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zoli81

Realistic co-op missions

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I recommend these missions to CLANS and GENERAL PUBLIC players who enjoy realistic scenarios. None of these missions require any add-ons. All missions have been tested.

*** 30 second respawn so the missions are suitable for PUBLIC SERVERS ***

- Coop[1-40]BYE.Sara.pbo - recover the flags and evacuate the island (afternoon/night)

- Coop[1-40]Contract.Sara.pbo - disable the enemy communication system and kill the officer (dawn-noon/BLUFOR/Para Jump)

- Coop[1-40]Cross_that_line.Sara.pbo - invasion of South Sharani (morning/BLUFOR/Para Jump)

- Coop[1-40]Hi.Sara.pbo - assemble a convoy and extract the Prince of Sharani form the Blackhawk crash site (dawn-noon/BLUFOR/Para Jump)

- Coop[1-40]Ride_out.Sara.pbo - move the officer to a base we lost contact with *OFFICER MUST LIVE* (night/OPFOR)

- Coop[1-40]Zulu.Sara.pbo - kill Zoli for his b'day (dawn-noon/BLUFOR/Para Jump)

- PVPCoop[1-40]Genocide.Sara.pbo (day time) - restore order and eliminate all terrorist forces (BLUFOR Human vs Civilian Human- Civil obj is to prevent BLUFOR completing their obj using freedom fighting tactics)

You can download them from HERE.

Enjoy,

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If they are indeed realistic as claimed in the topic-title I imagine there wont be any respawn at all. The missions sound good, I'll be downloading them and checking them out with a few friends later.

Off-topic: Thats not Lenin in Lenin.jpg, its a nod to OFP as its actually Guba. wink_o.gif

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Off-topic: Thats not Lenin in Lenin.jpg, its a nod to OFP as its actually Guba. wink_o.gif

Sorry to offend an obvious GUBA lover. :P

BTW: 30 sec respawn on all missions

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What makes the missions realistic?

I did, since I am the mission maker.

I am a fan of realistic gameplay in Arma and OFP, so I designed each scenario to suit the criteria. That said they work well on public servers and are very popular in Australia. I thought I would share them with the Arma community world wide.

Try them and leave us a feedback,

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What makes the missions realistic?

I did, since I am the mission maker.

I am a fan of realistic gameplay in Arma and OFP, so I designed each scenario to suit the criteria. That said they work well on public servers and are very popular in Australia. I thought I would share them with the Arma community world wide.

Try them and leave us a feedback,

He said WHAT makes them so realistic, not who made them. What, as in what qualities, make the missions so realistic? Because from just the descriptions you put out, I don't see anything that strikes me as particularly realistic.

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well...let's download and try them...and then we can make up our own minds...;)

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To give you an idea about the realism factor of these missions, here is the overview on a game we had a few nights ago. I hope it will give you guys a better idea.

Mission name: Coop[1-40]Hi

SITUATION

The Blackhawk transporting the Prince of Sharani has been hit above the desert.

Prince.jpg

EXECUTION

- The pilot will land the hit Blackhawk to save the life of the SF Team and the Prince. The SF Team is responsible to protect the Prince until the convoy arrives.

- The convoy will assemble and enter the AO to secure the Prince.

NOTE: once the Prince is safe there is a Harrier (RESPAWNS) available at Rahmadi airfield.

executionplan_resize.jpg

LOGISTICS

Civilians are friendly. Land assets DO NOT RESPAWN.

- BLUFOR Respawn and ammo.

- Para jump option available at the para jump marker.

OBJECTIVES:

<span style='color:#cc0000'>Obj1: Extract the prince to Rahmadi either by sea or by fixing the down black hawk.</span>

Obj2: Search and Destroy the enemy AMMO CACHE. CODENAME: ALPHA

Obj3: Destroy the VBS2 Training facilities. CODNAME: BRAVO

Obj4: Disable the enemy air defense units to secure a safe flight path. SEARCH AND DESTROY@ LIMA; TANGO; X-RAY; ROMEO

Obj5: Assassinate the enemy officer (@ENEMY HQ).

---------------------------

25/09/2007 Intel report

---------------------------

As you all know the Prince of Sharani is on his way home to Rahmadi for a family meeting this Thursday night. The flight route is above southern Sharani. SF Recon met up with the civilian resistance in Cayo just moments ago and released some very useful information for your review.

2709intelcayo_resize.jpg

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thats some extreme high detail realism imo smile_o.gif

LOL... you lier

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I was playing your missions for some minutes. And i was wondering several times about the load-screen at the beginning some missions which says "intel initialising ... ". Can i use this "intel"-infomations in the missions?

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I was playing your missions for some minutes. And i was wondering several times about the load-screen at the beginning some missions which says "intel initialising ... ". Can i use this "intel"-infomations in the missions?

I have to correct this:

I mean not the "intel initialising.. " but the "Syp sattelite initialising"-information. What is this good for?

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I was playing your missions for some minutes. And i was wondering several times about the load-screen at the beginning some missions which says "intel initialising ... ". Can i use this "intel"-infomations in the missions?

I have to correct this:

I mean not the "intel initialising.. " but the "Syp sattelite initialising"-information. What is this good for?

There is a satelite script that gives you a live video feed in a downward view from the sky of any part of the map (from the satelite). You can scan over the map, zoom, and use nightvision to spot enemy movement.

Some missions limit it to certain units, usually officers, and some missions limit it to being in a building or tent for use.

If you are getting that message at the begining of the mission, it probably has this satelite script in it.

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I was playing your missions for some minutes. And i was wondering several times about the load-screen at the beginning some missions which says "intel initialising ... ". Can i use this "intel"-infomations in the missions?

I have to correct this:

I mean not the "intel initialising.. " but the "Syp sattelite initialising"-information. What is this good for?

There is a satelite script that gives you a live video feed in a downward view from the sky of any part of the map (from the satelite).  You can scan over the map, zoom, and use nightvision to spot enemy movement.

Some missions limit it to certain units, usually officers, and some missions limit it to being in a building or tent for use.

If you are getting that message at the begining of the mission, it probably has this satelite script in it.

And how can i download and looking at those additional spy-information? Or are the informations only in the intro and not available during the mission?

Okay i get it now ... i have to use the nv-key in the map.

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I was playing your missions for some minutes. And i was wondering several times about the load-screen at the beginning some missions which says "intel initialising ... ". Can i use this "intel"-infomations in the missions?

I have to correct this:

I mean not the "intel initialising.. " but the "Syp sattelite initialising"-information. What is this good for?

that is only there for the show, no SAT script available

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u have respawns on. this is not realistic unless the army are keeping something secret

I agree.

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u have respawns on. this is not realistic unless the army are keeping something secret

I agree.

Well if you die, you can choose to stop playing... the respawn is available so the missions can be enjoyed on public servers (thanks to the join in progress now it works better than ever). There is an option in each one of the missions to limit the number of respawns however... banghead.gifgoodnight.gif

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why dont you use the revive script ?

it's excelent for coop missions

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why don't you use the revive script ?

it's excellent for coop missions

nothing realistic about the revive feature, smile_o.gif however in my future missions I will, thanks for the suggestion.

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