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bravo 6

Man OverBoard

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Name: <span style='color:blue'><span style='font-size:13pt;line-height:100%'>Hill 101,</span> <span style='font-size:23pt;line-height:100%'>Man Overboard</span></span>

Download: Version 1.0i (640 kb)

Mirrors: #1- armaholic version 1.0i

Type: Multiplayer CooP

Players: 14 x BLUFOR

Island: Sahrani

ArmA Version: 1.08

Difficulty: Normal

Addons: No

Forces: Blufor + Independente (ais) vs Opfor

Vehicles: M1A1, M113, Hummers, Strykers, Army 4x4, MH-6, UH-60, AV-8B, A-10

Weather: Clear sky

TO Local: South and Center of Sahrani

Time: 13:00 h

Teams:<ul> Alpha -> Special Forces

Bravo -> Infantry + Engineers

Charlie -> Artillery Operator and support

Delta -> Pilots

Echo -> Pilots

Political Situation: The tension increases after an ambush on a allied friendly convoy, which went from Cayo to Dolores in a recon mission.

From this ambush there is 1 prisoner of war. Intel knows hes exact location and believe the prisioner might have some usefull information.

For the entire Operation, rescue, recognition and attack, you have 5 teams available and 2 bases for ground and air support.

The prisoner of war must be rescued ASAP, and brought to base. He might give vital information for the objectives. On any failed attempt the prisioner might be executed by the enemy.

The elimination of AA armor vehicles is crucial. Though there are random AA infantry all over the enemy territory.

Good luck,

and enjoy it.

b6

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Sounds like a good mission, i like your missions they're good quality =)

I'll give it a try tomorrow if i find time thumbs-up.gif

Keep em coming

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smile_o.gif

new version for the lovers. Download the latest version available on the 1st post.

- Some triggers were fixed

- Some markers were fixed

edit1: small update available in version 1f, check 1st post.

- fixed some triggers

edit2: New version available on 1st post (version 1g)

- Added some extras

- fixed some triggers

- More info in briefing about the features in use

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any feedback at all from this mission?

...negative, positive, good, bad... something... huh.gif

it must be really really bad.. confused_o.gif

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I liked it a lot.

Even though we were only 2 guys :P I was trying to rescue the prisoner and XCess was leading a whole squad.

I liked the enemy placement and the difficulty setting wink_o.gif that's all I could evaluate.

But it looks very promising!

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hey  mate ...

looking  good ...

as with  bruno  i  played  this with  only  two  players .

we  never  stood  a chance  but  we  still  kept  playing

(always a good sign).. will post  more  feedback   whenever i find  a server  playing it  ... need  more  players ... B2  out ...

bravopd2.jpg

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nice to see the old logo biggrin_o.gif (took me sometime to build it in that time, 4 years ago?)

this mission was built for those who like to play coop with serveral teams in same side, organized and ranked clans.

yeah, with 2 players only its complicate to play it confused_o.gif

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new version in 1st post.

removed the cobras and unlocked the planes at start.

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No feedback because missing addon "csmsound" ?

wow_o.gif ohhh..

Well thats new.. i mean it should not have happen.

Explanation: Im using the "chammy sounds" but it shouldn't save as an addon.. "i think"

i already put a new version fixing that "bug/problem".

thanks for the info, and sorry.

New version, fixing that problem, in 1st post. Any feedback welcome. smile_o.gif

edit: typo

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We played this mission yesterday on ses-members server with Kuss and Dec. (as special force team who saves the pow.) Well first i though the civilian is the pow and that the mission is bugged. Because nothing was happening when we got to him.

Then we tryed again and we saw some guy running away wearing a blue barret and dec shot him... "prisoner dead, objective failed" whistle.gif

Third attempt... same thing but this time we found the prisoner after few mins search. Bring the guy back to base and continue mission...

Anyway good mission as always b6. Need to play more with some more people playing...

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yeah seitan.. your right. i might remove the civilian.. it can get confuses at start

and yes the always run.. i think hes scared or something.. wow_o.gif

im always playing at night with zipole and some other guys, i really would like to coop with you again, Dec too wink_o.gif

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No feedback because missing addon "csmsound" ?

wow_o.gif ohhh..

Well thats new.. i mean it should not have happen.

Explanation: Im using the "chammy sounds" but it shouldn't save as an addon.. "i think"

i already put a new version fixing that "bug/problem".

thanks for the info, and sorry.

New version, fixing that problem, in 1st post. Any feedback welcome. smile_o.gif

edit: typo

umm are u using chammys sound mod?? if so just ignore the message.

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yes, i am using the chammy sounds.

Though i dont want any messages to appear for those who dont use that chammy sounds.

Its not fair that other that dont use the chammy sounds get that error message. So what i do is, i edit the mission without any addons selected and i save that mission again. To make sure i open the mission.sqm file and i check if any "extra" addons were used. If so i make sure to delete them. Then i save the mission in editor and there you go, mission without that error message.

I will not ignore any error message, i always try to fix them tounge2.gif

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i have all scripts improved and working and ready to set them up.

I now would like to ask who liked the mission:

Who should be able to Revive the unconscient players?

Only Medics or All Players?

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i have all scripts improved and working and ready to set them up.

I now would like to ask who liked the mission:

Who should be able to Revive the unconscient players?

Only Medics or All Players?

i would go for only medics...adds a bit more importance to the role and makes the team protect the medic....

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i have all scripts improved and working and ready to set them up.

I now would like to ask who liked the mission:

Who should be able to Revive the unconscient players?

Only Medics or All Players?

i would go for only medics...adds a bit more importance to the role and makes the team protect the medic....

i thought exactly the same.

at the moment i have noticed there are more people who prefer Revive option only when Medic.

Ill soon release a new version with norrin revive only when Medics

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Very nice mission, like it smile_o.gif

Norrins revive script is great (been playing black sword alot).

have had POW not respond tho.

Wondered if this was to do with someone capturing then leaving.

sometimes after a few revives you get this constant flying over the ocean thing.

Or sometimes u spawn on Ramhadi

Is this meant to happen?

Hows this for an idea

After say 3 or 5 revives you are sent to Ramhadi.

When Rahmadi has 3 or 5 players on there scripted chopper comes in to pick up and takes you to airbase.

May make people not rely on revives too much and try to stay alive.

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been playing this again recently mate but playing as arty commander

i keep getting an error whenever i select action to use artillery

no entry description ext/artillerie/karte/karte.show contour interval

great map for team work

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