Kep Kelagin 1 Posted June 15, 2002 Hi, I havent tried out wpedit , but i was wondering if it is possible to create tunnels in mountians? Would make a good spot for an ambush Share this post Link to post Share on other sites
habdoel 0 Posted June 15, 2002 if you can go under a bridge, than just make your bridge wide enough ? Share this post Link to post Share on other sites
VXR 9 Posted June 15, 2002 make caves for taliban missions hahaha Share this post Link to post Share on other sites
Kep Kelagin 1 Posted June 15, 2002 Good idea; some tunnels and caves Share this post Link to post Share on other sites
Intruder 0 Posted June 15, 2002 That would be so cool. Make some use of Inquisitors Soldiers with Flashlights Share this post Link to post Share on other sites
Goetterfunke2 0 Posted June 15, 2002 kegetys made a tunnel and postet pics in another thread i think he createt a tunnel Model and set it over the normal terrain cause as far as i know the terrain itself cannot have double z-axis / tunnels since every x/y has only one z coordinate but with big mountain models it could be done Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 mountain model? no no no... Well as we all have seen buildings in ofp have a funny way of blending or partially disapearing in the ground, perfect for a tunnel model in .p3d form. Kegetys has done it, but he aint gonna release it Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 o yeah, the problem with tunnels are.. well.. you gonna have to put your own textures on the .p3d file cuz.. you cant in wrpedit. Share this post Link to post Share on other sites
Vepr 0 Posted June 15, 2002 Im not spamming, I just came up in the last minute, you cant do that in wrpedit to make "holes".. OFP island is a big Sheet that you form up and down with "piramides". Share this post Link to post Share on other sites
RedStorm 0 Posted June 15, 2002 There's a 'edit' button...no need to post three or four times... Share this post Link to post Share on other sites
KTottE 0 Posted June 15, 2002 Well... Gren has come up with a solution for this. You just lower a large portion of the terrain (4 entire cells per say) to 20 meters below the ground. Then you create a p3d that is the same size as the lowered terrain. The p3d will have the shape of a hill/mountain with a tunnel going through it. Voilá, a tunnel. A good idea is to make the actual terrain the tunnel floor, since OFP has one mean collision detection. (Ever tried lying down in GFX707's trenches?) Share this post Link to post Share on other sites
Jester983 0 Posted June 15, 2002 Having tunnels in ofp would be nice.. Maybe well see one or two in resistance. Even if we dont it doesnt matter. Well probably see them come out sometime.... Share this post Link to post Share on other sites
dkraver 1 Posted June 16, 2002 Looks like Kegetys have found a way to make them http://koti.mbnet.fi/kegetys/flashpoint/screenshots/tunnel2.jpg 117kb Share this post Link to post Share on other sites
KTottE 0 Posted June 16, 2002 Is it just me, or is that a really small Jeep? Good looking tunnel btw... Share this post Link to post Share on other sites
Wadi 0 Posted June 16, 2002 That's not a small jeep, it's just seen from a bigger distance away than it looks. Share this post Link to post Share on other sites
Intruder 0 Posted June 16, 2002 Looks like a wider road Share this post Link to post Share on other sites
shadow 6 Posted June 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ June 16 2002,11:44)</td></tr><tr><td id="QUOTE">Looks like a wider road <span id='postcolor'> Then those trees are huuuge Share this post Link to post Share on other sites
Intruder 0 Posted June 16, 2002 Maybe its one of those redwoods which grow up to 300 ft tall Share this post Link to post Share on other sites
beno_83au 1369 Posted June 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vepr @ June 15 2002,18:47)</td></tr><tr><td id="QUOTE">Kegetys has done it, but he aint gonna release it<span id='postcolor'> How come he didn't release it. Was it like placing a heap of buildings on a map and slowed everything down? Share this post Link to post Share on other sites
M-N-0N 0 Posted June 16, 2002 i thinki know whay he is not releasing it .... cozz it is one big model how he did it was , he made 2 hills either side, and left a gap in the middle, then he made a model that looks like a tunnet and the land over it is also apart of the model, and each enind of it goes into the sides of the mountians on the sides ..... if ya look hard, you will see what i mean =:/ so he is not releaseing it cozz ya cant edit the shape of the whole tunnel look =:/ Share this post Link to post Share on other sites
LordZach 0 Posted June 16, 2002 "12 oclock, big ass tree, 50" "2, target big ass tree" but just thinking about cave networks with the collision detection gives me nightmares Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted June 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LordZach @ June 16 2002,15:09)</td></tr><tr><td id="QUOTE">"12 oclock, big ass tree, 50" "2, target big ass tree" but just thinking about cave networks with the collision detection gives me nightmares <span id='postcolor'> :o , never thought of that Share this post Link to post Share on other sites
kegetys 2 Posted June 16, 2002 The tunnel works fine, you can walk on it, and with ofp 1.5x you can also drive vehicles on top of it... It was just a test though, and im not releasing it because of that. Here's a few shots more: http://koti.mbnet.fi/kegetys/flashpoint/screenshots/tunnel1.jpg http://koti.mbnet.fi/kegetys/flashpoint/screenshots/tunnel2.jpg http://koti.mbnet.fi/kegetys/flashpoint/screenshots/tunnel3.jpg http://koti.mbnet.fi/kegetys/flashpoint/screenshots/tunnel4.jpg http://koti.mbnet.fi/kegetys/flashpoint/screenshots/tunnel5.jpg Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted June 16, 2002 Looks Good, but i think the destroyed tunnel should be more destroyed then that you know what im saying.. Share this post Link to post Share on other sites
Aaron Kane 0 Posted June 16, 2002 THE REAL QUESTION HERE IS... can you fly a Hawk through it? Share this post Link to post Share on other sites