NoRailgunner 0 Posted November 23, 2008 Its too early to compare non-released games. Judging only by nice pics and vids and some text is imho naive. Quote[/b] ]I am however totally frustrated at BIS for the piss poor job they have been doing. Erm.. how do you know how ArmA2 or OFP2 will look/play in release version? Anyway its bit offtopic. Maybe you should open a new thread "OFP2 is better than ArmA2" Share this post Link to post Share on other sites
Fredsas 0 Posted November 23, 2008 Well to be honest it looks like it is. I look at that and I see Crysis + Rainbow 6 Vegas 2 + Mercenaries 2 + OFP. except now everything is real world physics based. You couldn't ask for more in simulation based game. The inf actually used the slow moving advancing tanks for cover. The best simulation will have the best of all worlds. Inf for instance plays like Vegas 2. Of course without the third person crap. Blindly shooting over and around low walls, tanks and other obstacles, jumping over low walls, by an action button, kicking in doors, basically a decent Infantry world to exist in. Then there's Tank and APC lovers who will have a field day with all the hardware and technology. With the simulated FCSs and true IFV / heavy armour support bringing inf into a dangerous area. Helo and airplane pilots will have their place as well. A good simulation is all about recreating those separate worlds accurately and then having them all mesh together. Anyone who desires a decent simulation will instantly agree that this game is miles ahead of Arma 2. the most beautiful part of it all though is that there guys were very serious about not skimping on the real world physics. That has never been done before. Everytime that has been tried, the programmers always skimped on stuff. But with modern multi cpu PCs and cheap high powered gpu cards, it is now accomplishable. BIS themselves said there won't be any sort of physX support in Arma 2. Arma 2 wont come close to this game. but maybe Arma 3 will? If there is one. BIS has to wake up and realise just how much can be accomplished with current hardware and make a better game. I play Arma. but its a sort of angry attitude that I get when I play it. In fact i had to rewrite the entire config for all vehicles and weapons in the game just to get it to be realistic. It can be done to a degree in the Arma engine. but the fact that OFP2 might be almost perfect out of the box is what appeals most to me Sorry I forgot to add the video links. These are actual in game engine footage scenes. http://uk.youtube.com/watch?v=VdjBqBH_GaM&feature=related http://uk.youtube.com/watch?v=-0-dhmbb0Yg&feature=related http://uk.youtube.com/watch?v=5_YRWZvRzQo&feature=related Share this post Link to post Share on other sites
sparks50 0 Posted November 23, 2008 You cant compare two games that isnt even out yet. Especially little is know about OFP 2, since Codemasters are focusing hard on keeping any game play footage away from the web. The little I have seen though, has not impressed me a lot, but they are promising many cool features. The point is, its way too early to have this discussion at this point. Share this post Link to post Share on other sites
mr.g-c 6 Posted November 23, 2008 Quote[/b] ]However, looks like OFP2 is going all the way. In a question time session the main AI and physics modeller for OFP2 said on a question of balance. "There is no need to balance the game for gameplay's sake, as real world weapons are created to counter balance real world armour etc.." If real world battlefield technology can't provide a counter for a given situation, then there is no counter.. period. 100% Agree!!! How true! I also always questioning myself when i hear that strange fun-stopper "balancing" term. There should no balancing at all. Just model the features of Weapons/Vehicles as close to RL as possible (example AT4 single shot disposable). The balancing is then up to the mission designer by simply placing more AT soldiers on the one side and/or giving the other side less ammunition for RPG7 or equipping them with RPG22/RPG27 single-shot ones too. If it is really true that the OFP2 guys will make it like this, and BIS not then OFP2 will be bought by me 100%. Hopefully that was not only a claim by Codemasters. If it wasn't then the decisionmakers at BIS will have to learn a lot from OFP2 after its released i think. Anyway, Graphics from OFP2 looks not very good to me, the point for better "environment" goes clearly to BIS, doesn't it? Share this post Link to post Share on other sites
wamingo 1 Posted November 23, 2008 Anyone who desires a decent simulation will instantly agree that this game is miles ahead of Arma 2 Anyone who's ever played simulation games understands the difference is between simulation realism and eyecandy. The COD crowd also claims their game is the most realistic experience ever conceived... In fact, a military fellar that was helping the developer of COD4 said the experience was the closest thing yet. Was he telling the truth? Not in my eyes. COD to me was nothing but a actionpacked shootemup, what do you think?. If on the other hand he was just hired to put credibility into their marketing, who can you really trust? I do think you'll find many people agreeing with you. It's just that many also agreed the world was flat for a time. And in other respects many people still do. The reloading animation's true-to-life accuracy, micro-physics and the number of polygons and shaders has everything to do with visual realism, but it has nothing to do with simulation. Share this post Link to post Share on other sites
