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EvEnLeaSe44

(WIP) A10 Rework

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Hello guys...

Ok, i'm taking the a10... and i'm going to make the GAU-8 Avenger release the amount of smoke that its supposed to, and posibily add tracers.

I'm also going to make a A10 Mix load,

-1350 GAU8 Rounds

-4 GBU Bombs

-2 Maverick Missiles

-28 FFAR Missiles

Now, the only help i need from the community, Is how do i add smoke effect the GAU8-Avenger? Ive looked at the Config and edited it alot, and still nothing.

Thank you.

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  (EvEnLeaSe44 @ May 13 2007,00:14) said:
I'm also going to make a A10 Mix load,

-1350 GAU8 Rounds

-4 GBU Bombs

-2 Maverick Missiles

-28 FFAR Missiles

I'm really curious how are you planing to do that without tools, because you can't mix two kinds of proxy weapons on one plane (engine limitation). But nevertheless I'm looking forward to some pretty smoke effects for Avenger.

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Ok, now i know ive trying almost anything to get smoke on the gun, i know i'm not doing something right....

i even took diesal ofp a10 and looked threw that Config, i found what i needed, but i just need to know how to put it into this config to make it work with the a10.

Now, the weapons are a difrent story, im going to screw around with that tonight and see if i can do anything with out the mod tools.

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From my expierence you can use different weapon on different proxys but you will not be able to place the bomb/missle where u want to without tools. You can add all the weapons but the appearence wont be right. You will have missles firing from plane but they wont be visible on the plane, same thing with bombs. I made the su34 have bombs with a config and I had to make a new magazine config so it can hold less than the av8 because there would be one invisible in the fuelsalage. Also there was a small gap between the bomb and wing so its not perfect...

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its no biggie if you cant see every single ammo on the wings, when the A-10 sweeps down on you thats not what your looking for! crazy_o.gifbiggrin_o.gif cant wait to try your A10 remix and see how many T-72's i cna blast with it, offtopic i like it how the A10 is a bit more easier to keep in the air compared to the harrier. smile_o.gif

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Ok... i still have no clue what i'm doing wrong in the config of the a10 to still not have any gun smoke, can some one on these forums help?

More info on the A10 Mix coming soon.

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Inside the Vehicle config, try this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class MIX_A10 : A10

{

...

class MGunClouds

{

cloudletDuration = 0.5; cloudletAnimPeriod = 1.0; cloudletSize = 2.0;

cloudletAlpha = 0.5; cloudletGrowUp = .1; cloudletFadeIn = .1; cloudletFadeOut = 2;

cloudletAccY = 0; cloudletMinYSpeed = -1000; cloudletMaxYSpeed = 1000;

cloudletShape = "\ca\data\cl_basic"; cloudletColor[] = {1, 1, 1, 0};

interval = 0.01; size = 2; sourceSize = 0.05; timeToLive = 1;

initT = 0; deltaT = 0;

class Table {class T0 {maxT = 0; color[] = {1, 1, 1, 0};}}

};

...

};

This works for me in 1.06. Size and lifetime can be adjusted in the first line.

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To get bombs and missiles working together, just use a hidden selection for the bombs instead of a proxy, add an event handler "fired" which detects which weapon is used, and if it's a bomb, create it and make the bomb model disappear from the model of the plane. Then you can use the proxies for the guided missiles.

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  (Chris Young @ May 13 2007,12:47) said:
To get bombs and missiles working together, just use a hidden selection for the bombs instead of a proxy, add an event handler "fired" which detects which weapon is used, and if it's a bomb, create it and make the bomb model disappear from the model of the plane. Then you can use the proxies for the guided missiles.

Assuming you have an editable model of ArmA A10 to do that....

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If you need sounds, let me know, I released my sound mod with A-10 sounds.

If you like them, you can use them (just mention my name, would you ? : whistle.gif )

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Well, if the sounds i have right now don't work the way i want then ill go ahead and take a look at you're sounds.. and don't worry, if i use yours ill be sure to add you to the credits.

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