max power 21 Posted August 23, 2007 I'm not sure what to include in this report. The program immediately crashes when I try to export the bisoldier.p3d to a 3ds called bisoldier.3ds. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> AppName: oxygen2pe.exe AppVer: 2.0.0.0 ModName: oxygen2pe.exe ModVer: 2.0.0.0 Offset: 00005479 If anyone can help me find the information that is vital in diagnosing the problem, don't hesitate to pipe up! I tried setting the CPU affinity to CPU 0 but it doesn't make any difference. AMD Athlon 64 X2 4400+ @ 2.5Ghz 2GB RAM 2 ATI Radeon X850s 256MB in Crossfire (but with it disabled since ArmA doesn't like it) Windows XP Professional 32-bit edit: Exporting seems to work when you don't export textures. I'm sure BIS know of this issue, but I'm putting this note here so they can find it easily since they asked for error reports. Share this post Link to post Share on other sites
max power 21 Posted August 23, 2007 D'oh! Wrong forum. Sorry :/ Share this post Link to post Share on other sites
Hitcher 0 Posted August 23, 2007 yes it 's a problem, why export is not available? Share this post Link to post Share on other sites
Master85 1 Posted August 23, 2007 don't export the textures, and it'll work - but don't ask why Share this post Link to post Share on other sites
Hitcher 0 Posted August 23, 2007 yea cool!! it s working, i dont need texture Share this post Link to post Share on other sites
MehMan 0 Posted August 23, 2007 It's just an RC people, remember that. Report the bug. Share this post Link to post Share on other sites
MAA 127 Posted August 24, 2007 Why do you need 3ds export ? Oxygen is tool for creating models for game Armed Assault and games based on same engine only. Engine of ARMA is using P3D file format only so export to another format as P3D is niot needed.. Addonmakers which are working in 3Dmax, Maya or other 3D programs can import their models to Oxygen via 3DS import and then finalize model in Oxygen. Share this post Link to post Share on other sites
Hitcher 0 Posted August 24, 2007 i need to export for correct man proportion Share this post Link to post Share on other sites
ebud 18 Posted August 24, 2007 I've been exporting all the time to get the uvmaps saved and into photoshop. Taking a screenshot of the uv editing window isn't the best solution Share this post Link to post Share on other sites
Mike Hawk 0 Posted August 24, 2007 I've been exporting all the time to get the uvmaps saved and into photoshop. Taking a screenshot of the uv editing window isn't the best solution In the UV Editor > UV Editor > Export > save. You can scale the size of the UV's by checking specify dimensions. Share this post Link to post Share on other sites
ebud 18 Posted August 24, 2007 Well F me. I never even looked for it. All this friggin time, lol. I've used that uv editor forever it seems but just overlooked it. Share this post Link to post Share on other sites
Mike Hawk 0 Posted August 24, 2007 Well F me. I never even looked for it. All this friggin time, lol. I've used that uv editor forever it seems but just overlooked it. Oxygen2 has all the tools you'd need plus more. Share this post Link to post Share on other sites
max power 21 Posted August 27, 2007 I need the export because I am highly proficient in other tools and don't want to learn O2 at this time. Thank you, Master85, for your input! Share this post Link to post Share on other sites
Master85 1 Posted August 28, 2007 Same reason like here (3rd post) Add the dlls of the O2 light and export works with textures, too. Master85 Share this post Link to post Share on other sites