pathetic_berserker 4 Posted November 29, 2007 The "Access to the path 'C:\YomaArmaMod.log' is denied. in ErrorClass" is fixed. the "The path is not of legal form" isn't. This error pops up every time the progrmam (i assume tries a path) Share this post Link to post Share on other sites
Yoma 0 Posted November 29, 2007 Does it only occur once, when starting the program? Please mail me the content of the logfile in C:\Documents and Settings\#USERNAME#\Local Settings\Application Data\ArmaAddonSync\ so i can check it out. The path may be different on VISTA. Share this post Link to post Share on other sites
Robalo 465 Posted November 29, 2007 the "The path is not of legal form" isn't. I had that error only when I did not have my ArmA folder set in the program's settings. It seemed normal to me to get that, once I configured my ArmA dir it was gone. I'm on Vista 64. The autodedect feature did not work, don't know why because my registry is fine, I have other mod installers that are able to detect my ArmA path without problems. Share this post Link to post Share on other sites
Yoma 0 Posted November 29, 2007 the "The path is not of legal form" isn't. I had that error only when I did not have my ArmA folder set in the program's settings. It seemed normal to me to get that, once I configured my ArmA dir it was gone. I'm on Vista 64. The autodedect feature did not work, don't know why because my registry is fine, I have other mod installers that are able to detect my ArmA path without problems. Maybe my tool can't read out windows vista registry somehow? I can't try it as i don't have it. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted November 30, 2007 Does it only occur once, when starting the program?Please mail me the content of the logfile in 29-11-07 16:03:14 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:03:25 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:03:34 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:03:38 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:07:34 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:07:35 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:07:39 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:07:40 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders 29-11-07 16:10:08 Â Â Thread was being aborted. in function ArmaAddonSynchroniser.YomaPboDownloader.StartDownload 30-11-07 14:20:12 Â Â The path is not of a legal form. in function ArmaAddonSynchroniser.YomaFindModFolders.ModFolders Thats how the log file read (not much in it so I didn't bother with the e-mail) No it didn't just occur once when starting, but whenever an instruction was given. Robalo's suggestion has worked. Thank you Share this post Link to post Share on other sites
Yoma 0 Posted November 30, 2007 Yep it must work, as it says the problem right there. Share this post Link to post Share on other sites
dr_eyeball 16 Posted December 1, 2007 Using this program all the time now. A couple requests for you to ponder: <ul>[*]Special request: For servers that don't yet provide downloads, it would still be nice if the program would remember the addon's which were ticked for each server. You could then create multiple server entries (for the same server), each having a different theme or set of add-ons/mods. Remember, some addons might be client side only. Eg: Server A - addons group 1 Server A - addons group 2 Server B - addons group 3 Server B - addons group 4 Server B - addons group 5 [*]Launch Track IR checkbox is always ticked upon startup. It should remember last setting like it does with TeamSpeak checkboxes. [*]It would be nice if the Local Game checkbox setting was also remembered. Thanks for your efforts. Share this post Link to post Share on other sites
Yoma 0 Posted December 1, 2007 TUsing this program all the time now. A couple requests for you to ponder: <ul>[*]Special request: For servers that don't yet provide downloads, it would still be nice if the program would remember the addon's which were ticked for each server. You could then create multiple server entries (for the same server), each having a different theme or set of add-ons/mods. Remember, some addons might be client side only. Eg: Server A - addons group 1 Server A - addons group 2 Server B - addons group 3 Server B - addons group 4 Server B - addons group 5 [*]Launch Track IR checkbox is always ticked upon startup. It should remember last setting like it does with TeamSpeak checkboxes. [*]It would be nice if the Local Game checkbox setting was also remembered. Thanks for your efforts. 1) as soon as you click launch arma it saves the mods you load for this server. This works easy enough, no need to introduce modgroups etc etc, it will simply overcomplicate stuff. If you want to connect to same server with different modsets, just add the server multiple times, select your mods, click launch and you basicly have your modgroups. (You do have to click launch arma as this saves the settings! So in short you can allready do the stuff you mention, no I'm not taking the modgroup road. 2) trackir active is based upon availability of trackir. Maybe i'll save it as a setting. BTW If i remember correct it's exactly the same for TS. Only TS bases itself on availability of TS AND if TS is set on ServerSettings 3) Can be looked at. Share this post Link to post Share on other sites
