FritzDaKat 0 Posted April 26, 2008 I've seen alot of folks with issues regarding texture loading taking a while and was wondering if there was perhaps some less known command line switch (Or if one could be added for 1.12b   ) which would reserve x amount of Vram (i..e. -tcache=512) to be used for keeping all the textures in quick reach of the OS / Game  engine, as opposed to having to wait the 2-3 seconds for the blur of color to gel into a properly textured wall, or tank. Or was this one of the original intentions of the maxmem command? If so, it doesnt seem to be helping reduce the delay by any noticable measure. ***edit*** Soooo quiet... Share this post Link to post Share on other sites
Rocco 0 Posted April 30, 2008 like to know hat also, the texture loading speed is horrible! Share this post Link to post Share on other sites
Yoma 0 Posted April 30, 2008 Setting textures to normal and shadows to high helped my setup a lot. Not much visual difference, allround it looks way better with normal textures than with gray surfaces loading all over the place :-) on high/default. It also plays a lot nicer. Share this post Link to post Share on other sites
OrLoK 20 Posted April 30, 2008 Hello all Ill try the suggestion above, but I too am looking for a fix for this. It doesnt seem to happen on custom islands so far for me, but I havnt exhaustivly tested this yet so I may be talking out me bum. Looking forward to suggestions and fixes. Rgds LoK Share this post Link to post Share on other sites
the_shadow 0 Posted April 30, 2008 this is a "bug" that i remember from the earliest versions of ArmA (up to 1.05 i think) wich was then gone until the 1.12 beta patch.. for me the 1.12 patch did some really bad things to the games performance.. but it also added some good things so i just cant decide if i like it or not. Share this post Link to post Share on other sites
FritzDaKat 0 Posted April 30, 2008 It's an issue I get on all game settings / view distances. In the ECS addon there was a "fixedgrid" setting that I think does what I was hoping for (Forced loading of textures within x meters) but I've really got to play with ECS more to get it running more smoothly on my system. (13-28 fps in Corazol without ECS and it only goes downhill with ECS active, still have alot of Anims to turn off ) Share this post Link to post Share on other sites
OrLoK 20 Posted April 30, 2008 oh btw i also get it in 1.11 (just tested) although not quite as bad, will test more and report. Rgds LoK Share this post Link to post Share on other sites
Rexxenexx 0 Posted April 30, 2008 Are you guys talking about like when you turn around you see the lowest MipMaps and then like 2-3 seconds later it switches higher, or are you talking about actually no texture and then it pops on? I get the former more so in 1.12 than the previous versions. Share this post Link to post Share on other sites
FritzDaKat 0 Posted April 30, 2008 I was speaking of the former as well. ***Edit*** And the ECS Addon setting Force local terraingrid seems to correct it outright but I've got to shut off about 1/2 the features for it to not lag my PC to death ( My fault I went for the Celeron D, not theirs At least the Mobo is Quad core ready. ) The important thing is I'm no longer looking at impressionist watercolors for a few seconds every time I turn around in a city I'll C&P my ecs HPP file in here if anyone wants the "Quick fix" to minimize impact. (I just shut down all the area and environmental anims and made a "Fixed" dynamic viewdistance range. ) Share this post Link to post Share on other sites
