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.kju

ACE CWC Island Pack - beta-4

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Hi Q,i'm having trouble getting the server to force default textures?

I've swapped the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ace_island_rvmat_dta.pbp

With the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ace_island_rvmat.pbo

Is this correct?

Thanks

EDIT:-

Ah found the info on the wiki thanks!

Didnt realise clients had to aswell! wink_o.gif

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Sorry Q, I don't know if this has been covered before, are you planning to make individual releases of the islands? Just to make for smaller file sizes, less lag, etc.

Thanks mate, downloading your pack now smile_o.gif

Stew

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440 MB required PBOs vs 66 MB for all 5 islands.

(104 of 440 MB are optional textures)

We will offer a full package like now and a minimal version

with optional additions I guess. However splitting up the islands

doesn't make much sense.

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I'm very sorry, Q, I posted before downloading - I though that all the the islands were patched together like a big Sahrani (big load time and lag on my rig)

But I now realise that they are separate islands! biggrin_o.gif

Sorry for my ignorance mate - and THANK YOU for all of your hard work on it!

1. Lag Free

2. Great Terrain

3. All my fond OFP memories coming back! notworthy.gif

yay.gif

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well... great!!!! smile_o.gif

thank you! those islands are excellent... performance is a dream - and in conjunction with ecs armed assault becomes finally what i expected it to be in the first place.

at least terrain the a.i. can actually use and navigate.

ha! this is actually pulling me away from opf... never thought that might happen...normally i checked patches...played a little while and crawled back to opf again. but this is a really pleasant surprise.

ironically this islands are a good showcase for the armed assault engine to be more performance orientated than the older flashpoint version... framerates are better with this than with the original flashpoint version. neat...

one can only wonder what would have happend...if armed assault would have been designed around smaller - less performance eating - islands (with less complex objects)...

again...many thanks!

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My ArmA crashes after playing 1-2 mins on these islands. Any fixes?

Except that, really nice work! I love it!

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What is your viewdistance setting?

Do you use time accel before the crash?

Air you testing the islands in a plane in the air?

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What is your viewdistance setting?

Do you use time accel before the crash?

Air you testing the islands in a plane in the air?

My viewdistance is 3030. And, yes, I fly over them with an aircraft.

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Thanks for the info Farks.

This is most likely the reason for the crash.

As they are still in the OFP island format, they do not use streaming technology it seems. The result is that ArmA crashes

if there are too many objects to be loaded.

High viewdistance and fast movement (and time acceleration) do

multiply the object loaded per second.

However as ground unit this should never be a problem.

For air try viewdistance 2000 for now.

Good news is that islands in the ArmA format should be ready soon. wink_o.gif

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Quote[/b] ]Good news is that islands in the ArmA format should be ready soon.

Thanks, Q, Appreciate it Sir!

Stew notworthy.gif

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picture001.jpgpicture002.jpg

picture003.jpgpicture005.jpg

p002.jpgpicture004.jpg

Everon in ArmA WRP format xmas_o.gif

ace_island_eden_2008-11-30.7z

Please test if that works for you without crashes.

Bump up viewdistance to 50 000, take a plane and 4x time

acceleration.

Also please test if you like the forest like they are now.

They consist now of single trees. Feedback about performance

and their general setup/feel would be very helpful.

You need the CWC island pack beta 4 for it to work.

BACKUP the ace_island_eden.pbo first!

Edit: Please do NOT mirror that file. The full update will be out very soon.

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Great work Q - will check this out as soon as possible.

How does the new forrests look from the air?

With the old pack - the forrests looked really bad when flying over them, sort of like a bunch of identical crammed together bushes.

Well done !  thumbs-up.gif

edit:

Quote[/b] ]

Edit: Please do NOT mirror that file. The full update will be out very soon.

What will be new in the "full update" ?

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Quote[/b] ]How does the new forrests look from the air?

Download too big to check for yourself?  whistle.gif

Quote[/b] ]What will be new in the "full update" ?

At first there will be update of all the CWC island in ArmA WRP format.

So hopefully no more crashes with high VD.

Forest block replaced by single trees and low vegetation.

Smaller fixes.

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It should be better. xmas_o.gif

Yet ultimately it depends on the density of the forest.

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It looks like ofp trees on the picture, any plans on releasing this with arma vegetation?

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from the old thread

Quote[/b] ]In addition we plan to release several vegetation replacement

packs, like ArmA north, ArmA center, desert, winter etc.

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from the old thread
Quote[/b] ]In addition we plan to release several vegetation replacement

packs, like ArmA north, ArmA center, desert, winter etc.

Very nice! Looking forward to that!

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from the old thread
Quote[/b] ]In addition we plan to release several vegetation replacement

packs, like ArmA north, ArmA center, desert, winter etc.

Ohhhh Winter Ftw! xmas_o.gifxmas_o.gif

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Please test if that works for you without crashes.

Bump up viewdistance to 50 000, take a plane and 4x time

acceleration.

Did exactly that and it crashed some seconds after accelerating time. Trying again without recording in FRAPS crashed at almost the same point (somewhere in the middle of everon).

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Can you please give more details Burns.

Like what position on map, what mission settings, your hardware

and what graphic settings. Thanks!

Xeno and looz had also a crash.

Yet looz cannot reproduce it again today. crazy_o.gif

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same results as burns. but need more time to crash, nearly 2 min flown with harrier at 4 x acc speed. 700 kts . also mid island. dont know exact position. flown cossing island , along coast , deep that sometimes bushes pop up. its hard in 4 x mode cant handle it constantly wink_o.gif

mission settings ? none. just started with editor, set harrier in fly mode an start. graphic setting all at normal, in ECS mode also. 7950 GLX SLI

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