GodHammer 0 Posted March 27, 2008 In order to add some " Spec Ops " taste to my sniper rifles I modeled this one. It is mounted right in front of usual optics and adds a NV capability. Model is finished, will be mounted on my Windrunner .50 SD, on a M24 and on a Barrett 107. Here you are a fast preview. Cheers, GH. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 29, 2008 Are you planning to try to script it so it actually works in the game as a weapon-mounted night sight? Remember that ArmA doesn't have such a feature "out of the box". Share this post Link to post Share on other sites
GodHammer 0 Posted March 29, 2008 Uhm, I know nothing of scripting, except few things I use for simple mission editing, I'm sorry. Would be a nice idea, maybe just associate it the NV Goggle's properties, changing the voice in the menu " Activate PVS " instead of " NV Goggles on ". Would save some room in the inventory afterall I do not really know if it could be possible but it would be nice for sure. If someone's interested in trying a script, just PM me For the moment this is a pure visual addon, and still a w.i.p., going to rework some parts and add a custom rail to it. Cheers, GH Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 29, 2008 ... " Activate PVS " instead of " NV Goggles on ". Would save some room in the inventory afterall I do not really know if it could be possible but it would be nice for sure... Would that it were that simple. You'd also need to arrange it so the night vision effect "switched itself off" when you lowered the sight from your eye, or put the rifle down. It's a real bummer that the game doesn't support this right off the bat. Â Share this post Link to post Share on other sites
max power 21 Posted March 29, 2008 ... " Activate PVS " instead of " NV Goggles on ". Would save some room in the inventory afterall I do not really know if it could be possible but it would be nice for sure... Would that it were that simple. You'd also need to arrange it so the night vision effect "switched itself off" when you lowered the sight from your eye, or put the rifle down. It's a real bummer that the game doesn't support this right off the bat. perhaps one could bind it so both actions toggle with the same keystrokes. Share this post Link to post Share on other sites
GodHammer 0 Posted March 31, 2008 This goes beyond my knowdledge boys, I am sorry I'm just trying to build up a good model, hope someone's willing to help with scripts Would be an useful addon! Cheers, GH. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 31, 2008 Mate, I've got a favour to ask of you if you don't mind. I throw a PM your way soonish. Share this post Link to post Share on other sites
GodHammer 0 Posted March 31, 2008 W.I.P. on the SopMod M24: (edited, pics on next post to save some space) Share this post Link to post Share on other sites
GodHammer 0 Posted April 1, 2008 View Pilot of the UNS and Scope combo. Meshes have been optimezed and detailed, still a W.i.p. but almost getting there. Thanks to Aimpoint and Dasquade for support Hope you will like it Cheers, GH. Share this post Link to post Share on other sites
GodHammer 0 Posted April 1, 2008 Needs just a Parker Hale bipod ( if I can build one with less faces than regular Harris ) and I can start Lods construction. Cheers, GH. Share this post Link to post Share on other sites
Yossarian 0 Posted April 1, 2008 that sir, is excellent. VERY nice. I would never use any other gun in ArmA. keep us updated. Share this post Link to post Share on other sites
ravendk 25 Posted April 2, 2008 Goodlooking! Keep it up! Share this post Link to post Share on other sites
lone.wolf 80 Posted April 2, 2008 Your Windrunner and this addon, will be released in one pack or in separate packs...??? Cant wait to start sniping with these beatifull babies of yours.... Share this post Link to post Share on other sites
GodHammer 0 Posted April 2, 2008 Thanks for comments everybody, much apreciated Well Windrunner still needs a bit of work and " cleaning up ", I suppose M24 will be ready soon. Maybe I'll release a sniper ammo box and unpgrade it as soon as a new rifle is ready. Still thinking about it And yesterday I was just speaking about an M40... lovely baby, isn't she? Cheers, GH. Share this post Link to post Share on other sites
lone.wolf 80 Posted April 2, 2008 The more sniper rifles the better, love the varity in my sniper missions... Keep them coming, and M40 isnt a bad one... Share this post Link to post Share on other sites
Yossarian 0 Posted April 2, 2008 indeed, m40a4 is real nice. . . but that m24 sopmod is so sweet. you thinking about releasing it as a mini-mod? Share this post Link to post Share on other sites
Col. Faulkner 0 Posted April 3, 2008 Are you planning to do any of the Accuracy International rifles? Share this post Link to post Share on other sites
GodHammer 0 Posted April 3, 2008 For the moment I'm just focused on finishing at least M24 Socom in its cute custom ammo crate, then I'll see. I think a mini-release should work very well as my first release ever on this forum I'm interested mostly in snipers stuff, so sooner or later I could consider to build up a good AI model too Actually there's already some AI rifles, they just need an appropriate UV mapping and textures. I'd like to add more working equipments, but I'm zero level on scripting. Also, a script to make bipods folded or unfolded would be REALLY apreciate! Is any of you willing to help? Cheers, GH. Share this post Link to post Share on other sites
lone.wolf 80 Posted April 3, 2008 Hey nice work so far... Looking super.. Have you considered the new sniper rifle from Knights Armament - M110. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted April 6, 2008 Looking great mate, can't wait to try these babies........... Share this post Link to post Share on other sites
oyman 0 Posted April 6, 2008 the lighting on your scope is kinda weird. I editededed your screen with what the right lighting should 'look like.' edited screen I just edited the left side. your highlights and shadows are like 90 degrees the wrong way on the cylinder parts. Share this post Link to post Share on other sites
GodHammer 0 Posted April 7, 2008 Oyman that's true but I'm still working on textures and UVs, before making materials and normals Did not touch lighting at all for the moment, it's gonna be my next step Thanks the same for advice Share this post Link to post Share on other sites
Vultar 0 Posted April 7, 2008 HOLLLLLLLLLLLY SH*T Is it possible irl to miss shot with such thing mounted? XD Share this post Link to post Share on other sites