectively and survive.

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I don't care if AI cheats... I got all ai skills etc. on 1 (max). Maybe because I want the opponents to be hard or something. This way I have easily learned to use cover effectively and survive.

SO I guess you are in the trees and larger bushes. What is the cover you use?

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SO I guess you are in the trees and larger bushes. What is the cover you use?

Trees, bushes, terrain, buildings, fences, everything I can find and know it will conceal or cover me.

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It also could have been the first guy running by off view to the right.

But it still does not explain how the AI can spot you when presenting almost no silhouette for them to find. What rifle did you use for the AI?

They can hear where you are shooting from and he was on top of a cliff without no cover or concealment at all. I'm pretty sure you could easily see guy who is on top of a gray cliff and there is no bushes or anything around him.

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They can hear where you are shooting from and he was on top of a cliff without no cover or concealment at all. I'm pretty sure you could easily see guy who is on top of a gray cliff and there is no bushes or anything around him.

Basically if it was either guy they were on target from a running position. in less than a second. If they had sniper rifles then ok.

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Given the way the enemy moved, I'd say he was already spotted. Or staged, as we didn't get to see the kill anim :) I don't believe superinhumanAI would react that fast even on it's highest setting.

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Given the way the enemy moved, I'd say he was already spotted. Or staged, as we didn't get to see the kill anim :) I don't believe superinhumanAI would react that fast even on it's highest setting.

Ahhh... you are so right.... there could have been more guys that just the 3 we saw as well.

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Think that the AI sometimes are too fast with recognising if unknown units are friendly or foe. No matter if those unknown units are moving or half covered behind cover. Sometimes the character of the player is reporting contacts even if the player himself didnt recon/spot them. :plain:

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What rifle did you use for the AI?

This is not my mission, probably ÐК-74 :icon_neutral:

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The AI also makes assumptions about your movement. If it sees you run behind a house it will assume you continue running for a short time. Turn your HUD elements on and you can see it when your squad mates call out the enemy. It doesn't track, though - it will often continue the assumed path even when the enemy just goes behind cover then stops.

I don't know, I've watched an AI track a player through a ceiling. No line of sight possible, but every time the player moved, the AI shifted aim to keep aiming in his direction. Also I've seen AI try to shoot through concrete walls where they have had no chance of seeing a player on the other side.

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I don't know, I've watched an AI track a player through a ceiling. No line of sight possible, but every time the player moved, the AI shifted aim to keep aiming in his direction. Also I've seen AI try to shoot through concrete walls where they have had no chance of seeing a player on the other side.

Well they do assume that I move. I ran past 2 buildings and after running behind the third one I stopped and started peaking from the corner and I saw enemy machine gunner aiming to the other side of building waiting for me to run there. And then his friend saw me and started shooting the corner where I was and I took cover behind the building and they kept firing at the corner for some time even tho I wasn't near the corner anymore. (They probably assumed that I was going to peak again from that corner soon)

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@bis: would it be possible to step in and just give feedback if the AI cheats or not?

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Well i think BIS did a good job at making the AI use its eyes and ears when it comes to detection, but the AI is still very precise and quick with their aiming.

@reb - The AI will use its hearing and guess where you are too, im not saying that they were not seeing through the wall but they do guess where you are.

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Majormauser if you have not played ArmA or OFP before you will have been negativly trained by all other FPS games, which fail to teach correct use of cover and concealment in Tactics Techniques and procedures (TTP) best to read Dslyecxi's TTP

http://dslyecxi.com/armattp.html

Kind Regards walker

True. If only Arma would distinguish more between cover and concealment. What works in Arma as cover, wouldn't probably do so in RL. I know there are computational limits to the engine, and also hardware, but it has been done before.

Back on topic i have to say i´m not surpised about AI accuracy, since i also played OFP and Arma1. :D In Arma² i experienced 2 extremes, either the AI is passive to the point where you can get within 1m without being shot at. The other extreme being AI with pinpoint accuracy while returning fire, even at several hundred meters.

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From the few times I've played ArmA as 'deathmatch', I'd say AI is somewhat more accurate and aware than the average ArmA player.

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Looks more like 200-300m. The AI pulling off an almost reflex-like full auto shot at a prone target in a ghillie suit, at that distance, is quite a stunt. It took the AI about 3 seconds to locate and line up the player, who was attacking perpendicular to the AI´s movement direction.

Reminds me of

:D

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