Rommel 2 Posted May 2, 2009 (edited) Description: AI_Range simply increases the AI effectiveness to its maximum capability, with its only decreases in the AI's super accuracy in game, to give a more instinctive and enjoyable firefight. VoiceQuiet sets all Voices to "nullsound" which is a 1kb sound file that I found somewhere and stops all AI and player Radio noises. This also improves the AI response to orders as they no longer experience that 'delay'. Bloodspray was a lot of fun to make, and I was just generally interested. Its not to over the top, and very CPU light with the script run, all comes down to personal taste. Note: Bloodspray won't run on dedicated servers as no visuals are needed (but obviously works for clients), and all these ad dons are made with multi-player in mind; especially the voice quiet. Contents: rmm_ai_range.pbo rmm_voicequiet.pbo rmm_bloodspray.pbo Dependencies: Only extended_eventhandlers.pbo by XEH, which is needed for bloodSpray only. All ad dons operate independently of eachother. Installation: Simple installation; drag and drop into the mod folder of your choice; or simply ArmA\Addons. Possible issues: Voicequiet *empty sound* may get replaced by a beep in certain sound replacements/mods, but it is still better then having the full ArmA voices clogging your radio. Bloodspray should be sweet, but it may look a bit gorish with other blood effect mods; personal taste really. AI Range may be over ridden by other mods, such as ACE and TrueRange, but its a beaut none the less. Bug Report: If you find anything, just post here or send me an email rommel@australianarmedforces.org ... or forever hold your peace. I included the source files for you all to play with if you want. Author: Rommel Date: 3/05/2009 Revision: 1.1 ChangeLog: Fixed blood spurt, wasn't directional. ------------- DOWNLOAD ------------- Size: 11KB Type: 7zip | .7z Unpacker: www.7-zip.org Mirrors: http://www.4shared.com/file/102987061/fff410da/RMM_Pack1.html http://rapidshare.de/files/46995511/RMM_Pack1.7z.html Edited January 29, 2014 by Rommel Share this post Link to post Share on other sites
Binkowski 26 Posted May 2, 2009 Sounds good, going to go test now. Share this post Link to post Share on other sites
Guest Posted May 2, 2009 Thanks for informing us!! Release frontpaged at the Armaholic homepage. RMM Pack Share this post Link to post Share on other sites
Feint 137 Posted May 2, 2009 I would make the blood spray much larger and add a puddle on the ground, if possible. Personally, I don't think there's nearly enough blood in ArmA. I wish shooting an NPC would result in decals being sprayed out of the opposite side, similar to Half Life. I think if I shoot someone with a Bennelli shotgun, there shouldn't be just a small tiny spray of blood and then the character gets covered in blood. I think that blood should end up in the environment. (man I sound like a sicko) Share this post Link to post Share on other sites
imutep 0 Posted May 2, 2009 (edited) Sounds interesting. I like your AI "tunings"... Thx for this release! :) Mirror from Assault Mission Studio RMM Pack1 by Rommel Edited May 6, 2009 by Imutep Share this post Link to post Share on other sites
twisted 128 Posted May 3, 2009 i always enjoy your releases and these promise to be no exception. thanks ! Share this post Link to post Share on other sites
Punisher5555 0 Posted May 5, 2009 I am going to have to try this with zombie missions. That should be sweet. Share this post Link to post Share on other sites
anc 0 Posted May 5, 2009 Thank you very much for these great addons, i'm running them at my server and we are having a lot of fun with it. =) Share this post Link to post Share on other sites