Apache-Cobra 0 Posted September 1, 2007 We are looking for modelers and scripters at the time. Private message me or get me on MSN at apache.cobra@hotmail.com to talk Also, catch the teams MSN/email on Projectrealteam@hotmail.com And the site is as always, www.projectreal.armaholic.net Share this post Link to post Share on other sites
ProPilot 0 Posted September 1, 2007 UPDATE: Re working main game menu, ~40% done Work halted on website, until we can contact our host. Share this post Link to post Share on other sites
nephilim 0 Posted September 1, 2007 do you guy will make a new thread everytime you make an update?.... Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 1, 2007 do you guy will make a new thread everytime you make an update?.... No. We changed topics due to name announcement and due to the topic title. Share this post Link to post Share on other sites
DeathRow 0 Posted September 2, 2007 Looks interesting I will be following this mod Share this post Link to post Share on other sites
Uranium - 235 0 Posted September 2, 2007 Get a flight model that doesn't suck balls and/or make aircraft more complicated then a point-click affair and you'll have me. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 2, 2007 Get a flight model that doesn't suck balls and/or make aircraft more complicated then a point-click affair and you'll have me. I am not sure we are going to work on planes too much, only helicopters and ground/sea units. ArmA was focused on being a ground war simulator and BIS added planes for the extra effect. Everything else will be improved greatly though. Share this post Link to post Share on other sites
ProPilot 0 Posted September 3, 2007 Our menu is nearly done, all we need is to learn how to make a .paa have transparency, like BIS did for the menu logo, and we need a person skilled in music tracking. If you are skilled with tracking, please email us. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 3, 2007 We are also on the verge of adding a large amount of the best addons pending permission to use them. Along with those we are now officialy announcing models that we are making: 1. M1A2 SEP 2. Uparmored HMMWV (gunner shield and extra door armor) 3. AH-64D Apache Longbow It is also very possible we will be making our own M2A3 Bradley. Please remember we are a relatively new mod team and are still gladly recruiting anyone who can help us. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 3, 2007 We are proud to announce the addition of several great mods! Chammys Sound Mod MaddMatts ArmA Effects DMarwicks Effects Mod 6th Sense Tracers 1st Infantry Division US Army ACU To replace the default BIS troops. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 4, 2007 New site: www.projectreal.armaholic.net Share this post Link to post Share on other sites
max power 21 Posted September 4, 2007 We are proud to announce the addition of several great mods!Chammys Sound Mod MaddMatts ArmA Effects DMarwicks Effects Mod 6th Sense Tracers 1st Infantry Division US Army ACU To replace the default BIS troops. How is it that you will be 'including' these mods? Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 4, 2007 We are proud to announce the addition of several great mods!Chammys Sound Mod MaddMatts ArmA Effects DMarwicks Effects Mod 6th Sense Tracers 1st Infantry Division US Army ACU To replace the default BIS troops. How is it that you will be 'including' these mods? Well... We are going to simply include them in the mod because they are more realistic/better than the default. Share this post Link to post Share on other sites
sniper pilot 36 Posted September 4, 2007 I think his question is that how are we going to get permission to use those mods in our mod, and the answer is we got permission plain and simple. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 4, 2007 We are going to simply include them in the mod because they are more realistic/better than the default. So I hope that means that they will all install automatically and conveniently when one installs your mod. Share this post Link to post Share on other sites
sniper pilot 36 Posted September 4, 2007 Of course it will Col. Faulkner, rest assured. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted September 4, 2007 They will be located in the same mod folder. Also, due to the mod having files placed elsewhere, we believe it was necessary to use a installshield program to create an auto-installer for it to easily install it on its own. The files put on the directory besides the mod folder itself will not modify your game Share this post Link to post Share on other sites
ProPilot 0 Posted September 5, 2007 *UPDATE* The website is now up!!! Project REAL Share this post Link to post Share on other sites
xendance 3 Posted September 5, 2007 Why include chammy's sound mod? It sounds like it uses recorded sounds from videos that haven't seen any refinement. Share this post Link to post Share on other sites
chammy 7 Posted September 5, 2007 You know what would be nice, is a light shakiness in the first person view while in the cockpit of a helicopter in flight. Is that possible? Share this post Link to post Share on other sites
rabbity 0 Posted September 5, 2007 on your team page it should be HMMWV Share this post Link to post Share on other sites
chammy 7 Posted September 5, 2007 Why include chammy's sound mod? It sounds like it uses recorded sounds from videos that haven't seen any refinement. Huh? Can you explain please? Thanks I think what you mean Xenadence as in refinement, if you compare them to FDF then I see what you might mean. Theirs are more arcade like or more of something from a more exagerated style. Mine arent but yes, mine arent totally done just yet, they still have to be cleaned up as my Beta is more of a test. Share this post Link to post Share on other sites
funnyguy1 0 Posted September 5, 2007 I'm looking forward to every mod that makes ArmA more realistic. Good luck! Share this post Link to post Share on other sites
xendance 3 Posted September 5, 2007 Why include chammy's sound mod? It sounds like it uses recorded sounds from videos that haven't seen any refinement. Huh? Can you explain please? Thanks I think what you mean Xenadence as in refinement, if you compare them to FDF then I see what you might mean. Â Theirs are more arcade like or more of something from a more exagerated style. Mine arent but yes, mine arent totally done just yet, they still have to be cleaned up as my Beta is more of a test. Well it's a matter of taste really, but the sounds sound a bit too "recorded" that have had no editing. As you may know, no mic can record the full soundscape of a rifle firing. Even with a hi-quality mic it's pretty hard to do. Anyway, don't listen to me, I haven't even tried your mod yet. I've just watched some videos. Share this post Link to post Share on other sites
sniper pilot 36 Posted September 5, 2007 on your team page it should be HMMWV ah thanks rabbit... Share this post Link to post Share on other sites