dr_eyeball 16 Posted December 2, 2007 Edit: This problem is now fixed with latest patch. Unfortunately, the functionality does not appear to work as you have described. (I do have the latest version.) Has it been tested with more than 2 servers, since it only seems to save settings for 2 servers? Is it dependent on any of the checkboxes? Problem description: After launching ArmA with selected mods, those mods then become the default mods for all of my servers, except Yoma server. So basically, I am able to have: - a group of selected mods for Yoma server - and another group of selected mods for all other servers. (If the functionality works as you have just described, then you have already taken that road. ) Share this post Link to post Share on other sites
Yoma 0 Posted December 2, 2007 Unfortunately, the functionality does not appear to work as you have described. (I do have the latest version.)Has it been tested with more than 2 servers, since it only seems to save settings for 2 servers? Is it dependent on any of the checkboxes? Problem description: After launching ArmA with selected mods, those mods then become the default mods for all of my servers, except Yoma server. So basically, I am able to have: - a group of selected mods for Yoma server - and another group of selected mods for all other servers. (If the functionality works as you have just described, then you have already taken that road. ) This sounds like bollocks. Works perfectly fine here. I have 5 servers configured in my app, all of them have different addon settings. Maybe it has to do with an old serversettings.dat that isn't 100% compatible. Look for a folder C:\Documents and Settings\#username#\Local Settings\Application Data\ArmaAddonSync and remove serversettings.dat there. Restart the app and recreate your serversettings file. That should do the trick i think. Share this post Link to post Share on other sites
Yoma 0 Posted December 8, 2007 **New Version** -Bug in saving modfolders on server basis should be fixed. There is one problem: you'll have to recreate the servers that are having save problems. (the problem is that a reference to the selectedserver addonslist is actually saved on them). Share this post Link to post Share on other sites
Yuka 0 Posted December 8, 2007 Great tool and idea! I'm a server admin for a server that runs a lot of mods with a private community. I'd love to use this application in conjunction with my server. My one problem is I am unable to test functionality for it. I don't need it in particular but my players would definitely be able to help them. It appears that Windows XP-64 is the culprit by this error message: Quote[/b] ]Prerequisite check for system component .NET Framework 2.0 failed with the following error message:"This version of the .NET Framework 2.0 is not supported on a 64-bit operating system. Contact your application vendor." See the setup log file located at 'C:\DOCUME~1\Joe.LAN\LOCALS~1\Temp\VSD130.tmp\install.log' for more information. Any and all help or assistance would be appreciated. Share this post Link to post Share on other sites
Yoma 0 Posted December 9, 2007 Hmm i think you need to reïnstall .net 2.0 Try removing .net 2.0 and then look for .net 2.0 via windows update. You probably try to install the 32 bit version of .net 2.0 but you need the 64 bit one. Share this post Link to post Share on other sites
Yuka 0 Posted December 9, 2007 Ok, cool. I'm up and running now. Thank you very much for such a great tool! Share this post Link to post Share on other sites
Yoma 0 Posted December 10, 2007 Your welcome, it will soon get even better. Share this post Link to post Share on other sites
dr_eyeball 16 Posted December 10, 2007 - Bug in saving modfolders on server basis should be fixed....you'll have to recreate the servers... Thank-you Yoma, that's confirmed to fix that problem. You're a legend. Keep up the great work. Share this post Link to post Share on other sites
Yoma 0 Posted December 12, 2007 **New Version** -Added "Launch if Room" feature. (ever wanted to connect to your favorite server, only to find that it's full of players? Well with this feature you can monitor the server and have arma autolaunch when other players leave the server) I kept autolaunch as a different feature so it's still usable for non-JIP games. In short: -for NON JIP games use "Auto Launch". -for JIP games that are full with players: use Launch If Room Share this post Link to post Share on other sites
