Auss 208 Posted October 28, 2008 lol not a bad idea, no I dont think so. Maybe if we had some Hooker addons we could position them at the intersections...haha Share this post Link to post Share on other sites
blazer01 0 Posted October 28, 2008 fracking AWESOME!!!!!!!!! man i think ill like it a lot now we need one of the EU and the UK Share this post Link to post Share on other sites
a6-intruder 0 Posted October 28, 2008 Why do you have a Minaret in Sydney??? There aren't minarets anywhere in Australia Instead of a minaret you should put the Sydney Tower in. Share this post Link to post Share on other sites
Auss 208 Posted February 26, 2009 We've been play testing the new island for the last week, mainly CTI'S and we've found the island is bigger than we first expected. When I say bigger I mean it does your head in with the distances involved. To give you an example I ported Squeezes CTI across and the flag placement from Sara took up roughly just under a half the size of W.A (maybe less) so if you flew from Perth too Port headland you would fly the length of Sara (both islands)..LOL We've also had some awesome tank battles on the vic/nsw border..One thing we found is that we thought the island would be dead flat in certain areas, mainly coz all we have been doing is flying over it but we were wrong. The island has fantastic undulating fields which make armour battles fantastic, you can hide in the small valleys and ridges then pop up and fire a salvo then hide again. To get an idea of the size, Sonar flew a mirage at approx 1000Kmh from sydney to perth in a straight line and it took 2 mins..LOL The sheer distances do overwhelm you when you 1st play on it. I crashed a chopper and ejected, I checked the map and found I could walk back too base, when I clicked on one of my AI back at the base to see how far it was it was over 5 kms... So far the testing has found some AI pathfinding issues, mainly due to some roads and bridges not being completed yet. plus the overall stupidity of AI means we need to deepen some rivers and inlets, they use the roads very well and navigate to most places without an issue. Fuel - This is something that we never worried about on Sarahni. But it plays a huge part on this Island. You will run out of fuel in a vehicle or chopper if your not careful. The major difference is that you can use choppers and planes now without too much worry of being shot down, in fact choppers play a huge part in moving troops around now. The playing area is so big you can easily avoid AA so you need to watch your AI group as several times my trucks have ran out of fuel. You also need to place fuel trucks at strategic locations so you can re-fuel your AI. We have also made sure that petrol stations are placed in certain towns so you can land and refuel. tactics - When I started playing on the island I was still in the "sara" mindset of buying troops and letting them "run" to a flag... WRONG. I've had to completely revamp my tactics. I've started using the "transport duties" section of CTI which has proved great at moving troops large distances. It needs work though so I'm trying to sort out how to re-code the CTI so I can add certain features. The present CTI isnt really cutting it. Conclussion - The island is fantastic to play on so far. It has rekindled my love of the game, we are playing the CTI on 5km VD which seems so small its almost like playing on sara with a 800m VD. We have noticed some gfx lag over Sydney and Adelaide but its not unplayable and seems to clear up once the cities have been cached. Oh one other thing, we have finally cracked a major hurdle - Creating Animated addons and binarizing. We have some addons which are animated (like the oil pumps on sara that move) I'm not going to tell you what they are you can find them on the map, this took Pafetik and myself quite along time to resolve but in the last week we've made some huge advances to the way the pbo is constructed. It also gave us better FPS on the server and the client. The lads have also been plugging away at building the cities, its difficult for me to really convey the scale of the island, its muckin fassive is all I can say..LOL Theres lots of suprises were building into the island which you will have never seen before if I give too much away the lads will smash me..LOL Anyhow I've ranted on, stay tuned I wil hopefully have some updated screenshots for you in the next few days. ___ Share this post Link to post Share on other sites
ck-claw 1 Posted February 26, 2009 Sounding fantastic Aussie-cant wait! Share this post Link to post Share on other sites
eble 3 Posted February 26, 2009 Can't wait for this, was one of the reasons I pushed ahead with the ADF F-111 I was thinking of making a map of Kangaroo island off the SA coast. Southy Share this post Link to post Share on other sites
