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colonel well

BouddhArma

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Did you create this model? How many polys does it have?

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The next thing would be to give it shaders that make it look like gold.

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Goddamn, Col.W you got to slow down...

Get one working and finish it without any

"MAJOR" f*ups...

I mean no dissrespect, but you are spitting stuf.

And i dont mean you should do as GNAT, make alot and

never release, pistols.gifrofl.gif ....SORRY GNAT...

Couldnt resist....No hard feelings i hope...

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it's to learn how to wink_o.gif

it's a free 3d model from ...Turbosquid convert it for arma nener.gif

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it's to learn how to wink_o.gif

it's a free 3d model from ...Turbosquid convert it for arma nener.gif

so say it when you post a model. the models from turbosquid have also a <span style='font-size:12pt;line-height:100%'>README</span>.

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So what did you learn from importing that model?

sit on your bum and make something on your own instead of realeasing other peoples work (with breaching several licenses whatever).

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There's some challenge in this project, if you'd like. That model has way more than 5,000 poly's. Cut it down to 5,000 polys, LOD it, make a shadow LOD, a geo LOD. I'd encourage anyone who is interested in ArmA modding to get the free models off turbosquid and practice this.

Everyone wants a nice end result, because it helps spurr you on. There is nothing wrong with using a 3D library for reference, thats what gamedev companies do. The "real" work comes from making a model work in game.

So, go to turbosquid... download a model... and make your own:

* Resolution LODs (six of them, max 5000 polys for highest)

* Geometry LODs (500 polys)

* Fire Geometry LODs (500 polys)

* Shadow LOD (max 1000 polys - ideally less)

Then, practice cutting the model up and making a "destroyed" version of it (lots of fun!wink_o.gif. People ask me all the time how they get into modelling, well, thats the way you do it IMHO.

EDIT: And if you want a REAL challenge... try making a realistic model for the PS2... shesh... you're talking "hundreds" of polys and not "thousands".

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