bigstone 48 Posted February 18, 2008 Iraqi National Guard checkpoint Great work guys - fantastic island so far Cheers, S. Chapman Where did you get that HUMMV? Share this post Link to post Share on other sites
Chapman2424 0 Posted February 18, 2008 Iraqi National Guard checkpoint Great work guys - fantastic island so far Cheers, S. Chapman Where did you get that HUMMV? IIRC - thats from SEF's Humvee Pack - can't remember exactly but I think SEF pack has shields on some of their Humvees - its not from CBT's pack. -Chapman Share this post Link to post Share on other sites
njmatrix 2 Posted February 18, 2008 Wierd I loaded the map up in teh editor and had framerates all over the place. Open area where i had long view distances it dropped to as low as 12 frames and if i turned right and looked at building it jumped as high as 75. Now i didn't run it as a mission maybe that will make a difference but if the frames dont get any higher than that on the next version you can almost bet people wont play it. I mean that was with just 1 player added i cant imagine a 100 units through the map. BUT that being siad i love the map and the way it looks. It could use some dirtying up as well as people have suggested but keep up the good work lookin good. Once you complete it hit me up ill host it for you (i host a few other mods as well) Share this post Link to post Share on other sites
Pillum 0 Posted February 18, 2008 Wierd I loaded the map up in teh editor and had framerates all over the place. Open area where i had long view distances it dropped to as low as 12 frames and if i turned right and looked at building it jumped as high as 75. Now i didn't run it as a mission maybe that will make a difference but if the frames dont get any higher than that on the next version you can almost bet people wont play it. I mean that was with just 1 player added i cant imagine a 100 units through the map. BUT that being siad i love the map and the way it looks. It could use some dirtying up as well as people have suggested but keep up the good work lookin good. Once you complete it hit me up ill host it for you (i host a few other mods as well) Here is OFP config suggestion : **Optimized gameplay(acceptable graphics) Here is a link to my settings Also, add 1/5 to 1/4 of fog from the mission editor... - Will be added in README file... Share this post Link to post Share on other sites
zulu1 145 Posted February 21, 2008 Quote[/b] ]**Optimized gameplay(acceptable graphics)Here is a link to my settings Also, add 1/5 to 1/4 of fog from the mission editor... I haven't had a chance to try the earlier version, but I'll try ver.03. I'm disappointed in your video settings, I normally run full frame rate, all shadows and normal terrain detail. I like to be able to hit the dirt and have a little cover . Hopefully the settings are specific to your machine...I'll find out and update post. Share this post Link to post Share on other sites
Pillum 0 Posted February 21, 2008 Quote[/b] ]**Optimized gameplay(acceptable graphics)Here is a link to my settings Also, add 1/5 to 1/4 of fog from the mission editor... Hopefully the settings are specific to your machine... yes, it's suggested configs ... it may vary from one computer to another... ...My computer is medium in graphic performances... Share this post Link to post Share on other sites
zulu1 145 Posted February 21, 2008 @Pillum Well I tried the map and it looks really good. I did have to pretty much reduce my settings to match yours to reduce the lag, except going lower on frame rate made it choppy. So I kept full frame rate. Somethings I discoverd you'll want to fix, one is the "concrete" sections in the center of the main highway through town, where the light poles are stand up vertically when run over by heavy vehicles like M113 and tanks. Sometimes the vehicle gets caught on it and is lifted into the air or flipped over. Yet there is another area where this does not happen, but the tracks just pass through...no elevation. Another one is an area around like a Mosque with no texture and a raised paved part has no elevation. Share this post Link to post Share on other sites
Bobcatt666 0 Posted February 21, 2008 Pillum you should also post your res prefrances page, that make a lot of differances in operation of the game even more so the geo related stuff. Share this post Link to post Share on other sites
