ubascouser 0 Posted July 8, 2008 Sorry to be a pain this mod looks great and congrats to all who made it.And now for my problem ive installed it and tried it but as soon as my player comes on he just keeps going from the stand up position to prone and when i look around me all the ai are functioning properly so why isnt my player if this has been answered allready then im sorry but if someone could tell me what ive done wrong it would be apreciated thx. Share this post Link to post Share on other sites
Deathstruck 375 Posted July 9, 2008 Anybody experienced that M4 with SD using sound of normal M4 without suppresor ? It pretty much ruined my stealth experience I was using only some side addons(RHS stuff, RH AK pack etc. I dont think it should be incompatible) no mods used... Share this post Link to post Share on other sites
waylay00 0 Posted July 10, 2008 Can I use this mod with MaddMAtt's Effects? Share this post Link to post Share on other sites
usmc123 1 Posted July 11, 2008 Can I use this mod with MaddMAtt's Effects? My question as well, it may be my new drivers but I got a CTD yesterday while on Gardinas with Vilas's WW2 stuff and CSM and obviously SLX. I think it's my new driver, since ArmA was fine before. But I was also using Matts Effects and I'm not sure if that's the problem. Share this post Link to post Share on other sites
Deathstruck 375 Posted July 11, 2008 SLX + Mad matts effetcs + pletora of other mods seems working.. Share this post Link to post Share on other sites
manzilla 1 Posted July 11, 2008 Can I use this mod with MaddMAtt's Effects? Yes you can but there is a few steps to follow if you want the best results. Just do a "print this topic" search for ArmAEffects, MaddMatt or some similar variant and you will find what to do. That info is in the front pages of this thread somewhere. Share this post Link to post Share on other sites
CrazyAce 0 Posted July 12, 2008 Ok this sounds stupid of me, but I have Vista 32bit and when I double click the Start SLX.bat file the dos prompt comes and goes very quickly, I don't think it did anything. What do I need to do? Share this post Link to post Share on other sites
Deadfast 43 Posted July 12, 2008 Vista can't work with bat files properly (thanks to messed up account privileges). Try to right-click and Run as administrator. If it won't help you'll have to use the standard -mod=@SLX method. Share this post Link to post Share on other sites
CrazyAce 0 Posted July 12, 2008 Vista can't work with bat files properly (thanks to messed up account privileges).Try to right-click and Run as administrator. If it won't help you'll have to use the standard -mod=@SLX method. Yea it didn't work either... So the only thing the start.bat file does is place the “mod†shortcut to the desktop? Then what about the other stuff... Who the heck uses *.bat files anymore Share this post Link to post Share on other sites
Deadfast 43 Posted July 12, 2008 I do I don't remember what it does. Never used it. If you want to know simply right-click on it and select edit. Share this post Link to post Share on other sites
CrazyAce 0 Posted July 12, 2008 I do I don't remember what it does. Never used it. If you want to know simply right-click on it and select edit. Yeah for viruses and replications Anywho, why all the trouble to get this mod to work with everything on Vista..? Isn't it just easy enough to pack everything in one folder and call it done? I know it is for me. Share this post Link to post Share on other sites
Deadfast 43 Posted July 12, 2008 The bat is just alternative way to launch the mod, just as I told you. Simply use the modfolder method. Share this post Link to post Share on other sites
ckolonko 0 Posted July 12, 2008 Hi, im having a problem with something called smokeshoot. every so often i get the error message: slx_gl3\s\smokeshoot.sqs not found popping up. Normally when using vehicles that come under fire. Any way of fixing this? Share this post Link to post Share on other sites
