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Apache-Cobra

Project REAL ArmA Realism Mod

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UPDATE:

Re working main game menu, ~40% done

Work halted on website, until we can contact our host.

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do you guy will make a new thread everytime you make an update?....

No. We changed topics due to name announcement and due to the topic title.

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Get a flight model that doesn't suck balls and/or make aircraft more complicated then a point-click affair and you'll have me.

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Get a flight model that doesn't suck balls and/or make aircraft more complicated then a point-click affair and you'll have me.

I am not sure we are going to work on planes too much, only helicopters and ground/sea units. ArmA was focused on being a ground war simulator and BIS added planes for the extra effect. Everything else will be improved greatly though.

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Our menu is nearly done, all we need is to learn how to make a .paa have transparency, like BIS did for the menu logo, and we need a person skilled in music tracking. If you are skilled with tracking, please email us.

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We are also on the verge of adding a large amount of the best addons pending permission to use them.

Along with those we are now officialy announcing models that we are making:

1. M1A2 SEP

2. Uparmored HMMWV (gunner shield and extra door armor)

3. AH-64D Apache Longbow

It is also very possible we will be making our own M2A3 Bradley.

Please remember we are a relatively new mod team and are still gladly recruiting anyone who can help us.

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We are proud to announce the addition of several great mods!

Chammys Sound Mod

MaddMatts ArmA Effects

DMarwicks Effects Mod

6th Sense Tracers

1st Infantry Division US Army ACU To replace the default BIS troops.

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We are proud to announce the addition of several great mods!

Chammys Sound Mod

MaddMatts ArmA Effects

DMarwicks Effects Mod

6th Sense Tracers

1st Infantry Division US Army ACU To replace the default BIS troops.

How is it that you will be 'including' these mods?

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We are proud to announce the addition of several great mods!

Chammys Sound Mod

MaddMatts ArmA Effects

DMarwicks Effects Mod

6th Sense Tracers

1st Infantry Division US Army ACU To replace the default BIS troops.

How is it that you will be 'including' these mods?

Well...

We are going to simply include them in the mod because they are more realistic/better than the default.

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I think his question is that how are we going to get permission to use those mods in our mod, and the answer is we got permission plain and simple.

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We are going to simply include them in the mod because they are more realistic/better than the default.

So I hope that means that they will all install

automatically and conveniently when one installs

your mod.

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They will be located in the same mod folder.

Also, due to the mod having files placed elsewhere, we believe it was necessary to use a installshield program to create an auto-installer for it to easily install it on its own. The files put on the directory besides the mod folder itself will not modify your game

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Why include chammy's sound mod? It sounds like it uses recorded sounds from videos that haven't seen any refinement.

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You know what would be nice, is a light shakiness in the first person view while in the cockpit of a helicopter in flight. Is that possible?

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Why include chammy's sound mod? It sounds like it uses recorded sounds from videos that haven't seen any refinement.

Huh? Can you explain please? Thanks

I think what you mean Xenadence as in refinement, if you compare them to FDF then I see what you might mean. Theirs are more arcade like or more of something from a more exagerated style. Mine arent but yes, mine arent totally done just yet, they still have to be cleaned up as my Beta is more of a test.

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Why include chammy's sound mod? It sounds like it uses recorded sounds from videos that haven't seen any refinement.

Huh? Can you explain please? Thanks

I think what you mean Xenadence as in refinement, if you compare them to FDF then I see what you might mean.  Theirs are more arcade like or more of something from a more exagerated style. Mine arent but yes, mine arent totally done just yet, they still have to be cleaned up as my Beta is more of a test.

Well it's a matter of taste really, but the sounds sound a bit too "recorded" that have had no editing. As you may know, no mic can record the full soundscape of a rifle firing. Even with a hi-quality mic it's pretty hard to do.

Anyway, don't listen to me, I haven't even tried your mod yet. I've just watched some videos.

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