wolfsblut_ 0 Posted June 17, 2007 Will this work with 1.08 ?? Yes. Share this post Link to post Share on other sites
kroky 1 Posted July 5, 2007 Well, pretty low traffic on this topic, considering it is one of the best sound mods out there. As for me I use it as standard. After playing with it for the last weeks, I have to say it's outstanding. Weapon sounds are good, vehicle sound excellent. @Goeth - Are there any intentions to change the M16 burst sound? - Are there any intentions to change the M249 sound? - Could you please implement sounds for rolling (on the ground) Share this post Link to post Share on other sites
TrunkzJr 0 Posted July 6, 2007 Try this out for the M16 3 burst: http://www.sounddogs.com/previews/2224/mp3/438739_SOUNDDOGS_MA.mp3 http://www.sounddogs.com/previews/2224/mp3/438733_SOUNDDOGS_MA.mp3 I posted it in the other guys Sound but i don't think he will, also check out http://www.sounddogs.com/ for more weapon sounds, etc. Share this post Link to post Share on other sites
Törni 0 Posted July 6, 2007 Are there any sounds for bullet impacts on vehicles and walls in this mod? Share this post Link to post Share on other sites
Goeth 0 Posted July 7, 2007 Are there any sounds for bullet impacts on vehicles and walls in this mod? Yes Share this post Link to post Share on other sites
rednex73 0 Posted July 10, 2007 I need help installing this mod. I installed it and when I try to run it, it says it can't find arma.exe -mod=FDF_Sounds. What do I need to do to get this mod to play. Also, do addons work in multiplayer, mainly evolution? Share this post Link to post Share on other sites
TrunkzJr 0 Posted July 10, 2007 Add -mod=FDF_sounds to your ArmA shortcut. Yeah it works in Multiplayer. Share this post Link to post Share on other sites
TrunkzJr 0 Posted July 15, 2007 Just wondering if theres gonna be another version to come out or is this pack complete? Share this post Link to post Share on other sites
baddo 0 Posted July 15, 2007 Well, pretty low traffic on this topic, considering it is one of the best sound mods out there. As for me I use it as standard. After playing with it for the last weeks, I have to say it's outstanding. Weapon sounds are good, vehicle sound excellent. Well it continues the quality of the sounds in the FDF Mod for Operation Flashpoint: Resistance. I was totally amazed by the quality of the sounds in that mod. For example the assault rifle of the FDF had a sound that in my opinion was very close to the original (I guess the sound of at least that weapon was recorded for FDF Mod at a shooting range and not modified from existing sound clips). Realistic sounds have significant importance in creating an immersive experience. Must have taken lots of time and skill to do the sounds so well for FDF Mod. Luckily the same people are still around to work on addons for ArmA. So Thank You Goeth and keep up the good work! Share this post Link to post Share on other sites
Goeth 0 Posted July 16, 2007 Just wondering if theres gonna be another version to come out or is this pack complete? No, this is not completed. Already making a new version with some changed sounds. ps. Thanks Baddo  Share this post Link to post Share on other sites
TheReddog 0 Posted July 16, 2007 Must give a shout out to you guys EXCELLENT WORK! This is how the game should have sounded out of the box, keep up the good work. Share this post Link to post Share on other sites
berowe 0 Posted July 23, 2007 Had a question about this mod- I just realized that the files for this had been sitting in my addon folder and I had created a mission with them there. Now for some reason the mission REQUIRES fdf_sounds to run... I don't want the addon requirement, and I have no idea what is causing it. I looked through the editor and mission.sqm/scripts/etc almost line-by-line for any reason-- I looked through my triggers and don't see any music or sound effects. Does anyone have an idea why this is acting up on me? It must be some object I placed in this specific mission because I know I had created other missions since then with fdf_sounds in my addonfolder-- and they don't have the same problem... Ah well, thanks for any help. Share this post Link to post Share on other sites
Goeth 0 Posted July 24, 2007 Hmm that´s strange berowe, could you find what unit or what object causes the fdf_sound entry to mission.sqm, it would help alot. Share this post Link to post Share on other sites