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sickboy

6thSense.eu Presents: WeaponPack

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Indeed Very Sexy smile_o.gif

I'm sure the skin was just a placeholder yay.gif

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Any news?

He probably would've given an update if there was, he's good like that. That's just my guess, though. If you have the HD space, DL the 6th Sense Mod. Although I dont play MP, I still DL'd the whole mod and it's very well made. Plus the weapons are updated, if you don't want to wait for this update. IMHO, the mod is well worth the DL.

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I downloaded the entire 1.24, and am awed by effort that was put into the pack!

But I have to admit, I downloaded it primarily for the weapons pack. I have searched around and may ask a stupid question, but is there a way to get my crosshair back running this mod? From what I understand is that this is a result of the True* scripts, so now I have these great weapons, but no crosshair. Is there a remedy for this until the next Weaponpack release?

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@Warmbak, the Mod Thread is elsewhere mate. In any case, you can remove the True_CroshairVeteran Addon. Im not sure if I put a dependency on it up, but if so, please report back (in the proper thread this time) and i'll tell you how to get around it.

@Manzilla; Thanks mate smile_o.gif

There are some big things happening in ArmA Mod Development Land atm, as such it's even more unsure when I get the Weapon updates out in the Seperate Pack again...

In any case the long wait will be rewarded with other things... Buuut, speculating will be useless, as always ;p

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Thank you Manzilla for the hint to dl the whole mod... I am overwhelmed thumbs-up.gif

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Thank you Manzilla for the hint to dl the whole mod... I am overwhelmed thumbs-up.gif

Not a problem bud. It's a great mod. Even though I don't play much MP I still love to use it. Of course, all thx to Sickboy and crew for this excellent mod.

SB,

Apologies for my off topic conversation.

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The recoil feels way lower than on an M16... That can't be right.

Otherwise, great pack!

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Proud to present to you: 6thSense.eu Weaponpack v0.2beta

There are still some todo's and things to wrap/finish up, but because of the endless requests to get the scar's seperated (from 6thSense.eu Mod) etc. etc, I decided to release the current status.

If there are no immediate problems/big bugs, this might be the last of the 6thSense.eu Weaponpack Releases as i'm very busy with a lot of other ArmA stuff.

I hope you will enjoy! :-)

Download

http://6thsense.eu/d.php?d=arma/6thSense.eu-WeaponPack_v0.2beta.rar

Mirror Guys, please read:

Please do not Mirror the WeaponPack until it's sure there are no big bugs.

I have not been able to test this release ingame, and only release this due to requests, e.g here:

http://www.flashpoint1985.com/cgi-bin....1224824

Copy of Readme:

Quote[/b] ]= 6thSense.eu Presents: WeaponPack v0.2beta. ArmA v1.08+ Compatible. (By Sickboy) =

--------------------------------------------------------------------------------

== Wiki ==

* http://community.bistudio.com/wiki/6thSense.eu:Weaponpack

== Installation ==

* Place the Addon folder: @SIX_Weaponpack into your ArmA Installation Folder

* Edit your ArmA shortcut to include the mod, add: -mod=@SIX_WeaponPack

* or if you have multiple mods, per example: -mod=@ModWar;@MAP_Air;@SIX_Weaponpack

