sickboy 13 Posted June 14, 2007 Tracer addon and Predator's sound mod seem to not like each other for some reason? For some reason you maybe might explain what you exactly mean, which results you are getting etc... I use both myself btw and works as a charm. Share this post Link to post Share on other sites
kueppcera 0 Posted June 14, 2007 i like it very much! Keep up the good work! Share this post Link to post Share on other sites
Törni 0 Posted June 14, 2007 Never mind got it working now. PKT 1500 round mag seems to have no tracers? It is a standard BIS vehicle magazine. EDIT: 1500 round ammo seem to work with some units (add-ons) and not with the others. Share this post Link to post Share on other sites
Panda-PL- 0 Posted June 14, 2007 EDIT: 1500 round ammo seem to work with some units (add-ons) and not with the others. This addon is ment to work with BIS default units. It is not guaranteed to work with addons. Share this post Link to post Share on other sites
sickboy 13 Posted June 14, 2007 Never mind got it working now. PKT 1500 round mag seems to have no tracers? It is a standard BIS vehicle magazine.EDIT: 1500 round ammo seem to work with some units (add-ons) and not with the others. If the addons have nicely inherited from the default BIS ammo classes then it should be no problem. If they are completely new classes you can configure them in the SP and Mission configuration. If you let me know which addons I could even show examples. If the Tracer addon would become some sort of standard, we might get others to add tracer properties to their ammo. Share this post Link to post Share on other sites
Törni 0 Posted June 14, 2007 Quote[/b] ]If the Tracer addon would become some sort of standard, we might get others to add tracer properties to their ammo. I see no reason why they should not. Huge improvement over the default or tennisball ones. Share this post Link to post Share on other sites
zootia 0 Posted June 15, 2007 I investigated further with the mod not working on evolution. Its not a server thing. The first time I boot up my game and join any server, it does not work 100% of the time. If I disconnect and rejoin the same server, it works 100%. I asked some friends to do the same experiment and they all confirm. First load - no go, second load - go. Seems like the mod does not load until the second time the map loads. Hope this helps Share this post Link to post Share on other sites
sickboy 13 Posted June 15, 2007 @Törni: Ty dude @Zootia: Thanks for checking and following up on it. I will try to trace and resolve but it's possible I might not get a fix out before final v0.1 tomorrow. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 15, 2007 As an aside: Remeber B17 II? They had great tracers there. OK it's an old game of a WW2 scenario, but they still stick out in my mind as very effective. I think they must have used some sort of sprite method, as a proportion of the tracers had a particularly effective "wiggle" that I can only find on one tiny screenshot here: I can't imagine how else such an effect could be done. I imagine that the effect comes from the round tumbling in flight IRL. Share this post Link to post Share on other sites
Panda-PL- 0 Posted June 15, 2007 Nope, the bullets fly straigth, or atleast on a smooth trajectory. Actually the zig-zaggs of tracer come from the shake of camera. You should only see tme if you are the one firing (and quite extensive too). Try to look up some WW2 films on Youtube if you like these climates - pretty many of them. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 15, 2007 @ June 15 2007,21:10)]Nope, the bullets fly straigth, or atleast on a smooth trajectory.Actually the zig-zaggs of tracer come from the shake of camera. You should only see tme if you are the one firing (and quite extensive too). Try to look up some WW2 films on Youtube if you like these climates - pretty many of them. Well I don't know about the camera shake thing, but I do know that some bullets tumble, and if tracer rounds only glow at one end then it might be possible Share this post Link to post Share on other sites
ThePredator 0 Posted June 15, 2007 B-17 FF II had the best tracers, loved that game. The tracers look like shaken due to the winds and vibrations. You can see that on some videos from different planes, not the gun camera. Saw that on modern tracers too, but they are larger in size. What did they fire? 37 mm and some .50 cals. Earthbound, tracers tend to "fly straight", because there are no crosswinds and you don't fly with such speeds. Share this post Link to post Share on other sites
RedStorm 0 Posted June 15, 2007 The tracer model they used in that game is inaccurate. Because of the low quality of 1940's guncams, the shake of the aircraft would result in the tracer light emitter appearing to 'wobble'. It's straight when you look at it with your own eyes. Round, even. Share this post Link to post Share on other sites
overkill 0 Posted June 16, 2007 Sickboy, I wanted to come on and personally thank you for your mod. I'm using it in conjunction with Predator's soundmod and it has really brought the game to a new level. Once again, a huge thank you! -S. Share this post Link to post Share on other sites
W0lle 1050 Posted June 18, 2007 Thread Closed on request by Owner. This addon is now part of 6thSense.eu "Pack1". Share this post Link to post Share on other sites