OrLoK 20 Posted May 1, 2008 If you could paste that hpp file then that would be great. (I also tested in 1.09 and yes same errors but not as apparent as in 1.12) Oh btw do you also get LOD problems in the same vein as the texture streaming? Rgds LoK Share this post Link to post Share on other sites
FritzDaKat 0 Posted May 1, 2008 local.hpp Quote[/b] ]ECS_local0[] = {false}; ECS_local1[] = {}; ECS_local2[] = {true}; ECS_local3[] = {100}; ECS_local4[] = {1}; ECS_local5[] = {false}; ECS_local6[] = {false}; ECS_local7[] = {{600,600}}; ECS_local8[] = {true}; ECS_local9[] = {50.000000}; ECS_local10[] = {false}; ECS_local11[] = {false}; ECS_local12[] = {false}; ECS_local13[] = {false}; ECS_local14[] = {0.75}; ECS_local15[] = {false}; ECS_local16[] = {0.55}; ECS_local17[] = {false}; ECS_local18[] = {0.75}; ECS_local19[] = {false}; ECS_local20[] = {0.95}; ECS_local21[] = {false}; ECS_local22[] = {0.85}; ECS_local23[] = {false}; ECS_local24[] = {0.85}; ECS_local25[] = {false}; ECS_local26[] = {0.85}; ECS_local27[] = {false}; ECS_local28[] = {0.85}; ECS_local29[] = {false}; ECS_local30[] = {1}; ECS_local31[] = {false}; ECS_local32[] = {1}; ECS_local33[] = {1500}; ECS_local34[] = {false}; ECS_local35[] = {1}; ECS_local36[] = {false}; ECS_local37[] = {1}; ECS_local38[] = {true}; ECS_local39[] = {1}; ECS_local40[] = {true}; ECS_local41[] = {1}; ECS_local42[] = {true}; ECS_local43[] = {1}; ECS_local44[] = {{"Tank","M119","D30"}}; ECS_local45[] = {true}; ECS_local46[] = {true}; ECS_local47[] = {3}; ECS_local48[] = {50}; ECS_local49[] = {{"HMMWV50","HMMWVTOW","HMMWVMK","HMMWV","Str ykerBase","Stryker_ICV_M2","Stryker_ICV_MK19","Stryker_TOW&q uot;,"UAZMG","UAZ_AGS30","UAZ","BRDM2","BRDM2 _ATGM","Skoda","SkodaBlue","SkodaRed","SkodaGreen& quot;,"datsun1_civil_1_open","datsun1_civil_2_covered","datsun1_c ivil_3_open","LandroverMG","Landrover_Closed","Landrover&quo t;,"car_hatchback","car_sedan","hilux1_civil_1_open","h ilux1_civil_2_covered","hilux1_civil_3_open","M1Abrams","M11 3","M113_RACS","M113Ambul","Vulcan","Vulcan_RACS&q uot;,"BMP2","BMP2Ambul","T72","ZSU","AH1W&quo t;,"UH60MG","UH60","AH6","AH6_RACS","MH6" ;,"MH6_RACS","AV8B","AV8B2","KA50","Mi17_MG&q uot;,"Mi17","Su34","Su34B","A10","RHIB", "RHIB2Turret","DC3","UH60MGRACS","UH60Racs"," DATSUN_PK1","MAA_DATSUN_PK2","DATSUN_DSHKM1","DATSUN_DSHKM2& quot;,"HILUX_PK1","HILUX_PK2","HILUX_DSHKM1","HILUX_DSH KM2","HMMWV_civil"}}; ECS_local50[] = {true}; ECS_local51[] = {{"ECS_RC_US"}}; ECS_local52[] = {5}; ECS_local53[] = {0.55}; ECS_local54[] = {5}; ECS_local55[] = {0.75}; ECS_local56[] = {true}; ECS_local57[] = {{"ECS_RC_RU"}}; ECS_local58[] = {5}; ECS_local59[] = {0.55}; ECS_local60[] = {5}; ECS_local61[] = {0.75}; ECS_local62[] = {true}; ECS_local63[] = {{"ECS_RC_RACS"}}; ECS_local64[] = {5}; ECS_local65[] = {0.55}; ECS_local66[] = {5}; ECS_local67[] = {0.75}; ECS_local68[] = {true}; ECS_local69[] = {{"ECS_RC_CIV"}}; ECS_local70[] = {5}; ECS_local71[] = {0.25}; ECS_local72[] = {5}; ECS_local73[] = {0.55}; ECS_local74[] = {true}; ECS_local75[] = {100}; ECS_local76[] = {true}; ECS_local77[] = {150}; ECS_local78[] = {true}; ECS_local79[] = {true}; ECS_local80[] = {{"ECS_RU"}}; ECS_local81[] = {{"ECS_US"}}; ECS_local82[] = {{"ECS_RACS"}}; ECS_local83[] = {{"ECS_CIV"}}; ECS_local84[] = {true}; ECS_local85[] = {true}; ECS_local86[] = {false}; ECS_local87[] = {true}; ECS_local88[] = {true}; ECS_local