Deus 0 Posted September 19, 2008 as the topic asks, has anybody made a playable warfare mod where you can also decide to control the Independant (RACS) or Civilian forces as guerrilla fighters? If so, can someone please direct me that way? Thanks. Share this post Link to post Share on other sites
computica 0 Posted September 21, 2008 To Me is seems like it can be done with some extra code put in to scripts, I'll take a look at it though. Share this post Link to post Share on other sites
Doolittle 0 Posted September 21, 2008 My CTI is three sided. Share this post Link to post Share on other sites
Deus 0 Posted September 21, 2008 Doolittle, I enjoy your CTI mission very much. However, what I am looking for is a variant of the warfare editions out there on the full map that have a playable RACS team where you can build RACS weapons, troops, and vehicles or a Civilian (Guerilla) mod where the civilians create their own form of resisitance through IED's, etc. Or both I like the warfare model, but you are very good at making missions. Maybe you can be the one to bring us this idea? Share this post Link to post Share on other sites
brit~XR 0 Posted September 23, 2008 I wouldnt bother with 3 sides cti unless it can be limited to 10 players per team or it just lag. 32 player warfare is laggy as it is Share this post Link to post Share on other sites
rundll.exe 12 Posted September 23, 2008 3 full sides isnt worth it: What should the team do that lost their bases? disconnect and wait for a new game? Thats not very practical. I would welcome a version where humans can be the resistance tho. Just bothering both sides by re-capturing their towns. or ambushing them. They should be rewarded and get armor during the game too. Could be interesting. Maybe the resistance should be able to win if they capture more then half of the towns for example. Share this post Link to post Share on other sites
computica 0 Posted September 23, 2008 The Resistances Goal should be to destroy the other bases as well as protect there own I guess. If we added Civilians could they play a role? Share this post Link to post Share on other sites
Deus 0 Posted September 23, 2008 I wouldnt bother with 3 sides cti unless it can be limited to 10 players per team or it just lag. 32 player warfare is laggy as it is Taking out a few slots from each side would be the goal to reduce the war on lag. 3 full sides isnt worth it: What should the team do that lost their bases? disconnect and wait for a new game? Thats not very practical.I would welcome a version where humans can be the resistance tho. Just bothering both sides by re-capturing their towns. or ambushing them. They should be rewarded and get armor during the game too. Could be interesting. Maybe the resistance should be able to win if they capture more then half of the towns for example. To be honest, I am not a big fan of the fact that all you have to do to win Warfare is destroy the other base. Â It is still a great deal of fun, but I think set positions would be ideal with conditions that need to be met before you can attack the base (certain number of casualties, towns, time limit, etc) to force more town battles with players and AI not just wait until you can buy a heli to find the base. Â However, I like some of your ideas in regards to RACS / Civilian control with ambushing etc. Â After the base is destroyed you should be allowed to spawn to wreak havoc until the game decides a winner. Share this post Link to post Share on other sites
ModaFlanker 0 Posted October 1, 2008 Guess what? Benny of the XR Server, who makes the RBT mods, is working on one! 16 OPFOR, 16 BLUFOR, and 8 RACS! Racs cannot win the game however. Â They're more suited to lonewolves who just want to jump in the game and play/fight. They'll certainly make RACS more unpredictable! Â "Is it human or is it AI?" Edit: Latest post seems to show we can have 16 RACS... a 48 player server on XR soon! Share this post Link to post Share on other sites
Deus 0 Posted October 1, 2008 Great news, looking forward to it. Share this post Link to post Share on other sites
grendel [aps] 0 Posted October 2, 2008 Apologies for the slight sidetrack, but I couldn't see the point in starting a new thread when the question I have is so closely related to this one. How would I go about making RACS the OPFOR team and the SLA forces the ones defending towns? I've only just started mangling Warfare and what I have learned is mostly based on blundering around and experimenting. Share this post Link to post Share on other sites