mikebart 1 Posted February 26, 2009 Sounds awesome Aussie, shame to hear there will be no NZ, Australia will have no wang. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted February 26, 2009 Sooooo....Were do i send the money for this !!!AWSOME!!! work...??? Couse i would be glad to contibute.. A dream come true... To bad im in sweden or i would play CTI all day and all night with you guys... Logistics and Strategic plans in game are crusial things for me.. Try talking to Cleanrock on SWEC clan...He might help you out with the coding of CTI/crCTI... PS: You might need to sweettalk CR a bit...Hes not too keen about ArmA Share this post Link to post Share on other sites
Commando84 0 Posted February 26, 2009 Aw Aussie that sound awesome!!! You sure knows how to pitch a Addon Can't wait to get my hands on this island. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 26, 2009 Excellent Aussie... so, you recommend that we retreat to Tasmania if we don't have any choppers left? =) Share this post Link to post Share on other sites
pathetic_berserker 4 Posted February 26, 2009 Excellent Aussie... so, you recommend that we retreat to Tasmania if we don't have any choppers left? =) Your gona want a boat it's a looong swim Share this post Link to post Share on other sites
Auss 208 Posted March 3, 2009 Heres some pics of the outback on the Australia Island. Were still debating the final color of the dirt. The final color we were thinking of using is much deeper red which is making the transition from Grass land to desert a little harder than we expected. The sat will also reflect the color change once its finalized. I think BergHoffs Trees look great. Share this post Link to post Share on other sites
TankCommander 3 Posted March 3, 2009 Aussie, you're my new fking hero. That looks and sounds amazing! Are you guys working on gum trees or will you just keep those you have there? Or it doesn't matter as it's freakin great already. Now I don't feel like I wasted my time on this Abrams retexture. Share this post Link to post Share on other sites
Auss 208 Posted March 3, 2009 We have a someone has kindly offered to make some old Australian Gum trees for us. So I'm looking forward to putting them in the map as we are struggling for authentic trees at this stage. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 3, 2009 I didnt get a replie so i asume you dont wanna get any funds for this.... I was serius...5$ maby more...For an island. Add a donation button on your page... Share this post Link to post Share on other sites
TankCommander 3 Posted March 3, 2009 Cool well if you need any more texture help I'd be happy to oblige. Share this post Link to post Share on other sites
Auss 208 Posted March 3, 2009 Thanks for the offer of $$$ we dont really need it,what we really need is more people who have good Visitor skills to assist in making the island. Its so time consuming placing plants etc on something of this size Share this post Link to post Share on other sites
SnR 1 Posted March 3, 2009 I wish i had the time and skills I know you guys have put your gaming aside for this project so thanks again Share this post Link to post Share on other sites
TankCommander 3 Posted March 3, 2009 Hey just did a small test and wanted to see if you guys could use these as gum trees. Of course the colours aren't right and the leaves need to be done, but as an example I think it works. Share this post Link to post Share on other sites
Auss 208 Posted March 3, 2009 Thats pretty good for a quick job, I'm looking for some of those big old fat narly gums with the knots and disjointed branches, I'm trying to find a pic to show what I mean Share this post Link to post Share on other sites
OChristie 0 Posted March 3, 2009 This project looks amazing... If there is anything that I might be able to do to help....PLEASE let me know. This really is going to be amazing, and I would love to be a part of it. Really good work Aussie. Share this post Link to post Share on other sites
Auss 208 Posted March 3, 2009 I wish I could get the level of detail that those pics have in them. Makes me feel like I wanna give up..LOL Share this post Link to post Share on other sites
mikebart 1 Posted March 3, 2009 Hey just did a small test and wanted to see if you guys could use these as gum trees. Of course the colours aren't right and the leaves need to be done, but as an example I think it works. Nice start, If you could get the leaves to appear more weighted like a real gum tree it could look pretty convincing. Share this post Link to post Share on other sites
TankCommander 3 Posted March 3, 2009 Yeah I mean if this particular tree would get used, I would fiddle around with the leaf textures and try to make them like real. And who wouldn't want an aussie outback of that detail? But unfortunately Arma could never really make that possible with it's tech. =( Edit: Just wanted to suggest some colour changes to the scene you have. I've got an example of the grass as slightly greener, earth darker and less saturated and tree trunks white. If you could change those it would be more convincingly Australian. Share this post Link to post Share on other sites
Auss 208 Posted March 3, 2009 I like it, we'll sure use Gum trees or any tree for that matter if your keen to pump a few out Share this post Link to post Share on other sites