Pillum 0 Posted February 21, 2008 @PillumWell I tried the map and it looks really good. I did have to pretty much reduce my settings to match yours to reduce the lag, except going lower on frame rate made it choppy. So I kept full frame rate. Somethings I discoverd you'll want to fix, one is the "concrete" sections in the center of the main highway through town, where the light poles are stand up vertically when run over by heavy vehicles like M113 and tanks. Sometimes the vehicle gets caught on it and is lifted into the air or flipped over. I will have a look on APCs crossing center roads...I always used a Humvee for testings...also, the map look to much degraded on your pictures... OPF preferences : OFP preferences The pictures on the 1st post of this topic was showing my map in my current settings... Share this post Link to post Share on other sites
Pillum 0 Posted February 21, 2008 @PillumAnother one is an area around like a Mosque with no texture and a raised paved part has no elevation. Thx a lot m8, for time and pictures. You can be sure I will take care of this paved part... Share this post Link to post Share on other sites
Chapman2424 0 Posted February 21, 2008 Zuku1 - is that BMP-3 from the VITAPC pack ? Pillum keep up the great work - other than the bridge error - your island is running free of bugs & errors. Cheers, Chapman Share this post Link to post Share on other sites
bohnicz 0 Posted February 21, 2008 @ Chapman: It looks like Vladimir's old BMP3... http://ofp.gamepark.cz/index.php?showthis=3407 @ Pillum: Playing around with the Island... Great work! Share this post Link to post Share on other sites
zulu1 145 Posted February 22, 2008 Quote[/b] ]Zuku1 - is that BMP-3 from the VITAPC pack ? Quote[/b] ]It looks like Vladimir's old BMP3...[url=http://ofp.gamepark.cz/index.php?showthis=3407 Chapman is correct, although Vit's APC and the older one look very similar. @Pillum Pics are kinda low res for file size sake. Share this post Link to post Share on other sites
Chapman2424 0 Posted February 22, 2008 Badass - I have to re-install VITAPC pack - thx Zuku1. -Chapman Share this post Link to post Share on other sites
Pillum 0 Posted February 22, 2008 0.4 Updates : some other bugs fixed, like the ciment mosquee ground and a section of small center road with wrong texture... + Impassable area around mosquee fixed. * many others(new buildings, texture upgrades, map growing and fixs) Share this post Link to post Share on other sites
Chapman2424 0 Posted February 23, 2008 Pillum - just wondering if you have considered a fuel station/service station near the main highway ? Just thinking it might add to the map ? For your consideration. Chapman Share this post Link to post Share on other sites
Pillum 0 Posted February 23, 2008 Pillum - just wondering if you have considered a fuel station/service station near the main highway ? Just thinking it might add to the map ? For your consideration.Chapman Good idea, there is plenty of space in the indus facing the highway... - added. Share this post Link to post Share on other sites
Chapman2424 0 Posted February 24, 2008 Pillum - just noticed a bug on the roof of the Apartment surrounded by the Hesco Barriers - seems to have difficult time moving around up there - invisible walls - something is blocking movement. Height issue ? -Chapman Share this post Link to post Share on other sites
Pillum 0 Posted February 25, 2008 Pillum - just noticed a bug on the roof of the Apartment surrounded by the Hesco Barriers - seems to have difficult time moving around up there - invisible walls - something is blocking movement. Height issue ?-Chapman thx a lot ! ...fixed. I'm thinking of putting an observation post there, with ING camo. Share this post Link to post Share on other sites
Chapman2424 0 Posted February 25, 2008 sweet - its the highest point in the city center - correct me if I'm wrong wasn't rooftop fighting a major part of the battle of Fallujah & An Najaf ? Cheers, -Chapman Share this post Link to post Share on other sites
Pillum 0 Posted February 25, 2008 Pictures : Post Mosquee fixs : Share this post Link to post Share on other sites
Chapman2424 0 Posted February 25, 2008 looking good Pillum - love the new OP on the rooftop. -Chapman Share this post Link to post Share on other sites
Supernova 0 Posted February 25, 2008 What ofp always lacked was big cities and I always encourage "big cities" maps even if they dont give much space for suburbia etc... Im not even gonna ask what that BMP-3M KAKTUS ERA is doing there. Share this post Link to post Share on other sites
-Snafu- 78 Posted February 25, 2008 Im not even gonna ask what that BMP-3M KAKTUS ERA is doing there. It's a map. They can put on whatever units they want on it. Whether you think it's realistic or not. What would you think if I put an Mi-8 on a modern themed Iraq map? OFP is, afterall, a game. With which we can do whatever we want. Ontopic: I like the map Pillum. It has renewed my lust for creating missions in a dusty sand pit. Share this post Link to post Share on other sites
Supernova 0 Posted February 25, 2008 -snafu- now thats a good idea because Iraq had mi-8/17's Share this post Link to post Share on other sites