== Notes ==

* Currently Beta

== Classes ==

=== Weapons ===

* SIX_HK416

* SIX_HK416_aim

* SIX_HK416_eotech

* SIX_HK416_eotech_gl

* SIX_HK416_ACOG

* SIX_HK416_ACOG_gl

* SIX_HK416_CarS

* SIX_HK416_CarS_ACOG

* SIX_HK416_Leu

* SIX_HK417

* SIX_HK417_ACOG

* SIX_HK417_ACOG_gl

* SIX_HK417_Leu

* SIX_SCAR_L

* SIX_SCAR_L_acog

* SIX_SCAR_L_leu_gl

* SIX_SCAR_L_CQB

* SIX_SCAR_L_CQBS

* SIX_SCAR_L_CQB_eotech

* SIX_SCAR_L_CQB_eotechS

* SIX_SCAR_L_CQB_m68

* SIX_SCAR_L_Marksman

* SIX_SCAR_L_MarksmanS

* SIX_SCAR_H

* SIX_SCAR_H_acog

* SIX_SCAR_H_CQB

* SIX_SCAR_H_CQBS

* SIX_SCAR_H_CQB_eotech

* SIX_SCAR_H_CQB_eotechS

* SIX_SCAR_H_CQB_m68

* SIX_SCAR_H_Marksman

* SIX_SCAR_H_MarksmanS

* SIX_SCAR_AK

* SIX_M14

* SIX_M14_des

* SIX_M14_wdl

* SIX_M14_wdl_acog

* SIX_M14_reflex

* SIX_M14_nam

* SIX_M14_sop

* SIX_M14_sop_gl

* SIX_M14_sop_aim

* SIX_M14_sop_aim_gl

* SIX_M14_sop_acog

* SIX_M14_sop_acog_gl

* SIX_M14_sop_cmore

* SIX_M14_sop_dmr

* SIX_M14_sop_elcan

* SIX_M14_sop_eotech

* SIX_M14_sop_eotech_gl

* SIX_M14_sopS

* SIX_M14_sop_aimS

* SIX_M14_sop_acogS

* SIX_M14_sop_cmoreS

* SIX_M14_sop_dmrS

* SIX_M14_sop_elcanS

* SIX_M14_sop_eotechS

* SIX_M21

* SIX_M21_des

* SIX_M21_wdl

* SIX_M21_dmr

* SIX_M21_dmrS

* SIX_M21_Police

* SIX_M32

* SIX_WilsonCombat"

=== Magazines ===

* SIX_20Rnd_762x51_Nato

* SIX_20Rnd_762x51_Nato_Nt

* SIX_20Rnd_762x51_NatoSUPER

* SIX_20Rnd_762x51_NatoSUB

* SIX_25Rnd_762x51_Nato

* SIX_20Rnd_762x51_M14

* SIX_20Rnd_762x51_M21

* SIX_20Rnd_762x51_FAL

* SIX_20Rnd_762x51_HK417

* SIX_20Rnd_762x51_HK417_Match

* SIX_20Rnd_762x51_SCAR

* SIX_20Rnd_762x51_SCAR_Match

* 20Rnd_556x45_Stanag (original ArmA)

* 30Rnd_556x45_Stanag (original ArmA)

* SIX_30Rnd_556x45_StanagSuper

* SIX_30Rnd_556x45_StanagSub

* SIX_6Rnd_HE_M32

* SIX_8Rnd_1911"

=== Boxes ===

* SIX_WeaponPack_WBox - All Weaps+Mags

== Credits ==

* Addon & Configs by Sickboy

* M14/M21, HK416/417, M32 and M1911 Wilson Combat by Garlay

* M1911 Config help by Ghost

* M14 Sight/scope models and textures by SJB Team (Jackal326, DaSquade, Drill Sergeant). Models based on work by Vilas

* SCAR-L/H/AK by Scubaman3D

* Weapon Characteristics by Alex T.

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Quick test - no start because:

Quote[/b] ]ErrorMessage: File six_weaponpack_cfg\h\cfgAmmo.hpp, line 17: /CfgAmmo.SIX_B_762x51SD_Ball: Undefined base class 'SIX_B_762x51_noTracer'

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Quick test - no start because:
Quote[/b] ]ErrorMessage: File six_weaponpack_cfg\h\cfgAmmo.hpp, line 17: /CfgAmmo.SIX_B_762x51SD_Ball: Undefined base class 'SIX_B_762x51_noTracer'

Tnx!

Reuploaded the package.

And seperate small fixed config:

ftp://dl4.6thsense.eu/arma/SIX_Weaponpack_Cfg.pbo

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Thanks sickboy....finally this update!

Your new config give an error at line 95 of weapons.hpp: Six_556_baseLow.Single: undefined class single.

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Thx for the update Sickboy

Same problem as HGuderian:

"error at line 95 of weapons.hpp: Six_556_baseLow.Single: undefined class single."

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no entry "bin\config.bin\cfgAmmo\B_556_45SD_Ball.model"

and loading a mission: no entry "bin\config.bin\cfgMagazines.SIX_30_Rnd_762x43_AK."

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Sorry again some more wrong things - ArmA start is possible but in editor:

Quote[/b] ]Warning Message: No entry 'bin\config.bin/CfgAmmo/B_556x45SD_Ball.model'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgAmmo/B_556x45SD_Ball.simulation'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgAmmo/B_556x45SD_Ball.cost'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgAmmo/B_556x45SD_Ball.hit'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgAmmo/B_556x45SD_Ball.indirectHit'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgAmmo/B_556x45SD_Ball.indirectHitRange'.

...etc

rpt pointing out more. confused_o.gif

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Sorry again some more wrong things - ArmA start is possible but in editor:  ... rpt pointing out more. confused_o.gif
Already reported, but tnx, please grab the fix above biggrin_o.gif

Also updated the .rar package now with the latest fixed config.

Thanks for all the report guys :-) Im happy I can count on you guys, when I can not test it myself and am very low on time :-)

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Excuse, but also with the last config it give this loading a mission: no entry "bin\config.bin\cfgMagazines.SIX_30_Rnd_762x43_AK."

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ohhh yeah baby finaly the scar has come to arma SLA watch out for the updated US Commando's tounge2.gif

( i know the scar was in it before but i didn't like the complete pack)

so i have to say I inlove.gif YOU SICKBOY

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