CrazyAce 0 Posted July 12, 2008 The bat is just alternative way to launch the mod, just as I told you.Simply use the modfolder method. Right the mod folder is just for launching the mod, this I use ArmA Launcher, but what about the others? Install_SLX_CA.bat ;Technically I don't need this one with LAN on Warfare. & Install_SLX_Muzzle_Flashes.bat  ;This mod would be cool to have with. In notepad there is more code in there than the start batch file. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">To install extra content: Run the .bat files after extracting SLX to the ArmA folder. CA installer installs the Kegetys MP spectator script starter. Weapons installer installs SLX muzzle flashes. And I'm sorry, but what is the deal with the cpbo.exe? Share this post Link to post Share on other sites
manzilla 1 Posted July 12, 2008 Hi,im having a problem with something called smokeshoot. every so often i get the error message: slx_gl3\s\smokeshoot.sqs not found popping up. Normally when using vehicles that come under fire. Any way of fixing this? I believe this has been discussed in the earlier pages, try a "print this topic" search for smokeshoot or something similar to the error you describe. I'm not sure if a fix is provided but I believe it's been discussed. It's worth a look. Share this post Link to post Share on other sites
Deadfast 43 Posted July 12, 2008 The bat is just alternative way to launch the mod, just as I told you.Simply use the modfolder method. Right the mod folder is just for launching the mod, this I use ArmA Launcher, but what about the others? Install_SLX_CA.bat ;Technically I don't need this one with LAN on Warfare. & Install_SLX_Muzzle_Flashes.bat  ;This mod would be cool to have with. In notepad there is more code in there than the start batch file. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">To install extra content: Run the .bat files after extracting SLX to the ArmA folder. CA installer installs the Kegetys MP spectator script starter. Weapons installer installs SLX muzzle flashes. And I'm sorry, but what is the deal with the cpbo.exe? What's your path to the SLX folder (like E:\ArmA\@SLX)? Share this post Link to post Share on other sites
CrazyAce 0 Posted July 13, 2008 What's your path to the SLX folder (like E:\ArmA\@SLX)? C:\Program Files\Atari\ArmA\@SLX its the Digital download. Share this post Link to post Share on other sites
Deadfast 43 Posted July 13, 2008 What's your path to the SLX folder (like E:\ArmA\@SLX)? C:\Program Files\Atari\ArmA\@SLX Â its the Digital download. Try this: http://boxstr.com/files/2692449_o8isz/SLX_BATs.zip Share this post Link to post Share on other sites
Günni123 0 Posted July 16, 2008 Not every helicopter behaves like the Bis-Standart ones! How can I make my Helicopter attack tanks via FFAR? Is there a order in the config with what I can do it? I´m changing a hind config at the moment. Does anyone know how to do? Share this post Link to post Share on other sites
devgru 0 Posted July 16, 2008 can someone make a youtube video on how to install this mod? Share this post Link to post Share on other sites
Deathstruck 375 Posted July 16, 2008 Can somebody tell me where can I tone down the explosion radius ? It's hella....annoying. For example at Range of Death there is scripted explosion that kills(SLX) the soldiers that are supposed to stay alive. Share this post Link to post Share on other sites
Günni123 0 Posted July 16, 2008 Can somebody tell me where can I tone down the explosion radius ? It's hella....annoying.For example at Range of Death there is scripted explosion that kills(SLX) the soldiers that are supposed to stay alive. you´ve got to serach for : SLX_Vehicleeffects.pbo open it there you find the effects witch you want to change. Search for your effect and change the lines: hit=900; indirectHit=600; indirectHitRange=8; (numbers are just an example) change like u want it to be the more higher the more bad it should be. Just try it should work. Share this post Link to post Share on other sites
