A.E.Wood 0 Posted March 19, 2009 Hello everyone, Â First off, I'd like to say that I am a huge fan of Arma, and I'm whole-heartedly waiting for the release of Arma II. Â Keep up the great work BIS! Â My question, however, is about the "Dynamic Conversation System". Â I was wondering if this will include an animation system in which you can create your own dialog, or even if there is a way to import facial animations from an animation software pack (i.e. Maya, XSI, 3D Studio Max). Â I think that the Arma brand has such a great capability for machinima as is, but this would allow the director to create a much deeper plot than they would be able to without facial expressions. Once again, keep up the great work! Best Regards, A.E.Wood Share this post Link to post Share on other sites
I_Am_F3arl355 0 Posted March 19, 2009 that would be a cool addition Share this post Link to post Share on other sites
Balschoiw 0 Posted March 19, 2009 Hi ! Using mimic is already possible with OFP and Arma. There is a setmimic command in the editor that allows you to use several facial expressions. There´s also a wavtolip tool that allows you to record own voice-samples and the tool will translate it into lip-movements for characters. We don´t know yet how the voicethingie is handled with Arma2 but I guess they´ll keep it somewhere close to the former approaches. Share this post Link to post Share on other sites
sparks50 0 Posted March 19, 2009 Voicechat on multiplayer games also makes lip-movements. Share this post Link to post Share on other sites
Michael_Wittman 0 Posted March 19, 2009 Well IMHO this would be extraordinary limited due to the lowpoly nature of the models. Share this post Link to post Share on other sites
A.E.Wood 0 Posted March 19, 2009 Yes, I saw that, but how well does that work?  If I remember correctly, it wasn't that great of a lip-sync  Share this post Link to post Share on other sites
sparks50 0 Posted March 19, 2009 Yes its a bit like moving a fish jaw and pretend like its talking. Not exactly Oscar material. Share this post Link to post Share on other sites
Alex72 1 Posted March 19, 2009 I remember the first time i saw it in ArmA. Me and my mate was very impressed tbh. I remember he said "YO" and it looked like the mouth said exactlly that. I almost fell outta my chair laughing because it was so cool. It's not perfect, but hey, what other FPS does that with VOIP? Alex Share this post Link to post Share on other sites
A.E.Wood 0 Posted March 19, 2009 72 @ Mar. 19 2009,14:57)]It's not perfect, but hey, what other FPS does that with VOIP? Not a lot. And I'll admit it's very impressive when you're just hustling along in the game. However, when you're going for a close shot and have no facial movement besides the mouth, it looks a bit funny, haha. Share this post Link to post Share on other sites
Steakslim 1 Posted March 19, 2009 72 @ Mar. 19 2009,18:57)]I remember the first time i saw it in ArmA. Me and my mate was very impressed tbh. I remember he said "YO" and it looked like the mouth said exactlly that. I almost fell outta my chair laughing because it was so cool.It's not perfect, but hey, what other FPS does that with VOIP? Alex old Counter Strike did that, at least as early as v1.5 Share this post Link to post Share on other sites
Michael_Wittman 0 Posted March 20, 2009 Definetly more polygons are needed to create a facial Share this post Link to post Share on other sites
A.E.Wood 0 Posted March 20, 2009 Definetly more polygons are needed to create a facial So is the Arma 2 model the same as the Arma model? Share this post Link to post Share on other sites
Alex72 1 Posted March 20, 2009 Doesnt ArmA2 have more polys? Maybe the face isnt too good to do this as it needs the polys for making the model in general better. The more polys the more performance needed. Have to get a balance for playability. Alex Share this post Link to post Share on other sites
Lou Montana 101 Posted March 20, 2009 Heheheee, eyes are moving, so it's adding a LOT to immersion ! Just look at Andrei "Akula" Lokatev when he's talking to you... and his friends, listening to him ! <span style='font-size:7.75pt;line-height:100%'>(Think about your mates too, crying for help, watching you in the eyes...)</span> BIS RULEZ for this one. Eyes are just small but true detail, a game can be awful but having (realistically) moving eyes is immersion-maker. So just think of it in "wonderfully-wonderful" Arma 2 atmosphere... Share this post Link to post Share on other sites
Raphier 0 Posted March 20, 2009 72 @ Mar. 19 2009,18:57)]I remember the first time i saw it in ArmA. Me and my mate was very impressed tbh. I remember he said "YO" and it looked like the mouth said exactlly that. I almost fell outta my chair laughing because it was so cool.It's not perfect, but hey, what other FPS does that with VOIP? Alex old Counter Strike did that, at least as early as v1.5 well it was extremly simple, no different from Arma 1 Share this post Link to post Share on other sites
SaBrE_UK 0 Posted March 20, 2009 See the following video. Looks pretty good in my opinion. Share this post Link to post Share on other sites
Placebo 29 Posted March 21, 2009 Let's stick to the topic in hand please, not about how immature we are to think that racial hatred is amusing. Share this post Link to post Share on other sites
rejenorst 18 Posted November 17, 2009 What happened to facial anims in Arma2? I've been searching around like crazy cause the setmimic command no longer works. It worked in Arma1. Is there actually a way to change expressions of npc's ingame? I've pmed Maruk about it as I can't find anything anywhere on it. I have posted in the editing forums several times. No body knows. Pm me if you have the answer or post. Share this post Link to post Share on other sites