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Band Of Brothers Mod

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Guest Ti0n3r

XxEnigmAxX, nice pics dude tounge2.gif

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XxEnigmAxX, nice pics dude tounge2.gif

Thankyou,

I Started playing with rommels map.

it looked so i good i thought why not biggrin_o.giftounge2.gif

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Band of Brothers Mod is still looking for some help if anyone is interested please send me a PM or contact me via MSN (Profile)

We are still looking for

3d modellers

2d texture artists

scripter/config

If you have experience in any of these fields please contact me

Thanks

Enigma

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cant you use the band of brothers series for reference pics. You got over 10 hours of footage there

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cant you use the band of brothers series for reference pics. You got over 10 hours of footage there

Yes,

We could

But it's not quite as handy as having a picture of the equipment in question.

Band of brothers will obviously be followed as close as possible for "feature" missions with other missions bulking out the phase release.

but where equipment and units come into it's just easier to go from historical reference

anyways who's saying we're not modeling some stuff that Wasn't in band of brothers?

I Am biggrin_o.gif

Or Am I?

nener.gif

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Thanks For the Pics Igor

Will Us them when i get the American Infantry.

At the minute the SS is nearing completion so that will be worked on first.

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I just wanted to give you a little taste of what the german units will look like when done, the textures still needs some shining up and normal maps but this is basicly what they will look like

gearzu6.jpg

the belt is the only finished texture but I think it turned out okay

beltfi7.jpg

and btw I must have hit my head and thought it was a great idea to make a normal map from the camo pattern, don't mind that that will ofcourse be changed...

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Update for everyone.

Tankcommander has posted these WiP screens on Armed Assault.info

Quote[/b] ]Started work on a series of buildings to help recreate the atmosphere of the western European countryside in WWII. Just started texturing the windmill with next updates to be posted from ingame.

windmill005ri0.jpg

windmill001ug0.jpg

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yes I did write that I made a mistake with the normal map...

thanks for the info about the belt buckle, I didn't see it as a very big deal but since its such an easy detail to make I might aswell get it done properly... thanks for the picture

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nice one agamoth,he is shaping up nicely,and looking good.youll need a wehrmacht buckle for that guy,unless he is going to be Luftwaffe Artillery/ground trooper.keep that luftwaffe buckle for your paras.

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yeah... I'll have our researcher sort it all out for me so I get them all right...

I made a pretty nice collar for the units too but it disapears into the chest when the unit is moving, which part am I supposed to attach it to for it not to do that, should be simple but it don't seem to work for me...

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attach your collar to "spine3" 100%,then take vertices at the nape and sides and attach them to the neck @ 18%

you may need to tweak but when he turns his head you want to keep it inside the collar,even at the possible expense of slight texture warp on the collar patches (if they are textured on the collar itself as opposed to seperate Planes)

its up to you,adding seperate collar decal planes gives you an extra section,I've gone texture all the way.

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okay I see now, usually I get them to float arround when they are attached to more than one place so I didn't see that as a possebility thanks a lot...

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thanks for the info about the belt buckle, I didn't see it as a very big deal but since its such an easy detail to make I might aswell get it done properly... thanks for the picture

Well since you posted a huge picture of the buckle, it

seemed that it was a big deal for you. Wehrmacht

Luftwaffe buckle plates were different from Wehrmacht

Heer and both of those were different from Waffen

SS.

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ss6sl4.jpg

an example of the model with collar (sorry about the size)

and without the screwed up normal map

and if someone could help me find a colored picture of the ss pants, I'm pretty sure this one is wrong

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and if someone could help me find a colored picture of the ss pants, I'm pretty sure this one is wrong

Perhaps this will help: SS uniform@wiki (also have a look at the "external links).

Here are some photos, too: click me

(Donno who this guys are ... just found it via a search)

MfG Medicus smile_o.gif

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an example of the model with collar (sorry about the size)

and without the screwed up normal map

and if someone could help me find a colored picture of the ss pants, I'm pretty sure this one is wrong

You need to take your researcher out and shoot him. wink_o.gif

Might I offer some points for your consideration?

The boots are wrong in more than one respect, they are far

too tight for the Marschstiefel "jackboots" and in any

case those boots had been almost entirely supplanted by

short boots and canvas anklets by 1944.

The camouflage printing on the smock does not suggest

any Waffen SS pattern that I'm familiar with.  In particular

it does not capture the distinctive "spotty" look of their

camouflage patterns (these are, after all, the ancestor of the

modern German "Flecktarn"). Your model does not

capture the "look" of a Waffen SS infantryman very

well because of this. Compare yours to some of the images

on  this page  It'd look much better with a more typical

Waffen SS "spotty" camouflage pattern.

Trousers would just be the normal M1943 wool field grey trousers.

Here is a picture of a good modern reproduction.

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Textures are yet to finalised so i'll look into those uniforms when i do the final textures.

i'm not sure about the boots.

a pretty easy fix i'd imagine for agamoth though

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