CrazyAce 0 Posted July 16, 2008 Try this:http://boxstr.com/files/2692449_o8isz/SLX_BATs.zip Dude that's awesome and it works, though it still is a batch file I have no idea how this one works while the original doesn't... But in anyways it works and now I can get to try it in all its glory. Thanx DeadFast. :edit: Modesta in flames; just to show how much fun I have been having with this mod. Ok who dropped the nuke? The only thing I can think of is that someone dropped a nuke or shot a hell of a lot of heat rounds at Modesta to cause this 3-5fps collateral damage screen shot. And I mean the whole city was burning, an hour later it still was burning and a few buildings have collapsed it was awsome. http://img359.imageshack.us/my.php?image=modestainflameswa7.gif Share this post Link to post Share on other sites
Comrade12 0 Posted July 18, 2008 What would be the modifier to make the AI defend more often? I think the ai sitting in the streets instead of moving into the nearby building breaks the immerssion. I shortend the code because it would take up half this page lol! SLX_Busy=SLX_Busy - [_group];vehicle leader _group domove getpos vehicle leader _groupif(SLX_Debug>1)then{if(format["%1",defend_sqs]==SLX_Null)then{defend_sqs=0}; defend_sqs=defend_sqs - 1; player globalchat format["exit defend_sqs %1 %2", defend_sqs, _this]}leader _group enableAttack true;exit; Make a squad of AI's garrison nearby buildings. ; Use: [Group,TargetGroup] exec (SLX_GL3_Path+"s\SLX_Garrison.sqs"); Group is the group to have garrison a building. Target group is optional and will be used for the position to search for the building to garrison from, so that the attacking group will storm the building that the target group is in.?(SLX_NoGarrison>0):exit_group=_this select 0;_stay=_this select 1_tg=_this select 1leader _group enableAttack false;if(SLX_DEBUG>3)then{if(format["%1",garrison_sqs]==SLX_Null)then{garrison_sqs=0}; garrison_sqs=garrison_sqs + 1; player globalchat format["garrison_sqs %1 %2", garrison_sqs, _this select 0]}SLX_Busy=SLX_Busy+[_group];player globalchat format["%1 garrisoning buildings %2", _this select 0, _this select 0];player globalchat format ["%1 %2 %3", _group, combatmode ((units _group) select 0), Behaviour ((units _group) select 0)]; Check if target group is defined for building distance search, if not then use group to find closest building;?(format["%1",_tg]==SLX_Null):_tg=_group? (format["%1",(count (units _tg))]=="SCALAR"):_tg=_group_grpcnt=(count (units _tg)) - 1_building=objNull_garrisoned=[]_inside_arr=[]_i=0; Start Garrison for a new building, reset number of spots#Start_i=0;_spotnum=40_spotnum=-3; Find a building that hasn't been Garrisoned, if it's been Garrisoned find the closest building to the next unit that hasn't been Garrisoned, if no more units then exit.#FindBuilding~0.05?_i>_grpcnt:goto "EndFind"_unit=((units _tg) select _i)?format["%1",_unit]=="<null>":goto "EndFind";_building=nearestBuilding vehicle _unit_building=objnull{if( (isnull _building) && (((_x buildingpos 0) select 0)!=0) )then{_building=_x}} foreach (nearestObjects [vehicle _unit, ["building"], 200])?(SLX_DEBUG>3):player globalchat format["%1 garrison %2 %3 %4 %5 %6 %7 %8", _group, _tg, _unit, _i, _grpcnt,_building];player globalchat format["1 %1 %2 %3 %4 %5 %6 %7 %8", _group,_spotnum,_i,count units _group,_pos,_building]_i=_i + 1 Share this post Link to post Share on other sites
Deadfast 43 Posted July 19, 2008 Try this:http://boxstr.com/files/2692449_o8isz/SLX_BATs.zip Dude that's awesome and it works, though it still is a batch file I have no idea how this one works while the original doesn't... But in anyways it works and now I can get to try it in all its glory. Thanx DeadFast. You're welcome . And to answer your question this one works because I force the path to your SLX folder (that's why I asked for it) with a simple CD command. In the original version it's depending on Windows using a brain. Normally, the location where the BAT is launched is passed over for further functions. This doesn't work for some people using Vista though. Apparently Vista thinks that you don't have enough permission to do anything in the SLX folder and therefore passes over address of the Windows folder  . Share this post Link to post Share on other sites