89[] = {50}; ECS_local90[] = {240}; ECS_local91[] = {true}; ECS_local92[] = {true}; ECS_local93[] = {0.75}; ECS_local94[] = {0.75}; ECS_local95[] = {60}; ECS_local96[] = {true}; ECS_local97[] = {0.03}; ECS_local98[] = {180}; ECS_local99[] = {true}; ECS_local100[] = {0.95}; ECS_local101[] = {15}; ECS_local102[] = {true}; ECS_local103[] = {0.95}; ECS_local104[] = {120}; ECS_local105[] = {true}; ECS_local106[] = {0.95}; ECS_local107[] = {240}; ECS_local108[] = {true}; ECS_local109[] = {0.75}; ECS_local110[] = {20}; ECS_local111[] = {0.75}; ECS_local112[] = {0.95}; ECS_local113[] = {0.75}; ECS_local114[] = {0.95}; ECS_local115[] = {0.85}; ECS_local116[] = {0.75}; ECS_local117[] = {0.85}; ECS_local118[] = {0.75}; ECS_local119[] = {0.85}; ECS_local120[] = {30}; ECS_local121[] = {30}; ECS_local122[] = {15}; ECS_local123[] = {15}; ECS_local124[] = {3}; ECS_local125[] = {0.25}; ECS_local126[] = {0.25}; ECS_local127[] = {true}; ECS_local128[] = {true}; ECS_local129[] = {true}; ECS_local130[] = {0.85}; ECS_local131[] = {false}; ECS_local132[] = {300}; ECS_local133[] = {15}; ECS_local134[] = {true}; ECS_local135[] = {true}; ECS_local136[] = {true}; ECS_local137[] = {true}; ECS_local138[] = {true}; ECS_local139[] = {true}; ECS_local140[] = {true}; ECS_local141[] = {true}; And public.hpp (Shut off Dynamic weather, AI chat text and volumetric fog) Quote[/b] ]ECS_public0[] = {5.00}; ECS_public1[] = {19.00}; ECS_public2[] = {false}; ECS_public3[] = {45}; ECS_public4[] = {true}; ECS_public5[] = {true}; ECS_public6[] = {true}; ECS_public7[] = {true}; ECS_public8[] = {true}; ECS_public9[] = {true}; ECS_public10[] = {false}; ECS_public11[] = {true}; ECS_public12[] = {true}; ECS_public13[] = {true}; ECS_public14[] = {0.01}; ECS_public15[] = {0.01}; ECS_public16[] = {false}; ECS_public17[] = {true}; ECS_public18[] = {true}; Not quite sure why locking in the local terrain grid is having an impact on building textures, but it is so I'm pleased. Vegetation was never really an issue as I use the Proper_vegetation fix. (Uses ofp trees & stuff, static but greatly reduces performance hit caused by streaming trees. I never really felt the need to count individual leaves on a birch at close range myself ) Share this post Link to post Share on other sites
Rocco 0 Posted May 1, 2008 I was speaking of the former as well.***Edit*** And the ECS Addon setting Force local terraingrid seems to correct it outright but I've got to shut off about 1/2 the features for it to not lag my PC to death ( My fault I went for the Celeron D, not theirs   At least the Mobo is Quad core ready. ) The important thing is I'm no longer looking at impressionist watercolors for a few seconds every time I turn around in a city  I'll C&P my ecs HPP file in here if anyone wants the "Quick fix" to minimize impact. (I just shut down all the area and environmental anims and made a "Fixed" dynamic viewdistance range.   ) EDIT: nvm its in the ECS local.hpp sorry but where can i force local terrain grid? how to do it? Share this post Link to post Share on other sites
OrLoK 20 Posted May 7, 2008 Hello Anyone got this to work? I assume this is making No 8 to true and raising the numeral for No 9? No improvements for me. Any improvements for anyone? Let us know. (I also used the proper OFP veg, but unfortunatly they tend to over obscure the environ as the scaling is a bit off compared to the arma trees, but can inprove yer fps quite alot) Rgds LoK Share this post Link to post Share on other sites