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stegman

4 separate runways in a single map

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Hi all.

Could someone help me with this?

Im a total novice with map editing, so please be gentle.

Sahrani has 4 runways or airfields.

Now, the fantastic OFP World by ACE comprises all 4 main islands from Operation Flashpoint in one single map. But non of the runways work (or only one anyhow).

How do you go about coding in 4 separate runways into a single map? Clearly it can be done as demonstrated by BI.

If for any reason this cannot be done does anyone know of a script that ‘cheats’ the system?

Any help would be very much appreciated.

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This can be done, i tell you that.

At the moment i can't find the codes.. Ill post them when i find and have more free time.

Al Bayuk (wip) had 2 runways working for AIs.. so i guess 4 runways are not a problem.

Though if you do a search on "Runways" you can find some thread mentioning that particular subject.

edit: Ill add links to help you find the way:

Airstrips/Taxiways by Marksman

how to do a runway

Edited by bravo 6

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IC Alameda also has 4 runways, im not sure if they work for AIs though

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we have 15 runways in Australia Island and I have so far coded 7 of them (pain in the butt too..lol)

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Aussie, could you please show us the config.cpp on the airport parts and give us a rough overview what is required for create 2 or more airports?

Would be great :)

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I'm not sure why this would cause problems I looked at the sara config and mearly used it as an example. Heres part of my config.cpp showing the airports. I have included 5 of them here.

startTime = 11:30;

startDate = 01/05/2008;

startWeather = 0.1;

startFog = 0.0;

forecastWeather = 0.3;

forecastFog = 0.0;

seagullPos[] = {1272.84, 150.0, 14035};

centerPosition[] = {21744, 21570, 340};

ilsPosition[] = {30611.3, 11290.4};

ilsDirection[] = {0, 0.08, -1};

ilsTaxiIn[] = {30769, 11368.6, 30769.6, 11260.9, 30730.4, 11211.2, 30619.7, 11211.8};

ilsTaxiOff[] = {30611.3, 11290.4, 30612.9, 11997.1, 30664.2, 12008.4, 30731.8, 12004.5, 30728.5, 11500.4, 30769, 11368.6};

drawTaxiway = 1;

class SecondaryAirports {

class ausrunwaysydney {

ilsPosition[] = {35340.4, 12373.4};

ilsDirection[] = {-0.754709, 0.08, 0.756059};

ilsTaxiIn[] = {35323.1, 12218.2, 35192.5, 12351.8, 35261.3, 12436.1, 35340.4, 12373.4};

ilsTaxiOff[] = {35340.4, 12373.4, 36229.2, 11483, 36207.3, 11431.1, 36159.8, 11387.5, 35323.1, 12218.2};

drawTaxiway = 1;

};

class ausrunwayadelaide {

ilsPosition[] = {24888.6, 13053.1};

ilsDirection[] = {0.524709, 0.08, -0.958059};

ilsTaxiIn[] = {24688.2, 13665, 24990.9, 13119.7, 24957.6, 13078.6, 24883.4, 13063.1};

ilsTaxiOff[] = {24888.6, 13053.1, 24516.2, 13730.1, 24546, 13789.3, 24612.7, 13800.5, 24688.2, 13665};

drawTaxiway = 1;

};

class ausrunwayBrisbekistan {

ilsPosition[] = {37320.3, 20173.1};

ilsDirection[] = {-0.9659, 0.08, -0.2588};

ilsTaxiIn[] = {37943.4, 20464.1, 37232.1, 20273.8, 37225.3, 20210.8, 37262.7, 20157.9, 37326.8, 20174.6};

ilsTaxiOff[] = {37320.3, 20173.1, 38071.7, 20374.4, 38093.2, 20408.0, 38074.2, 20479.6, 38049.8, 20492.8, 37943.4, 20464.1};

drawTaxiway = 1;

};

class ausrunwaydarwin {

ilsPosition[] = {16428, 34117.3};

ilsDirection[] = {-0.9563, 0.08, 0.3360};

ilsTaxiIn[] = {16637, 33916.8, 16310.6, 34028.7, 16295.5, 34057.7, 16321, 34133, 16365.8, 34139.5};

ilsTaxiOff[] = {16428, 34117.3, 17290.8, 33820.3, 17323.8, 33784.5, 17298.3, 33710.4, 17273.3, 33697.7, 16637, 33916.8};

drawTaxiway = 1;

};

};

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Why do you say its a pain in the butt? To be honest i don't thing its too hard to make these runways, though i agree they can be boring but not a pain in the but.

If you already used to make intro for missions, thats already a good start to get good runway codes.

With this old and simple code you can create really fast your runway codes.

Use this code in your soldier init field or in a trigger to create a camera.

this exec "camera.sqs"

For more info about this camera code: Camera.sqs

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Are we talking about getting the coordinates?

If we are why wouldn't you just use visitor or buldozer to find them?

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Why do you say its a pain in the butt? To be honest i don't thing its too hard to make these runways, though i agree they can be boring but not a pain in the but.

when you have coded more than 7 and have another 5 to go then we'll see if you change your thoughts..LOL

A north/south or east/west runway is easy, its the angled runways that take the time to sort out. When I refer to something being a pain in the butt I mean its boring, time consuming and tedious :)

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Thanks guys!

Just waht i needed!

I gues the thread can be locked down now, unless some one else has anything to add..?

Now, i have another task! I need to unpack an island, add this code and repack it!

First i guess i need permission from the addon owner (not that i intend to release the finished version)

Simple eh?

Thanks chaps.

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Are we talking about getting the coordinates?

If we are why wouldn't you just use visitor or buldozer to find them?

Well i neer used visitor to get the coordinates.

Can you use it? I never tried.

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Well i neer used visitor to get the coordinates.

Can you use it? I never tried.

I think so. When you place the white box somewhere there are numbers in the center of the screen that change. I am assuming that these are (the correct) coordinates. They used to be in visitor 2 but I haven't had to use them for anything yet so.

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As the OFP tutorial about the subject is not available ATM on OFPEC, I have hosted my own version, thanks to Floosy, on Armed Assault.info. It's from my own files and I believe it's not totally genuine, but quite useful. Direct link to .ftp here :

Defining Airstrips and Taxiways Version 2.0 By Marksman

It's easy to build South/North or West/East airstrips, a bit more difficult when it comes to other orientations.

I haven't yet mastered IA pilots movements on runway ... they are behaving a bit erratic :(

Getting coordinates on Visitor is also necessary when it comes to put names for towns, locations, on map.

Edited by Old Bear

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I will stated an other way : the link is not working for me.

I have hosted the tutorial just to help my community map makers and I will erase the link, if asked by OFPEC Team.

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I confirm: Planck the link is not working atm for me too.

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