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Just got my TIR5 today. I can tell the resolution's much better compared to my TIR4. Looking forward to trying it online this Saturday. :)
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Flashlight signals, paper maps, halo drops, and drag-able boats are all incredibly awesome features of this mission. I would love to see more missions incorporate these features. Â
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Real Life Photography/Photo Editing II - NO IMAGES >100kb
Catch22 replied to Major Fubar's topic in OFFTOPIC
Very Nice. -
AHAHAHAHAHA You're just too much.
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It requires QG to play, so I imagine if you tried to load the map using the original ArmA shortcut, you would have problems.
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Integrated Voice Chat
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Hold space bar, use middle mouse to select team.
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There isn't any AH64 Apache in ArmA (yet). Those clips look like they are from OFP, not ArmA. As for FLIR, there was none in OFP by default. This clip could have possibly been created with a mod, but I think it's more likely clever editing.
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Evolution V1.0 Large scale respawn coop
Catch22 replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Ok I think I found a few more bugs in the last few Evolution games I played in. M203 grenades don't seem to be resupplying correctly to the ammo crates. I first noticed this while practicing with them on the targets at base, and I ran completely out. Much later on in the mission, it resupplied back to 40, some time after I had been using the other crate near the hangars. I remember a few versions back, I had a similar bug with the G36's not resupplying. A few of the higher up vehicles seem to have problems rearming at base. I believe the vehicles effected are the AH-1, UH-60MG, Striker Mk19, and possibly a few others. The issue with the Mk19 IIRC, was that it would not reload more than one "magazine" of ammo. I had quite a bit of trouble with the UH-60MG since when I landed to rearm it, it seemed to reload the miniguns, then remove the ammo in a brief split second. I was not able to use the ammo trucks at base to rearm either because when I got back in the heli, it would service and remove the ammo again. The only workaround for this was to fly out to a nearby FARP to rearm. Similar issue with the AH-1 Cobra too, except it seems the cobra's mg turret was actually being rearmed while FFARs and missles weren't. -
Error compiling vertex shader VSterrain
Catch22 replied to Catch22's topic in ARMA - TROUBLESHOOTING
Fixed... I misunderstood the readme that was zipped with the installation .exe file. I added the -mod=beta line to the shortcut, but wasn't using the arma.exe in the beta folder. -
I can't load the 1.07 beta because this error message comes up. I've uninstalled > Deleted Profiles > reinstalled > 1.05 patch > 1.07 patch > same error I never installed the previous 1.05 beta. I never had any problems until I loaded this beta and I don't have any problems when I load ArmA without running the beta folder. System Specs: MB: Striker Extreme CPU: Intel Core 2 Duo E6600 Memory: 2GB RAM Video: NVIDIA GeForce 8800 GTX Sound: Sound Blaster X-FI OS: XP Professional
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Courtesy of Landros Radick and the ShackTactical group. Video features an air assault on Cayo. TS audio has been altered. Special Thanks to KillJoy for his Evolution mission and TZW for the use of their server. http://ofp.umbr.net/videos/May1stEvolutionBoka.wmv
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Dual Core E6600 8800 GTX 2GB RAM XP Pro My computer runs beautifly on Armed Assault. I haven't clocked the framerate on it, but it runs very smoothly at 5km view distance with settings turned up. I wouldn't go SLI with the GTXs... I've read using SLI only tipically adds 10% to your framerate. Also I've heard SLI with two GTXs can actually LOSE performance.
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First of all, diddo what dwinger said. Secondly, I don't think I was being clear because I don't actually enable trackIR zoom. I'm constantly leaning forward and back so that wouldn't work out for me. What I meant to say is the normal field of view (not zoomed at all) seems not zoomed out enough. It seems more apparent with TrackIR because of all the head movement. With no peripheral vision it's like fighting with blinders on.
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All aggressive... no zoom axis