fromz 2 Posted October 23, 2007 Excellent job to every addon maker! I have a question : in your video, we can see a kind of dusty effect, like sand storm, something like that. It appears (at least for me) to be not present in your mod. Where may i download it? EDIT : is this NIM Dynamic Weather ? Yes, It's NIM Dynamic Weather, I have noticed in the end of my video. Share this post Link to post Share on other sites
fromz 2 Posted October 23, 2007 I have perfected the sounds of AK74 AKS74PSO SVD M4SPR M16A4 series M107 M203Muzzle GP25Muzzle & M203Muzzle explode I haven't updated the mod, Just edit some sound files and give the selections for everbody, If any sound you like, you can choose, creat the wss files and add them to Fromz_Sounds.PBO *AK74,AKS74PSO,SVD,M4SPR,M16A4 series,M107,M203Muzzle,GP25Muzzle & M203Muzzle explode sounds are perfected; *The Tracers' bugs with Extended Init Event Handler mods and New Rain Effect are fixed; *Volume issues like bullets hitting vehicles is fixed; Download the fixed files 1.2MB HERE OR Download the FFAMM1.3 perfected version, 11.4MB HERE OR you can wait the the future formal version "FFAMM1.4"(Recommended) Maybe I will added some AI improvements at Version 1.4(Maybe) Share this post Link to post Share on other sites
Blackknight.au 0 Posted October 23, 2007 Fromz, thanks mate you are quick! I shall try these out tonight! Share this post Link to post Share on other sites
Kerry 0 Posted October 23, 2007 Yah! Thanks a ton man! DOwnloading now, and ill be testing right when I get em! Bitchin work! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 23, 2007 :\ Server doesn't like me. Any mirrors? Share this post Link to post Share on other sites
fromz 2 Posted October 23, 2007 :\ Server doesn't like me. Any mirrors? Check HERE (rapidshare) for FFAMM1.3P Version Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 23, 2007 Ta mate. Share this post Link to post Share on other sites
Winters1807 0 Posted October 23, 2007 I would keep the changes as client side as possible, any AI tweaks may lead to incompatibility with servers, and even then, AI tweaks arent really needed, the SIX team have got that sorted. Just about to test the fix now, wil hav some feedback after. Share this post Link to post Share on other sites
Elgarion 0 Posted October 23, 2007 I think i found a little problem (not really a bug) with Bo_GBU12_LGB sound : it makes a lot of different sounds together (explosion, ammos explosion, ammos "zzzips", etc) instead of just doing a big explosion noise. Share this post Link to post Share on other sites
Winters1807 0 Posted October 23, 2007 Ok, just tested, and i want to say , congratulations on the best AK74 sound i have ever heard, it was totally perfect. What i dont understand tho, is why you have used a different sound for the AK74PSO, as it is exactly the same weapon, but with a scope, and putting a scope on a rifle doesnt change its sound, but even then, that also is a very nice sound and would go well if used on the SVD, which at the moment sounds very recorded. The SPR, is OK, but a sound closer to the crispness of the AK74 and the PSO should be used. To be honest, thats all i can really say, and i think that this could go far, but please please please please fix the .50 cal M2, its a bit of a disaster, but otherwise, well done and keep at it! EDIT: i forgot to say that although the sound for the harrier motorgun is really really good, it need clipping as wen you fire 5 shots, it sounds like u r firing 20, but goodwork EDITAGAIN: Just did a bit of research and i think that the SPR is basically a modified M16, i dont know whether it has a different sound though, anyone know? Share this post Link to post Share on other sites
Maddmatt 1 Posted October 23, 2007 Ok, just tested, and i want to say , congratulations on the best AK74 sound i have ever heard, it was totally perfect. What i dont understand tho, is why you have used a different sound for the AK74PSO, as it is exactly the same weapon, but with a scope, and putting a scope on a rifle doesnt change its sound, but even then, that also is a very nice sound and would go well if used on the SVD, which at the moment sounds very recorded. The SPR, is OK, but a sound closer to the crispness of the AK74 and the PSO should be used. To be honest, thats all i can really say, and i think that this could go far, but please please please please fix the .50 cal M2, its a bit of a disaster, but otherwise, well done and keep at it! There is no AK74 with PSO in ArmA, it's an AKS74U (or something like that) with PSO - the shortened version of the AK74. Share this post Link to post Share on other sites
Winters1807 0 Posted October 23, 2007 No, PSO is the warsaw pact scope, an AK74PSO is an AK74 with a scope, used with the especas marksman. AK74U-http://armedassault.kiev.ua/content/weapons/W_aks74u_CA.gif PSO- http://www.ar15.com/content/products/ak/optics/pso1/scope.jpg Share this post Link to post Share on other sites
Grinman 0 Posted October 23, 2007 Bo_GBU12_LGB sound's like a fireworks display, otherwise it's an epic mod and I bloody love it Share this post Link to post Share on other sites