Yoma 0 Posted December 14, 2007 **New Version** Added modfolder sequence selection. Select least important folders first and gradually select more important mods. It will fill a textbox with the mod sequence automatically. Share this post Link to post Share on other sites
.kju 3244 Posted December 16, 2007 hm I have update the tool various times, so maybe I have some old settings lying around ... Is it correct that 'only' two servers offer sync officially? Tried to reinstall .. no change.. Share this post Link to post Share on other sites
nobrainer 0 Posted December 17, 2007 **New Version**Added modfolder sequence selection. Select least important folders first and gradually select more important mods. It will fill a textbox with the mod sequence automatically. Any description on how this one works?? I will test this one out tonight so. Just wondering what to check for... Or is it just the way you organize your modfolders.txt? Because I have already set up this file in "correct" order, so I got Least importent first, then the more and more important. Share this post Link to post Share on other sites
Yoma 0 Posted December 17, 2007 hmI have update the tool various times, so maybe I have some old settings lying around ... Is it correct that 'only' two servers offer sync officially? Tried to reinstall .. no change.. Â Hmm your problem is... that you only have 2 servers to download files from? Well it's the only ones i know about. Anyone can setup a server to sync from, it's real easy. I'd love to add tons of servers as default, but i'm affraid arma server administrators rather fool around with users that don't have the correct mods installed then read up/ask me how to use the tool. Spread the word and more servers will come. Share this post Link to post Share on other sites
Yoma 0 Posted December 17, 2007 **New Version**Added modfolder sequence selection. Select least important folders first and gradually select more important mods. It will fill a textbox with the mod sequence automatically. Any description on how this one works?? I will test this one out tonight so. Just wondering what to check for... Or is it just the way you organize your modfolders.txt? Because I have already set up this file in "correct" order, so I got Least importent first, then the more and more important. Numerous people asked me for a way to order how modfolders are loaded. I just added a parameter to a server that contains the mods the way they should be loaded. When you click on a modfolder you'll see that in the bottom textbox below mods that modfolder will appear. This means that if you tick the modfolders in correct order, the string will change untill it's the correct loading string you want. If you untick a modfolder it will dissapear from the string. If you tick a modfolder again, it will reapear at the end of the string. Try it, explaining it is a lot harder then just trying it. Share this post Link to post Share on other sites
.kju 3244 Posted December 17, 2007 Thanks for the answer Yoma. Spread the word people! And tell Yoma about your servers. We would love to add a server for a MOD distribution (soon). I'll pm you once we are ready. Share this post Link to post Share on other sites
Yoma 0 Posted December 18, 2007 My tool has some other advantages: Deploying your mods to a webserver with my tool DOES NOT OBLIGE people to download the mods via my tool. They can allways download them via IE as well. So this way you can -make your life as server admin easier -make the life of people that use my tool easier -have the files online as zipfiles for everyone else. This is a powerfull and open approach. Share this post Link to post Share on other sites
nobrainer 0 Posted December 18, 2007 I just added a parameter to a server that contains the mods the way they should be loaded.When you click on a modfolder you'll see that in the bottom textbox below mods that modfolder will appear. This means that if you tick the modfolders in correct order, the string will change untill it's the correct loading string you want. If you untick a modfolder it will dissapear from the string. If you tick a modfolder again, it will reapear at the end of the string. Try it, explaining it is a lot harder then just trying it. Thanks man. It worked when I removed the marked addons I allready had, and marked them again. Then they came up in this line. But since I allready had them check, it diden't work the way I thought. But this option is just great. Love your work! Best retard NoBrainer Share this post Link to post Share on other sites