scubaman3D 0 Posted October 29, 2008 yep, and the fix I had in mind is basically exactly what you're suggesting. Share this post Link to post Share on other sites
Deadeye 1 Posted October 29, 2008 ArmedAssault.info Mirror updated : http://www.armedassault.info/index.php?cat=addons&id=647 Great weapons ! Share this post Link to post Share on other sites
miller 49 Posted October 29, 2008 Thanks ardvarkdb. great work   ArmABase.de Mirror and News: Mirror: SF DET Alpha Scars Update 0.8 by ardvarkdb Kind regards Miller Share this post Link to post Share on other sites
Stavanger 0 Posted October 29, 2008 Mirror updated by ePrison.de SF Det. Alpha Weapons v0.8 BETA by Scubaman3d Regards, Stavanger Share this post Link to post Share on other sites
scubaman3D 0 Posted October 31, 2008 I turned up the cheese for this one. Are you one of the millions of people world wide who thought an Aimpoint would be nice for use on your SCAR L or H? Well look no further: Share this post Link to post Share on other sites
pauliesss 2 Posted November 1, 2008 Great units, thanks. Share this post Link to post Share on other sites
lone.wolf 80 Posted November 3, 2008 Hey Scuba, Love the weapons, super work is looking forward to the KAC M110... Was wondering if you also will do the KAC PDW..? Â http://www.knightarmco.com/images/pdw1.html Share this post Link to post Share on other sites
scubaman3D 0 Posted November 3, 2008 Thanks, but not likely any time soon. Share this post Link to post Share on other sites
m@ster 0 Posted November 7, 2008 Thx for NICE Addon Mirror: Special Forces Detachment Alpha Here: http://www.ofp2-arma2.com/forum/viewtopic.php?f=11&t=33 Mirror: SF Scars (v beta 0.8) Here: http://www.ofp2-arma2.com/forum/viewtopic.php?f=11&t=32 Share this post Link to post Share on other sites
sabre 244 Posted November 7, 2008 That M110 is nice mate Share this post Link to post Share on other sites
scubaman3D 0 Posted November 7, 2008 Thanks guys for the complements. I'm adding a few more details here and there for the M110 and then it will be ready. There are some other cool weapons that will be tossed in (Carl Gustav, M249 Para, a new SCAR or two, and hopefully the EGLM standalone). Some more units coming soon to, from ardvarkdb. Stay tuned Share this post Link to post Share on other sites
manzilla 1 Posted November 7, 2008 That's great to hear. These units and weapons are bad ass. Between these and .Jonny's, I can't make/play a mission with out em'. Thanks for all the hard work. Share this post Link to post Share on other sites
Benoist 0 Posted November 7, 2008 You SCAR with EoTech is becoming, by far, my favorite weapon in ArmA. Share this post Link to post Share on other sites
loki 1 Posted November 7, 2008 dare i ask if there'll be night variants in the next update? Share this post Link to post Share on other sites
scubaman3D 0 Posted November 8, 2008 Another WIP: Loki, I'm glad you have taken such an interest in this addon but there will not be any "night variants". Credit to Dasquade for the base model (lower receiver, stock, barell, and misc) and Panda (hand guards). I know there is some lighting problem on the stock. I need to figure out a way to fix it. Share this post Link to post Share on other sites
Stavanger 0 Posted November 8, 2008 wow, nice mate! looks very good scubaman3D! Regards, Stavanger Share this post Link to post Share on other sites
Benoist 0 Posted November 8, 2008 A fast review and history about that weapon? Never heard or seen before. Share this post Link to post Share on other sites
GD Mast 0 Posted November 8, 2008 Here you go Benoist. Future Weapons - M110 GD Mast Share this post Link to post Share on other sites
scubaman3D 0 Posted November 8, 2008 Too bad we can't use the thermal sight featured in that vid ! Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted November 15, 2008 Any update on the progress of these packs? And can you confirm the class names for the SCARS, for adding them to units in the editor? Share this post Link to post Share on other sites
manzilla 1 Posted November 15, 2008 Any update on the progress of these packs?And can you confirm the class names for the SCARS, for adding them to units in the editor? Class names are in the readme. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted November 15, 2008 I know, but they arn't that clear, they all end .p3d Share this post Link to post Share on other sites
manzilla 1 Posted November 15, 2008 Just remove the .p3d, everything before that connected with "_" is the class name. Share this post Link to post Share on other sites