jasono 0 Posted October 23, 2007 Yeh, the LGB sounds do go on a bit to long with the pops and crackles. It's just the smoke clears and the sound is still going and it looks/sounds a bit odd. Share this post Link to post Share on other sites
Robalo 465 Posted October 23, 2007 There is no AK74 with PSO in ArmA, it's an AKS74U (or something like that) with PSO - the shortened version of the AK74. The AKS-74 PSO in ArmA is not the shorty version (AKS-74U) See them all here http://kalashnikov.guns.ru/models/list The difference between the AK-74 and the AKS-74 is that the former has a folding stock instead of a fixed one so they should sound the same. Also compare them here: http://world.guns.ru/assault/as02-e.htm Share this post Link to post Share on other sites
fromz 2 Posted October 24, 2007 Quote[/b] ]I would keep the changes as client side as possible, any AI tweaks may lead to incompatibility with servers, and even then, AI tweaks arent really needed, the SIX team have got that sorted. Just about to test the fix now, wil hav some feedback after. Yes, I will think about that. Quote[/b] ]I think i found a little problem (not really a bug) with Bo_GBU12_LGB sound : it makes a lot of different sounds together (explosion, ammos explosion, ammos "zzzips", etc) instead of just doing a big explosion noise. Quote[/b] ]Bo_GBU12_LGB sound's like a fireworks display, otherwise it's an epic mod and I bloody love it Quote[/b] ]Yeh, the LGB sounds do go on a bit to long with the pops and crackles. It's just the smoke clears and the sound is still going and it looks/sounds a bit odd. The Bo_GBU12_LGB sound, actuality, recorded from the big explosion noise ,I will fixed it next time. Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 24, 2007 Great mod! Two things I didnt like were the M4's and the m16's sounds. The rest is great. Excellent work. Â Share this post Link to post Share on other sites
JKAND 0 Posted October 24, 2007 Great mod!Two things I didnt like were the M4's and the m16's sounds. The rest is great. Excellent work.  What! M4 and m16 to me are the best sounds in this mod  And i must say great job!!  Share this post Link to post Share on other sites
-Puma- 2 Posted October 24, 2007 Great mod!Two things I didnt like were the M4's and the m16's sounds. The rest is great. Excellent work. What! M4 and m16 to me are the best sounds in this mod And i must say great job!! agreed, best M4 sound so far got the tracers working, but u should tweak em abit. change the rate of tracers, so that not every single bullet is tracer. sumthing like every 5-10 bullet should be tracer. and MG tracers are so small that u hardly see em. Share this post Link to post Share on other sites
fromz 2 Posted October 24, 2007 got the tracers working, but u should tweak em abit. change the rate of tracers, so that not every single bullet is tracer. sumthing like every 5-10 bullet should be tracer. and MG tracers are so small that u hardly see em. You can tweak by yourself before I change them and publish. at \@FFAMM\AddOns\SIX_Tracers\h\cfgAmmo.hpp search for <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SIX_tracerPer = 1; SIX_tracerSize = "Small"; SIX_tracerLife = 0.465; In your suggestion, you can modify like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SIX_tracerPer = 5; SIX_tracerSize = "Medium"; SIX_tracerLife = 0.712; Share this post Link to post Share on other sites
Maddmatt 1 Posted October 24, 2007 There is no AK74 with PSO in ArmA, it's an AKS74U (or something like that) with PSO - the shortened version of the AK74. The AKS-74 PSO in ArmA is not the shorty version (AKS-74U) See them all here http://kalashnikov.guns.ru/models/list The difference between the AK-74 and the AKS-74 is that the former has a folding stock instead of a fixed one so they should sound the same. Also compare them here: http://world.guns.ru/assault/as02-e.htm Ok thanks for that. I'm no weapon expert, it just looked shorter so I assumed it was the Russian equivalent of the M4. Share this post Link to post Share on other sites
JKAND 0 Posted October 24, 2007 In your Fine folder you asked to rate some sounds. I would pick AK74_1 and SVD_3 Share this post Link to post Share on other sites
-Puma- 2 Posted October 24, 2007 got the tracers working, but u should tweak em abit. change the rate of tracers, so that not every single bullet is tracer. sumthing like every 5-10 bullet should be tracer. and MG tracers are so small that u hardly see em. You can tweak by yourself before I change them and publish. at \@FFAMM\AddOns\SIX_Tracers\h\cfgAmmo.hpp search for <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SIX_tracerPer = 1; SIX_tracerSize = "Small"; SIX_tracerLife = 0.465; In your suggestion, you can modify like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SIX_tracerPer = 5; SIX_tracerSize = "Medium"; SIX_tracerLife = 0.712; thnx ill do that Share this post Link to post Share on other sites
mrcash2009 0 Posted October 24, 2007 Well the AK's etc are lovely now Nothing comes to mind what I dont like currently. With yours priority to XAM 1.3 im pretty happy with how its all sounding indeed. Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 24, 2007 Well I seem to have the M4/M16 sounds that were in some of the old OFP mods. Maybe I should open this up and have a look then. Share this post Link to post Share on other sites