ck-claw 1 Posted November 28, 2008 BTW is there difference in AI logic between telling AI to capture towns and move to destination? (despite capture towns picks up closest Hostile loc)? Not sure tbh? Other than you could send everyone to the same place. Where as 'capture towns' could split them up to attack seperate towns! Share this post Link to post Share on other sites
twisted 128 Posted November 28, 2008 this warfare sounds great - does it integrate revive scripts? Share this post Link to post Share on other sites
ck-claw 1 Posted November 28, 2008 this warfare sounds great - does it integrate revive scripts? Now thats an idea i never thought of trying that! Share this post Link to post Share on other sites
arma.isgreat.org 0 Posted November 30, 2008 Ok, my link should work now, I redid the mission now so that it works without any major glaring errors. Players are restricted to altitudes below 1000m. There are new units for east and west in upgrades. The ai works better and the game has been adjusted for quicker gameplay. All other features are present though this is a reworked version since the last. Note AA heli's. Share this post Link to post Share on other sites
buble 0 Posted November 30, 2008 Hey Link still doesn't work!! Share this post Link to post Share on other sites
colligpip 0 Posted November 30, 2008 umm could you use filefront or similar Share this post Link to post Share on other sites
ck-claw 1 Posted November 30, 2008 Edit:- Shouldnt of been passworded? Share this post Link to post Share on other sites
buble 0 Posted November 30, 2008 C'MON!!!!! This thing requires password!!!. Share this post Link to post Share on other sites
arma.isgreat.org 0 Posted November 30, 2008 added filefront if that helps Share this post Link to post Share on other sites
arma.isgreat.org 0 Posted November 30, 2008 Note the hotfix, there was an error in my release on the west side. Share this post Link to post Share on other sites
buble 0 Posted November 30, 2008 (Just redownloaded HOTFIX) After 20 Min I Have "scalar" instead my money amount! It Let me buy HELI etc. Also IT would be nice to see balance for each team and each team Group members(as in WACO). Share this post Link to post Share on other sites
arma.isgreat.org 0 Posted November 30, 2008 Ok, fixed the scalar Share this post Link to post Share on other sites
DirkGent 0 Posted December 1, 2008 This map is really GREAT! Thank you! Just one thing that is on my wish list: able to respawn on camps. Share this post Link to post Share on other sites
code-red 0 Posted December 4, 2008 I am not sure if this was adressed already. Respawning the supply trucks didnt work for me, they got taken of the map but never respawned. Does the ai comm use upgrades en stuff ? Thanks for the mission, it is very good Share this post Link to post Share on other sites
computica 0 Posted December 10, 2008 I was wondering could you add/implement the VFAI Project scripts into warfare too? Share this post Link to post Share on other sites
buble 0 Posted December 10, 2008 You don;t need to merge VFAI into WF you just need to use this addon. Share this post Link to post Share on other sites
Hker 10 Posted October 12, 2009 *Warfarev11 RBTI WACO WARFARE ADV* Filefront - Warfare32V11-RBTADV.Sara.pbo HOTFixed for clientid issue and scalar money. This Filefront link did not work for me, can anyone pls upload to sendspace? thx mate Share this post Link to post Share on other sites
computica 0 Posted November 23, 2009 (edited) I was wondering could you all release a Basic version of the Warfare ADV mission to be ported across other islands? You're AI is perfect, they are very active! EDIT: Nevermind you should leave as it is :P Edited November 26, 2009 by Computica Share this post Link to post Share on other sites