Solid_s 0 Posted August 19, 2008 how do i do it? have the file and all, all i really need, is .... the config.cpp it must be rewritteeen, but i suck at it, and too many bugs, i give up. Share this post Link to post Share on other sites
W0lle 1051 Posted August 19, 2008 Moving. I take it you have the permission from the original creator too btw. Share this post Link to post Share on other sites
Solid_s 0 Posted August 19, 2008 yes of course, I do, but I havent had suceeded doing anything so far. I really need help. i could send the config.bin Share this post Link to post Share on other sites
fabiantronc 0 Posted August 20, 2008 config.bin? You need desbinarized it, config.bin works for computers, for human you need config.cpp The best way to do it it's than you see other config.cpp of a seemed addon, example, if you are trying to convert a tank you will need to see a tank config.cpp. Secondly, you need to take a look at BIS MLOD, and made all things as BIS MLOD. But don't forget than you need the permissions of the creator of the addon. That's all, it's not so difficult. Share this post Link to post Share on other sites
wld427 1705 Posted August 20, 2008 what type of addon is it?....plane, tank, weapon?....take a look into some of the configs of other ported addons it will help you understand the coding Share this post Link to post Share on other sites
modemmaik 53 Posted August 20, 2008 You may check for a seemed addon in the samples BI provided. This way you will also be able to locate the different entrys in the memoryLOD plus the matching config.cpp and model.cfg from BI's original. OFP addon's lack the shadowLOD and materials RVMAT's. Best to use some modified content from the BI samples. Also merging the textures is a good way to start adding bumpmaps and specular maps. Next check for proper animations for the crew, when it is a vehicle. Those differ from the OFP ones, so proxies must be replaced. have fun, mike Share this post Link to post Share on other sites
Solid_s 0 Posted August 20, 2008 what type of addon is it?....plane, tank, weapon?....take a look into some of the configs of other ported addons it will help you understand the coding it is a tank =)    now i can say  this, it is too difficult to do stuff that i dont know about. so is anyone of you here, willing to teach me, give tutorials, or explain in a very detailed way how i do what you guys mention? i could try to do the config myself, but thats as far of how the script goes, now for the ... p3d file, im completely n000b working with oxygen 2, so it seems i will need professional help. thanx     Share this post Link to post Share on other sites
sander 14 Posted August 20, 2008 Hi, The main problem with converting vehicles from OFP to Arma is that the config will need to define the model, sections and skeleton. More info on the subject can be found here: BIS Wiki on model.cfg and skeleton Regards, Sander Share this post Link to post Share on other sites
modemmaik 53 Posted August 22, 2008 what type of addon is it?....plane, tank, weapon?....take a look into some of the configs of other ported addons it will help you understand the coding it is a tank =) now i can say this, it is too difficult to do stuff that i dont know about. so is anyone of you here, willing to teach me, give tutorials, or explain in a very detailed way how i do what you guys mention? i could try to do the config myself, but thats as far of how the script goes, now for the ... p3d file, im completely n000b working with oxygen 2, so it seems i will need professional help. thanx Ups.. OK, you love it the hard way Best start would be to analyze BI-sample tanks first, then vilas vibi addon. Vilas converted some tanks from ofp to arma. A good example for your conversion might be the desert bradley and the AAV7 conversions for Arma. May be you can get the MLOD's for analyze. I also start to convert a bunch of tanks to see how they can be converted the easy way and how to push up the model quality to bring it near the quality of the BI samples. good luck, because I change my ISP and will be offline during the next weeks. BR, mike Share this post Link to post Share on other sites
Solid_s 0 Posted September 18, 2008 what type of addon is it?....plane, tank, weapon?....take a look into some of the configs of other ported addons it will help you understand the coding it is a tank =)    now i can say  this, it is too difficult to do stuff that i dont know about. so is anyone of you here, willing to teach me, give tutorials, or explain in a very detailed way how i do what you guys mention? i could try to do the config myself, but thats as far of how the script goes, now for the ... p3d file, im completely n000b working with oxygen 2, so it seems i will need professional help. thanx     Ups.. OK, you love it the hard way  Best start would be to analyze BI-sample tanks first, then vilas vibi addon. Vilas converted some tanks from ofp to arma. A good example for your conversion might be the desert bradley and the AAV7 conversions for Arma. May be you can get the MLOD's for analyze. I also start to convert a bunch of tanks to see how they can be converted the easy way and how to push up the model quality to bring it near the quality of the BI samples. good luck, because I change my ISP and will be offline during the next weeks. BR, mike you back ? I analyze mlod but its too diifficult, I dont get it really. help I now have the model mapped and textured, but it is still a problem to get it ingame , it would show up in editor but as empty circle and wen putting in game the arma crashes. Share this post Link to post Share on other sites
modemmaik 53 Posted September 18, 2008 Not bad, not bad  It took me ~3 weeks to get a retexed BI-sample tank ingame... About 2 months to create a full functioning tank Because your target addon is a tank, try a simple community addon first, like the Honda NSX, after that you may check Törni's M60 as a tank example. Those addons include a MLOD, which are O2-loadable. To get a grip on what is needed an how to manipulate it, check this tutorial. Section 2 describes how to create a vehicle addon. You can check the tank-specific stuff by playing around using BI-Samples or community addons. I am sorry, but modeling is one thing, to get it ingame another but as complex as the first. Have Fun, mike Share this post Link to post Share on other sites
Solid_s 0 Posted November 3, 2008 next step (failure) , define a model cfg. i have define classes but its still doesnt appear on map at all..... lodsd are definen . view gemoetry fire gemotry shadow lod, etc... any ideas anyone? Share this post Link to post Share on other sites
.kju 3245 Posted November 3, 2008 what says the arma.rpt? Share this post Link to post Share on other sites
Solid_s 0 Posted November 4, 2008 it says nothing about my addon, but... the whole friggin file was full (about 100000 lines) with some mp (AI) or something like this, i cleaned it up and deleted. anyway , know any good configs for walls? Share this post Link to post Share on other sites