Fredsas 0 Posted November 23, 2008 OFP2's graphics are far better than Arma 2. It has an actual 200sq mile island with high viewdistance. That's the 200sq miles of island alone, not the entire map and ocean surrounding like in Arma. 20 mins to fly over in a plane. It take like what 1 min to fly over Sahrani? The footage reminds me of Crysis in the forest areas. The Infantry world is engrossing, dangerous and encompassing. The Tanks and APCs have their fire control and interface systems simulated. No longer just point and shoot like Arma. you have to interface with the Tank or APC's FCS. The only mods that tried to simulate these things in Arma were NWD tank FCS addons. Think almost M1 Platoon 2 simulation complexity, and aircraft? Try Team Apache for Helos like the Cobra and other gunships, and a simplified Lock On Modern Air Combat level simulation for fighter and attack jets. With all of these things in one simulation game, I'm sorry but Arma 2 comes nowhere close to being so detailed and sophisticated. There'll be no more tabbing at red dots on little Laser/IR/Radar thingy on the top of the screen, I'm not even sure what that is supposed to simulate up to this day. The Helios and Aircraft are modelled pretty well. They have working cockpits, flare dispensers, weapon specific engagement sequences etc, you have to lock targets manually with by actually looking for targets using the thermal / laser designator systems on a cobra or actually using the radar scope depending on aircraft. Thermal Inverse white on black/ black on white, IR strobes to mark targets on the ground. Its all being simulated. Hopefully Arma 2 will have all these things in it as well. But I've seen the footage of Arma 2 and it still all looks and feels pretty wooden and impersonal like Arma 1 Share this post Link to post Share on other sites
mr.g-c 6 Posted November 23, 2008 So you really think OFP2 will have all those things in one game? I don't tend to believe that...sorry... Share this post Link to post Share on other sites
Fredsas 0 Posted November 23, 2008 ArmA2 is Alpha pics/vids are ingame not like some from OFP2 faked for marketing reasons. Maybe both games will be great to play - what are you going to do? Â Well if both games are great to play I'll get both Like I said, I really have nothing against BIS. After all they created Operation Flashpoint, a game which I still like to play now and then. However at the time they did have a very large publisher with lots of money to help them to polish the game through the various patches etc Codemasters.. But like me dear old mum used to say. If you're gonna do something, then do it properly. else don't do it at all. I really hope Arma 2 is all we wish for, but I'll be honest. I've made whole realism mods and reconfigured BIS standard stuff for both OFP and Arma. You don't realise that I'm looking at the game from a development point of view. BIS has been working on ARMA 2 aka Game 2 for a long time now. They sit there and tell me from in game footage and screen shots that after all these years this is what they have to offer? I'll be honest Arma 2 looks just like the FSCTI full realism mod I made, which has all those vehicles in it. Everything from M1s to M2s to Hinds, T90s and proper equiped Helos etc etc. When it comes down to it. This new Game 2 engine looks like a slightly modified version of the Arma 1 engine, which was a modified version of the OFP engine. The fact that we all come here and say we want or demand things like better realism, better AI, better graphics, says a lot about what BIS has been doing. Which is very little in terms of real advances. The same old engine with all its flaws, but this time "we can reload while running".... Â This is a joke.. To be fair, Codemasters have been working on their engine for 7 years as well. Lets see when the 2 games come out, just how much love, effort and attention to detail was put into each. These 2 games mean more than just a better simulation for us OFP and Arma fans. It has to show what these guys have been doing to advance the world of PC games, period. BIS has had to make the game more arcade-like to improve playability and fun simply because the engine is so wooden, boring and out of touch with the current times. When the game community has to try to correct mistakes and release whole new mods like sounds and simulations for a out of the box "SIMULATION" game then the writing is on the wall. It's time to look elsewhere. Share this post Link to post Share on other sites
CyDoN 0 Posted November 23, 2008 competitive maps with like 5vs5, no AI maps. Like those of ESL. If the game has no competition it will keep only the coop players and every other will be gone like in ArmA:Armed Assault happened. People like competition most people who play games dont care about coop. Thats why ArmA failled, the only maps that were on PvP basis were those crapy berzerk ones but the best ones as i mentioned above were those of ESL who were not very popular as they were only for pros who knew what to do in them. I still want official competiitve maps and not community made. I truly belive that even if ArmA will be a good game if it has not the means to keep people playing it, it will slowly die. Share this post Link to post Share on other sites
Michael_Wittman 0 Posted November 23, 2008 I´ll give them both their opportunity... I agree that ARMA 2 videos looks too much like ARMA 1. I could also agree that OPF2 has mixed CGI with in game graphics...so I still cant say much of OPF2...just to the people that believe that it will look like the Trailer...you guys are going to have a rude awakening. Going to the core of my expectations on ARMA2 I have to say that I dont want to see the armor-pingball phisic never again, I want to perceive a real improvement in the transparency rendering, and finally....a decept tactic level AI... Share this post Link to post Share on other sites