tomcat_ 0 Posted March 22, 2008 As far as i know there is no solution to the below problem but it's worth asking here.... Our server lately has become so popular that sometimes our members cannot even join and they have to wait for long time sometimes up to an hour. As far as i know there is no way to admin the server while not in the server so you can put a msg if someone wants to leave etc.. basically the server is hijacked...and although it is a good thing to have full server sometimes there are members who contribute financial to the server that they don't appreciate waiting for an hour before there is some space... There is always the solution to leave only missions with large number of people 20+ but most of the times missions with 8-14 players are ideal.... anyone has a solution to the above problem? Share this post Link to post Share on other sites
JeRK 0 Posted March 22, 2008 The only way I can think of would be having "admin" player slots in missions with which you can't do anything, so the avarage player won't take it, and the admin can do his work... I don't host servers or anything, so I dunno. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted March 22, 2008 The only way I can think of would be having "admin" player slots in missions with which you can't do anything, so the avarage player won't take it, and the admin can do his work...I don't host servers or anything, so I dunno. lol, thats funny.....a single pedestrian on a lil rock in the middle of the water. That would do the trick you would think.....but some would be the type of player that waits in that spot for an opening, if wanting in that bad. Locked slots for members as offered in other games, would be nice. Share this post Link to post Share on other sites
SeppSchrot 0 Posted March 24, 2008 basically the server is hijacked...and although it is a good thing to have full server sometimes there are members who contribute financial to the server that they don't appreciate waiting for an hour before there is some space...anyone has a solution to the above problem? Hmm, if I want to remove one single player from outside, I look into the -netlog logfile for the last player who has connected and still is. There I can obtain his IP address. (Whish I could query the server directly for that) The next step is to prevent any game-server data from being sent to him, thus effectively timing him out. I do this with iptables (GNU/Linux); non-Server Windows hosts do need a 3rd party firewall installed I think. Not the kindest way to archive this, I'd rather drop him a chat line explaining what's happening before. Of course, the packet dropping should be limited by port and removed ASAP as the kicked player didn't proactively do anything wrong. Share this post Link to post Share on other sites
sparks50 0 Posted March 24, 2008 Whats really needed is some sort of "reserved vip slots" like in bf2. Share this post Link to post Share on other sites
oChaos.DNJ 0 Posted March 25, 2008 Whats really needed is some sort of "reserved vip slots" like in bf2. Or some admin control panel program which they can log into the server without being or taking up a player slot. From there, be able to kick/ban, read the consol messages, whatever else that would be beniefical and possible. Share this post Link to post Share on other sites
rundll.exe 12 Posted March 25, 2008 It is possible in OFP with Fwatch (only on server) to send messages to all players with some web panel. I didnt make this yet, but I know its possible. (I did the opposite: Get the score data and mission parameters from the game to a database) There is something similar to Fwatch for arma (forgot the name) so it should be possible in Arma too. Together with doolittles scripts to disconnect someone, it should be possible to kick players while not being in the server. Share this post Link to post Share on other sites
The Susser 0 Posted March 31, 2008 Can't you just reset the server, or do you have to use the #shutdown command from inside the game? Share this post Link to post Share on other sites
loyalguard 15 Posted March 31, 2008 Just to keep the ideas flowing...one thing I tried working on for quite awhile recently without success was a server-side only addon that created a single non-combatant (no weapons nor ability to pickup weapons) admin unit whenever a misison started that one of our server admins could always occupy to perform admin duties as necessary. Â Because it was an addon the idea was that it would work with any mission we had loaded on the server istead of manually editing all the misions to add a slot. The slot was reserved by checking to make sure that the player occupying that slot matched the names of one of our admins in an array in the addon. Â I also added a password via dialog to make sure someone wouldn't just assume one of our names. I made pretty good progress but got stuck with the maxPlayers setting in the mission Description.ext. Â If I tried to connect and there were more players than slots allowed in the Description.ext the connection would be rejected. Even if I could overcome that obstacle I stil had some other issues to resolve (regarding setPlayable mostly) but overall I had high hopes. Share this post Link to post Share on other sites
tomcat_ 0 Posted March 31, 2008 me thinks that BIS should look at this one...as a matter of priority...yes there is a long list with priorities...however effective admin and remote admin of servers is the only effective anti-cheat measure of any game... Share this post Link to post Share on other sites
Messiah 2 Posted March 31, 2008 Can always stick an unarmed civilian on some lone island in the middle of nowhere with no possible way of getting to the action. Thus anyone who chooses that slot's going to very quickly leave it through utter boredom. Leaves you an open slot just for admin work, and you can kick people to make room for your members. This does rely on the fact people will get bored sitting on an island in the middle of nowhere with nothing to do. To prevent him being rescued up, just use trigger that ejects him from any vehicle he attempts to board. Share this post Link to post Share on other sites