Sparrow1973 0 Posted June 6, 2007 hello ! I would like to know if it is possible in a future patch to use IVC through frequencies which we can set on a virtual transceiver. it seems to be more realistic than "vehicle channel" "group channel" etc... is this realizable ? complex ? do you have to rewrite all IVC engine for this ? Thanks for your reply Sparrow http://www.force27.com Share this post Link to post Share on other sites
maddogx 13 Posted June 6, 2007 For one, yes it would probably be too cumbersome to implement, and it would also be a lot harder to use than the current system. There is such a thing as "too much realism". Â Share this post Link to post Share on other sites
Lor 0 Posted June 6, 2007 When you say IVC - do you mean internet voip chat, or something else? Share this post Link to post Share on other sites
Catch22 0 Posted June 6, 2007 Integrated Voice Chat Share this post Link to post Share on other sites
Scrub 0 Posted June 6, 2007 If they allowed for user labeled channels (and effects overlay or limited bandwidth for static and tight comms freq's, but that can actually be added with an event trigger) this would be moddable in a second. Had this discussion months ago. -If (channel label) == (selected channel) then it's heard and transmitted. Share this post Link to post Share on other sites
shataan 1 Posted June 6, 2007 TeamSpeak already has this feature. Gotta add I find it funny as hell how the words "too cumbersome to impliment" come all too easy when it comes to wanted features. Justread the same words about adjustable sights implimentation. That feature should have been already coded into ArmA. Share this post Link to post Share on other sites
Maddmatt 1 Posted June 6, 2007 TeamSpeak already has this feature. Gotta add I find it funny as hell how the words "too cumbersome to impliment" come all too easy when it comes to wanted features. Justread the same words about adjustable sights implimentation. That feature should have been already coded into ArmA. Yes, every single feature that a person has ever suggested should have already been implemented into ArmA If adjustable sights are not too cumbersome for a modder to implement (since I was referring to do it via modding when I said it would be too cumbersome to implement IMO), then why don't you show us a way to do it which would not be cumbersome? Maybe with your excellent modding skills you could show us how it's done Share this post Link to post Share on other sites
Sparrow1973 0 Posted June 6, 2007 We use a similar system in Open Falcon (great F16 simulator), we put directly frequencies for communications and immersion is very great ! So why we can't have two mode ? one mode with actuals features and a realistic communication with a skeletal (don't know if this is the right term, google give it to me ! ) transceiver which we can set our frenquecies And why not to manage propagation of radio signal ? (dream.... Â ) hum, it's just an idea ! Share this post Link to post Share on other sites
Balschoiw 0 Posted June 6, 2007 An addon, containing a dialogue mask with dummy frequencies bound to the internal Arma channels, could do the trick, no ? Share this post Link to post Share on other sites
Scrub 0 Posted June 6, 2007 With a trigger for range to inhibit transcieving when too far away. Share this post Link to post Share on other sites
Lor 0 Posted June 6, 2007 I think that eventually having an addon that enabled 'realistic radios' would be amazing. Having to switch frequencies to contact different squads, realistic interference, monitoring the emergency frequency for mayday calls. I think that'd be really cool for immersion. Totally impractical for the actual game, but great for immersion =D. Share this post Link to post Share on other sites
Scrub 0 Posted June 6, 2007 Would not be impractical at all for a realism squad like The Regiment. Allowing creation of channel labels would be nice for a dynamic script. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Create RadioChannel (side, "label", *range if limited or 0 if global*) Could go as far to mod a radio interface and switch through the channels.. Share this post Link to post Share on other sites
Sparrow1973 0 Posted June 6, 2007 Quote[/b] ]Totally impractical for the actual game Why ?? We are a very serious squad, perhaps not very good about "frag" lol, but we think we're good on tactical, we have some guys who have a good military experience, some guys from VBS1 community So, we hope sincerly that this modification will be out one day, but without BIS helping i think this is "impossible mission" Share this post Link to post Share on other sites